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News on demand
(1996)
Bei der Datenübertragung im Internet ist es wünschenswert, daß unterschiedliche Datenpackete unterschiedlich behandelt werden können, damit für die zeitkritischen Anwendungen wie Internet-Telefonie die größere Priorität gewährleisten könnte. Erst dann kann ein Netzbetreiber seinen Kunden verschiedene Dienstqualitäten anbieten. Zwei grundsätzliche Mechanismen existieren, um dem Netzwerk solche Anforderungen mitzuteilen: explizit, indem vor der eigentlichen Datenübertragung Kotrollnachrichten ausgetauscht werden; implizit, indem jedes Datenpacket eine Kennzeichnung erhält. Der zweite, Differentiated Services(DS), Ansatz ist Thema dieses Referates. Bei DS wird jedem Packet den sogenannten DS-Codepoint (DSCP) im IP-Header zugewiesen, und dementsprechend erfährt ein Datenpaket eine bestimmte Behandlung durch einen DS-fähigen Router. Drei unterschiedliche Dienstklassen wurde bisher spezifiziert: Best-Effort entspricht dem derzeit im Internet verwendeten Mechanismus; Premium-Service entspricht einer virtuellen Mietleitung und soll eine rasche Weiterleitung von Paketen gewährleisten; Datenpakete mit Assured Forwarding Service (AFS) sollen besser behandelt werden als Best-Effort. Bei AFS wurden insgesamt drei Verlustklassen und vier Weiterleitungsklassen definiert. Es wird auch verschiedene Typ von DS-Router vorgestellt und diskutiert. Der praktische Einsatz erfolgte bisher immer in Laborumgebung (Uni Bern, Uni Karlsruhe, EPFL, Forschungszentrum NEC Research), größere Feldversuche stehen noch aus.
Policy based resource management for QoS aware applications in heterogeneous network environments
(2007)
Dynamic configuration and adaptation of resources for QoS-aware applications in heterogeneous access network environment (UMTS, WIMAX, WLAN DVB-T, DVB-H) using automated tools is a challenge today. The focus of this paper is a toolkit for intelligent management of resource allocation in heterogeneous network infrastructures based on policies of different actors (network operator, service providers and users). Policy based management of resources for QoS-aware applications (Video-on-Demand, Mobile TV) dependent on network capabilities, context learning and preferences of the policy actors is proposed, which enhances the current state-of-the-art and IETF standardisation. The policy management toolkit includes components for policy specification, adaptation and enforcement, which are interacting using policy repository. The design allows the automated resource adaptation for QoS based applications based on context information and hierarchical dependencies of policy actors. A learning component is integrated in order to discover the context considering measurement and monitoring data. The policy management tookit is discussed, emphasising on ontology driven policy repository design, context learning and flexible scenario-oriented management interfaces for policy specifications.
Mobile Datenkommunikation basiert üblicherweise auf der drahtlosen Anbindung eines Endgerätes an eine Basisstation, die ihrerseits an eine feste Infrastruktur angebunden ist. In vielen Szenarien sind diese Voraussetzungen jedoch nicht gegeben. Beispiele hierfür sind Katastrophen wie Hochwasser, Erdbeben oder Flugzeugabstürze in dünn besiedelten Regionen. Einen Lösungsansatz für sich daraus ergebende Anforderungen bieten dynamisch aufgebaute Ad-Hoc Netze mit einer satellitengestützten Anbindung an eine Festnetz-Infrastruktur. In solchen Netzen stellen die mobilen Terminals die benötigte lokale Infrastruktur selbst dynamisch her. Ziel der hier vorgestellten Arbeiten ist es, die Zuverlässigkeit und Dienstqualität der verwendeten Technologien zu untersuchen und durch geeignete Mechanismen so anzupassen, dass die Anforderungen typischer Applikationen möglichst erfüllt werden. Zur Demonstration wurde ein Prototyp aufgebaut, der unter anderem die Anwendungen "Voice over IP" (VoIP), "Datenbankzugriff im Intranet" und "Internetzugang" (WWW) untersucht.
Providing Mobile Phone Access in Rural Areas via Heterogeneous Meshed Wireless Back-Haul Networks
(2011)
Zukünftige Netze sollen in der Lage sein, eine Vielzahl verschiedener Dienste zu unterstützen. Dabei wird angenommen, dass sie oft keine statische Netzwerkstruktur haben und sich daher selbsttätig konfigurieren und automatisch an wechselnde Anforderungen sowie Netzwerksituationen und -änderungen anpassen sollen. Es ist wünschenswert, dass die benötigte Dienstqualität (QoS), im Besonderen für zeitkritische Anwendungen wie VoIP, automatisch gewährleistet werden kann. Das Netz soll zukünftigen Anforderungen gerecht werden, auch wenn diese zum Zeitpunkt der Erstellung noch nicht relevant oder bekannt sind. In diesem Dokument wird ein möglicher Ansatz des noch jungen Forschungsprojekts Self-NET für die Erfüllung der genannten Anforderungen skizziert und zur Diskussion gestellt.
An Empirical Evaluation of the Received Signal Strength Indicator for fixed outdoor 802.11 links
(2015)
For the evaluation of the received signal strength indication (RSSI) a different methodology compared to previous publications is introduced in this paper by exploiting a spectral scan feature of recent Qualcomm Atheros WiFi NICs. This method is compared to driver reports and to an industrial grade spectrum analyzer. During the conducted outdoor experiments a decreased scattering of the RSSI compared to previous publications is observed. By applying well-known mathematical tests for normality it is possible to show that the RSSI does not follow a normal distribution in a line-of-sight outdoor environment. The evaluated spectral scan features offers additional possibilities to develop interference classifiers which is an important step for frequency allocation in long-distance 802.11 networks.
This work describes extensions to the well-known Distributed Coordination Function (DCF) model to account for IEEE802.11n point-to-point links. The developed extensions cover adaptions to the throughput and delay estimation for this type of link as well peculiarities of hardware and implementations within the Linux Kernel. Instead of using simulations, the approach was extensively verified on real-world deployments at various link distances. Additionally, trials were conducted to optimize the CWmin values and the number of retries to maximize throughput and minimize delay. The results of this work can be used to estimate the properties of long-distance 802.11 links beforehand, allowing the network to be planned more accurately.
This paper presents the current stage of an IP-based architecture for heterogeneous environments, covering UMTS-like W-CDMA wireless access technology, wireless and wired LANs, that is being developed under the aegis of the IST Moby Dick project. This architecture treats all transmission capabilities as basic physical and data-link layers, and attempts to replace all higher-level tasks by IP-based strategies.
Influence of priorities on the performance of a fast packet switch in the case of bursty traffic
(1992)
UTRAN Internet Access
(1999)
Multipoint data-communications is among the hot topics of communication research and development. A lot of studies and ideas have been presented, the vast majority focusing on a homogenous environment in terms of physical network, communication protocol stacks, coding schemes and/or service qualities. First straight-forward implementations –Steve Deering‘s IP multipoint on the MBone being the most popular one– already give an idea of the capabilities of a multipoint environment.
The Internet Engineering Task Force (IETF) is currently working on the development of Differentiated Services (DiffServ). DiffServ seems to be a promising technology for next-generation IP networks supporting Quality-of-Services (QoS). Emerging applications such as IP telephony and time-critical business applications can benefit significantly from the DiffServ approach since the current Internet often can not provide the required QoS. This paper describes an implementation of Differentiated Services for Linux routers and end systems. The implementation is based on the Linux traffic control package and is, therefore, very flexible. It can be used in different network environments as first-hop, boundary or interior router for Differentiated Services. In addition to the implementation architecture, the paper describes performance results demonstrating the usefulness of the DiffServ concept in general and the implementation in particular.
Filling the Pipe
(1995)
An Information on Demand teleservice that was developed at the German National Research Center for Information Technology (GMD) provides remote access to multimedia information consisting of audio, video, and text [jonas et al. 94]. It uses a bidirectional narrowband message link between the end user and the service provider, and a unidirectional broadband data link from the service provider to the end user. Since the IoD teleservice is used across a satellite connection (among others), it turned out to be necessary to implement an access protocol that is optimized for the access of real-time multimedia data across a long-delay high-bandwidth link, a long fat pipe [jacobsen et al. 92]. This paper introduces the MediaService Protocol (MSP) and describes a prototype implementation (version 0.6).
Three emerging technologies are combined in a setup that has been installed and tested at GMD - the German National Research Center for Information Technology: 1. Multimedia Telecooperation Applications; 2. ATM-based high-speed networks; 3. Satellite links. The results are promising: After some initial problems, the complete scenario is up and running, allowing the interconnection of local high-speed infrastructures in rural areas to a core network via satellite. This paper describes the R&D background and state- of-the-art that led us to this approach. It then describes the communication infrastructure and the application infra- structure of the setup, the problems we had and the solu- tions we found. Finally, our experiences are summarized, and an outlook is made for future implementations.
ATM virtual studio services
(1996)
The term "virtual studio" refers to real-time 3D graphics systems used to render a virtual set in sync with live camera motion. As the camera pans and zooms, the virtual set is redrawn from the correct perspective. Using blue room techniques, actors in front of the real camera are then “placed in” the virtual set. Current virtual studio systems are centralized – the blue room, cameras, renderers etc. are located at a single site. However distributed configurations offer significant economies such as the sharing of expensive rendering equipment among many sites. This paper describes early expe- riences of the DVP1 project in the realization of a distributed virtual studio. In particular we de- scribe the first video production using a distributed virtual studio over ATM and make observations concerning network QOS requirements.
With the rapid advances in multimedia content delivery technologies, there is an increasing challenge for efficient Quality of Service (QoS) based multicast transport in mobile Internet environment. This paper discusses architectural approach for provision of multicast services in heterogeneous mobile IPv6 environment using context transfer. Following issues of QoS based mobile multicast transport are addressed: - Application of context transfer between access routers for seamless handover of active multicast services; - Adaptation of multicast group management and routing designed for wired IPv6 infrastructures to heterogeneous mobile environment; - Candidate access router discovery and context aware user interfaces for optimised handover; - Reliable mobile multicast for content delivery supported by context transfer at access routers; - Distributed QoS management of multicast services in heterogeneous mobile environment. The work is part of the mobile architecture developed in the EU IST project DAIDALOS.
Reliable multicast transport services for content delivery in heterogeneous mobile environment
(2007)
For efficient deployment of new reliable multicast applications in heterogeneous mobile Internet environments, appropriate retransmission strategies are proposed. The focus is the minimization of the protocol overhead for reliable transport taking into account behaviour in mobile networks (oss and handover behaviour) and application requirements (such as carousel file transfer, one-to-many download and media streaming combined with recording). The proposed techniques are designed as building blocks for localized multicast error control supported by access routers. Considering IETF RMT standardization work, the discussed retransmission approaches can be used for flexible configuration of tree-based reliable multicast protocols in converged wired and wireless Internet environment. The implementation developed for the European project DAIDALOS [1] is based on Linux IPv6 environment. Simulations in ns2 focusing on the benefits of the proposed multicast retransmission schemes for particular application scenarios are presented.
The Information Footprint
(1995)
The MoMoSat service will enable mobile end-users to view, manage, annotate, and communicate mapbased information in the field. The handled information exists of a huge volume of raster (satellite or aerial images) and vector data (i.e. street networks, cadastral maps or points of interest), as well as text-specific geo-referenced textual notes (the so-called 'GeoNotes') and real-time voice.
WiFi-based Long Distance (WiLD) networks have emerged as a promising alternative approach for Internet in rural areas. However, the MAC layer, which is based on the IEEE802.11 standard, comprises contiguous stations in a cell and is spatially restricted to a few hundred meters at most. In this work, we summarize efforts by different researchers to use IEEE802.11 over long-distances. In addition, we introduce WiLDToken, our solution to optimizing the throughput and fairness and reducing the delay on WiLD links. Compared to previous alternative MAC layers protocols for WiLD, our focus is on optimizing a single link in a multi-radio multi-channel mesh. We implement our protocol in the ns-3 network simulator and show thatWiLDToken is superior to an adapted version of the Distributed Coordination Function (DCF) for different link distances. We find that the throughput on a single link is close to the physical data-rate without a major decrease over longer distances.
WiFi-based Long Distance (WiLD) networks have emerged as a promising alternative technology approach for providing Internet in rural areas. An important factor in network planning of these wireless networks is estimating the path loss. In this work, we present various propagation models we found suitable for point-to-point (P2P) operation in the WiFi frequency bands. We conducted outdoor experiments with commercial offthe- shelf (COTS) hardware in our testbed made of 7 different long-distance links ranging from 450 m to 10.3 km and a mobile measurement station. We found that for short links with omni-directional antennas ground-reflection is a measurable phenomenon. For longer links, we show that either FSPL or the Longley-Rice model provides accurate results for certain links. We conclude that a good site survey is needed to exclude influences not included in the propagation models.
SDN and WMN evolved to be sophisticated technologies used in a variety of applications. However, a combined approach called wmSDN has not been widely addressed in the research community. Our idea in this field consists of WiFi-based point-to-point links managed by the OpenFlow protocol. We investigate two different issues regarding this idea. First, which WiFi operational mode is suitable in an OpenFlow managed broadcast domain? Second, does the performance decrease compared with other routing or switching principles? Therefore, we set up a real-world testbed and a suitable simulation environment. Unlike previous work, we show that it is possible to use WiFi links without conducting MAC address rewriting at each hop by utilizing the 4-address-mode.
WiFi-based Long Distance (WiLD) networks have emerged as a promising alternative approach for Internet in rural areas. The main hardware components of these networks are commercial off-the-shelf WiFi radios and directional antennas. During our experiences with real-world WiLD networks, we encountered that interference among long-distance links is a major issue even with high gain directional antennas. In this work, we are providing an in-depth analysis of these interference effects by conducting simulations in ns-3. To closely match the real-world interference effects, we implemented a module to load radiation pattern of commonly used antennas. We analyze two different interference scenarios typically present as a part of larger networks. The results show that side-lobes of directional antennas significantly influence the throughput of long-distance WiFi links depending on the orientation. This work emphasizes that the usage of simple directional antenna models needs to be considered carefully.