Entwicklung eines Fahrradfahrsimulators, der realistische Verkehrssituationen als virtuelle Szenarien in einer immersiven Umgebung präsentiert (DE/BMBF/1336A05)
Refine
H-BRS Bibliography
- yes (7)
Departments, institutes and facilities
Document Type
- Conference Object (5)
- Report (2)
Keywords
- Adaptive Behavior (1)
- Agents (1)
- Emotion (1)
- FIVIS (1)
- Fahrradfahrsimulator (1)
- Fahrsimulator (1)
- Five Factor Model (1)
- Gefahrenprävention (1)
- Handzeichenerkennung (1)
- Personality (1)
Traffic simulations are generally used to forecast traffic behavior or to simulate non-player characters in computer games and virual environments. These systems are usually modeled in such a way that traffic rules are strictly followed. However, rule violations are a common part of real-life traffic and thus should be integrated into such models.
This contribution describes the FIVIS project. The project’s goal is the development of an immersive bicycle simulation platform for several applications in the areas of biomechanics, sports, traffic education, road safety and entertainment. To take physical, optical and acoustical characteristics of cycling into account, FIVIS uses a special immersive visualization system, a motion platform and a standard bicycle with sensors and actuators, as well as a surround sound system. First experimental results have shown that the FIVIS simulator provides a realistic training and exercising environment for traffic education and stress research.
For almost all modern means of transportation (car, train, airplane) driving simulators exist that provide realistic models of complex traffic situations under defined laboratory conditions. For many years, these simulators have been successfully used for drivers’ training and education and have considerably contributed to the overall road safety. Unfortunately, there is no such advanced system for the bicycle, although the number of bike accidents has been increasing against the common trend during the last decade. Hence the objective of this project is to design a real bicycle simulator that is able to generate any desired traffic situation within an immersive visualization environment. For this purpose the bike is mounted onto a motion platform with six degrees of freedom that enables a close-to-reality simulation of external forces acting on the bike. This system is surrounded by three projection walls displaying a virtual scenario.
Ziel des hier beschriebenen Forschungsprojekts war die Entwicklung eines prototypischen Fahrradfahrsimulators für den Einsatz in der Verkehrserziehung und im Verkehrssicherheitstraining. Der entwickelte Prototyp soll möglichst universell für verschiedene Altersklassen und Applikationen einsetzbar sowie mobil sein.
Realism and plausibility of computer controlled entities in entertainment software have been enhanced by adding both static personalities and dynamic emotions. Here a generic model is introduced which allows the transfer of findings from real-life personality studies to a computational model. This information is used for decision making. The introduction of dynamic event-based emotions enables adaptive behavior patterns. The advantages of this new model have been validated with a four-way crossroad in a traffic simulation. Driving agents using the introduced model enhanced by dynamics were compared to agents based on static personality profiles and simple rule-based behavior. It has been shown that adding an adaptive dynamic factor to agents improves perceivable plausibility and realism. It also supports coping with extreme situations in a fair and understandable way.