Refine
H-BRS Bibliography
- yes (7)
Departments, institutes and facilities
- Sprachenzentrum (6)
Document Type
- Part of a Book (4)
- Conference Object (3)
Language
- English (7)
Has Fulltext
- no (7) (remove)
Keywords
- Blended Learning (1)
- Business English (1)
- Collaboration (1)
- Competencies (1)
- Gamification (1)
- Intercultural Communication (1)
- Learning App (1)
- Project Management (1)
- Social Learning (1)
Telecollaborating and communicating in online contexts using English as a Lingua Franca (ELF) requires students to develop multiple literacies in addition to foreign language skills and intercultural communicative competence. This chapter looks at the intersection of technology and teaching ELF, examining mutual contributions of technologies, more specifically Web 2.0, and ELF to each other, and the challenges in designing and implementing collaboration projects across cultures. Moreover, it looks at how the development of digital competencies in ELF (DELF) can be enhanced through the implementation of Web 2.0 mediated intercultural dialogues. The detail of the research design including internet tools used, participants and tasks are also discussed. Data analysis points to a positive attitude towards telecollaboration, also providing confirmation of some of the problems identified in theoretical framework, such as different levels of personal engagement.
Culture is at the core of any social, economic and business interactions and relationships. The way people perceive the culture of others influences their decision to collaborate socially, politically and economically with them. It is therefore, imperative students appreciate the dynamics of cross-cultural interactions and collaborations, since it exposes them to a wider view of the world. In doing this, it is important they (students) are allowed to explore as much as possible with little interference by their teachers. Using the project students went through real-life experience in a self-directed enquiry. In the process, they were taught to solve problems encountered during the learning process. The focus of the intercultural communication project was to understand how people from different cultures speak, interact and perceive others’ culture. It was found students innovate if allowed to explore a certain phenomenon on their own. Furthermore, face-to-face meetings can be arranged between people in the different countries can be arranged using these Web 2.0 tools. Based on the experience from the project, it was observed that the success of a collaborative international project depends on the understanding of the crosscultural dynamics of partners. For such collaborations, it is imperative to establish personal relationships, be flexible and adaptable to situations and change as well as being swift resolving potential conflict situation.
Telecollaborating and communicating in online contexts using English as a Lingua Franca (ELF) requires students to develop multiple literacies in addition to foreign language skills and intercultural communicative competence. This chapter looks at the intersection of technology and teaching ELF, examining mutual contributions of technologies, more specifically Web 2.0, and ELF to each other, and the challenges in designing and implementing collaboration projects across cultures. Moreover, it looks at how the development of digital competencies in ELF (DELF) can be enhanced through the implementation of Web 2.0 mediated intercultural dialogues. The detail of the research design including internet tools used, participants and tasks are also discussed. Data analysis points to a positive attitude towards telecollaboration, also providing confirmation of some of the problems identified in theoretical framework, such as different levels of personal engagement.
This Business English course in entrepreneurship goes beyond communicative language instruction and offers a course designed to introduce students to innovative thinking, entrepreneurship and sustainable business practices. About 120 students in their first year are enrolled as part of the required foreign language module in Business Management (B.Sc.). Each week students learn new concepts and terminology in sustainable business practices while applying the material in a simulation task-based course using English as a lingua franca. It prepares students to work in an international context while offering online components for autonomous learning. This 12-14 week course is designed in a student-centered and blended learning format with a flipped classroom approach. Through a grant from the German Federal Ministry of Education and Research the “work&study project” will offer additional online materials by developing new educational apps to enhance autonomous language learning and making the app content available under the Creative Commons license. The research project focuses on offering new learning environments to enhance the opportunities for non-traditional students enrolled at Bonn-Rhein-Sieg University of Applied Sciences. This paper will focus on the development of the first apps and results of the first testing phase. It shows how game-based learning and elements of gamification were added for educational purposes to enhance teaching and learning processes that were already well established.
Virtual exchange
(2022)