Refine
H-BRS Bibliography
- yes (1)
Departments, institutes and facilities
Document Type
Year of publication
- 2002 (1)
Language
- English (1)
Has Fulltext
- no (1)
Clusters of commodity PCs are widely considered as the way to go to improve rendering performance and quality in many real-time rendering applications. We describe the design and implementation of our parallel rendering system for real-time rendering applications. Major design objectives for our system are: usage of commodity hardware for all system components, ease of integration into existing Virtual Environments software, and flexibility in applying different rendering techniques, e.g. using ray tracing to render distinct objects with a particularly high quality.