Fachbereich Wirtschaftswissenschaften
Refine
H-BRS Bibliography
- yes (69)
Departments, institutes and facilities
- Fachbereich Wirtschaftswissenschaften (69)
- Institut für Verbraucherinformatik (IVI) (16)
- Internationales Zentrum für Nachhaltige Entwicklung (IZNE) (4)
- Centrum für Entrepreneurship, Innovation und Mittelstand (CENTIM) (2)
- Graduierteninstitut (2)
- Fachbereich Sozialpolitik und Soziale Sicherung (1)
- Institut für Soziale Innovationen (ISI) (1)
- Zentrum für Wissenschafts- und Technologietransfer (ZWT) (1)
Document Type
- Article (26)
- Book (monograph, edited volume) (12)
- Conference Object (12)
- Part of a Book (11)
- Contribution to a Periodical (2)
- Doctoral Thesis (2)
- Working Paper (2)
- Preprint (1)
- Report (1)
Year of publication
- 2020 (69) (remove)
Keywords
- Digitalisierung (5)
- Lehrbuch (3)
- Artificial Intelligence (2)
- Controlling (2)
- Formelsammlung (2)
- Ghana (2)
- Organisationsentwicklung (2)
- Peer-to-Peer (2)
- Wirtschaftsstatistik (2)
- bank customers (2)
Usability und User Experience (UX) haben als Design-Aspekte in der Produktentwicklung zunehmend an Bedeutung gewonnen. Daher ist es sinnvoll, die organisationale Kompetenz zur Entwicklung von Produkten mit einer positiven UX zu stärken. Veränderungen in Organisationen sind jedoch mit großem Aufwand verbunden. Deshalb müssen Organisationen entscheiden, welche Aktivitäten zur Veränderung der eigenen Kompetenz durchgeführt werden sollen und welche nicht. Die bisherige Forschung hat sich weitgehend auf die Anwendbarkeit bestimmter Methoden im Projekt- und Produktkontext konzentriert. Um geeignete Aktivitäten zur Verbesserung der organisationalen UX-Kompetenz zu identifizieren, wurden 17 UX-Professionals befragt. Diese UX-Professionals haben mindestens zehn Jahre Erfahrung durch die Arbeit in mehreren Unternehmen und durch die Übernahme einer Führungsrolle im Bereich UX gesammelt. Aus diesen Interviews wurden 13 mögliche Maßnahmen zur Steigerung der UX-Kompetenz von Organisationen abgeleitet. Dazu gehören beispielsweise die Erhöhung der Kompetenz einzelner Mitarbeiter, das Teilen von UX-Erfolgsgeschichten oder das Ermöglichen von User Research.
Studi ini bertujuan untuk memvalidasi perangkat penilaian efikasi diri yang berkaitan dengan kesehatan kerja yang dikembangkan pada tahap studi pendahuluan. Skala Efikasi Diri untuk Kesehatan Kerja (SEDKK) berlandaskan konsep efikasi diri pada teori kognitif sosial yang mengukur empat faktor yang berpengaruh pada kesehatan setiap individu yang bekerja, seperti: perilaku makan dan minum, tidur, keamanan dan kesehatan kerja, serta kegiatan pemulihan dari stres bekerja. Hasil analisis faktor eksploratori menunjukan bahwa ada empat faktor yang terefleksikan dari butir-butir SEDKK. Validitas konstruk SEDKK dapat dibuktikan dengan korelasi positif antara SEDKK dan skala Efikasi Diri Umum yang sangat signifikan. Pengujian validitas kriteria dapat ditelusuri melalui efek SEDKK terhadap kondisi kesehatan umum, kepuasan akan kesehatan pribadi, keseimbangan kehidupan kerja/KKK (work life balance), perilaku sehat, dan perilaku berisiko. Namun demikian, asumsi mengenai reliabilitas tes berulang (test-retest) pada penelitian ini ditolak. Implikasi dan saran-saran untuk penelitian selanjutnya didiskusikan pada artikel ini.
Exploring Future Work - Co-Designing a Human-robot Collaboration Environment for Service Domains
(2020)
There has been increasing interest in the application of humanoid robots in service domains like retail or care homes in recent years. Here, most use cases focus on serving customer needs autonomously. Frequently, human intervention becomes necessary to support the robot in exceptional situations. However, direct intervention of service operators is often not possible and requires specialized personnel. In a co-design process with 13 service operators from a pharmacy, we designed a remote working environment for human-robot collaboration that enables first-time experiences and collaboration with robots. Five participants took part in an assessment study and reported on their experiences about the utility, usability and user experience. Results show that participants were able to control and train the robot through the remote control environment. We discuss implications of our results for future work in service domains and emphasize a shift of focus from full robot automatization to human-robot collaboration forms.
Kommentierung zu §§ 60-65
(2020)
Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers
(2020)
There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.
Im Projekt wurden die Nachhaltigkeitspotentiale partizipativer landwirtschaftlicher Produktionskonzepte exemplarisch untersucht und der Versuch gemacht, deren Zufriedenheitspotential für Erzeuger und Bürger zu erfassen. Die landwirtschaftlichen Betriebe konnten dabei auf der Grundlage der Leitlinien der Sustainability Assessment of Food and Agriculture (SAFA) in den Dimensionen gute Unternehmensführung, ökologische Integrität, ökonomische Resilienz und soziales Wohlergehen bewertet werden. Die einzelnen Ergebnisse sind nach Dimensionen und korrespondierenden Indikatoren in diesem Working Paper beschrieben. Zudem konnten Handlungsempfehlungen auch dazu erarbeitet werden, wie Untersuchungen anhand der SAFA-Leitlinien erfolgreich durchgeführt werden können.
Who do you trust: Peers or Technology? A conjoint analysis about computational reputation mechanisms
(2020)
Peer-to-peer sharing platforms are taking over an increasingly important role in the platform economy due to their sustainable business model. By sharing private goods and services, the challenge arises to build trust between peers online mostly without any kind of physical presence. Peer rating has been proven as an important mechanism. In this paper, we explore the concept called Trust Score, a computational rating mechanism adopted from car telematics, which can play a similar role in carsharing. For this purpose, we conducted a conjoint analysis where 77 car owners chose between fictitious user profiles. Our results show that in our experiment the telemetric-based score slightly outperforms the peer rating in the decision process, while the participants perceived the peer rating more helpful in retrospect. Further, we discuss potential benefits with regard to existing shortcomings of user rating, but also various concerns that should be considered in concepts like telemetric-based reputation mechanism that supplements existing trust factors such as user ratings.
Background: While work-related rumination increases the risk of acute stressors developing into chronic load reactions and adverse health, mental detachment has been suggested as a way to interrupt this chain. Despite the importance of mentally detaching from work during leisure time, workers seem to struggle to disengage and, instead, experience the constant mental representation of work-related stressors, regardless of their absence. Those who struggle with work-related rumination could benefit from an easy-access intervention that fosters mental detachment by promoting recreational activities. Especially during vacations, workers appear to naturally engage in sufficient recovery activities; however, this beneficial behaviour is not sustained. The smartphone app-based intervention “Holidaily” promotes recovery behaviour and, thus, mental detachment from work with the intension of extending the beneficial effects of workers’ vacations into their daily working life.
Methods: This randomised-controlled trial (RCT) evaluates the efficacy of “Holidaily”. The Holidaily app is a German stand-alone program for mobile devices with either Android/iOS operating systems. The sample includes workers, who are awaiting to go on vacation and are randomly assigned to either the intervention (IG) or a waitlist-control group (CG). The IG receives two weeks pre-vacation access to Holidaily, while the CG receives access two weeks post-vacation. On a daily basis participants in the IG are provided with three options promoting recreational activities and beneficial recovery experiences. Online questionnaires are distributed to all participants at several timepoints. The primary outcome measure assesses participants’ work-related rumination (Irritation Scale). A significant difference two weeks post-vacation is expected, favouring the IG. Secondary outcomes include symptoms of depression, insomnia severity, emotional exhaustion, thinking about work, recovery experiences, vacation specifics, work and personal characteristics. To help explain the intervention’s effect, explorative analyses will investigate the mediation properties of the frequency of engaging in recreational activities and the moderation properties of Holidaily users’ experiences.
Discussion: If successful, workers will maintain their recovery behaviour beyond their vacation into daily working life. Findings could, therefore, provide evidence for low-intensity interventions that could be very valuable from a public-health perspective. App-based interventions have greater reach; hence, more workers might access preventative tools to protect themselves from developing adverse health effects linked to work-related rumination. Further studies will still be needed to investigate whether the vacation phenomenon of “lots of fun quickly gone” can be defied and long-term benefits attained.
Neben der individuellen Bedeutung von Gesundheit für jeden Menschen, steigt auch die Relevanz von „gesunden Beschäftigten“. Gerade in Zeiten von Vollbeschäftigung, Fachkräftemangel und höherem Renteneintrittsalter, rückt die Gesundheit der Beschäftigten und die damit verbundene Arbeitsfähigkeit jedes Einzelnen stärker in den Fokus. Staat, Sozialversicherungsträger und Unternehmen sind zunehmend daran interessiert, Arbeitsplätze und Arbeitsbedingungen gesundheitsförderlich zu gestalten. Hierbei bildet die BGF den Rahmen für die existierenden gesundheitsförderlichen Interventionen, die in einer Vielzahl im betrieblichen Setting vorzufinden sind. Die Arbeitspause kann in diesem Kontext als geeignete Intervention angesehen werden, die jedoch sehr vielfältig in der Ausgestaltung sein kann.