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Radio pulsars in relativistic binary systems are unique tools to study the curved space-time around massive compact objects. The discovery of a pulsar closely orbiting the super-massive black hole at the centre of our Galaxy, Sgr A⋆, would provide a superb test-bed for gravitational physics. To date, the absence of any radio pulsar discoveries within a few arc minutes of Sgr A⋆ has been explained by one principal factor: extreme scattering of radio waves caused by inhomogeneities in the ionized component of the interstellar medium in the central 100 pc around Sgr A⋆. Scattering, which causes temporal broadening of pulses, can only be mitigated by observing at higher frequencies. Here we describe recent searches of the Galactic centre region performed at a frequency of 18.95 GHz with the Effelsberg radio telescope.
The Anomalous X‐ray Pulsar 4U 0142+61 is the only neutron star where it is believed that one of the long searched‐for ‘fallback’ disks has been detected in the mid‐IR by Wang et al. [1] using Spitzer. Such a disk originates from material falling back to the NS after the supernova. We search for cold circumstellar material in the 90 GHz continuum using the Plateau de Bure Interferometer. No millimeter flux is detected at the position of 4U 0142+61, the upper flux limit is 150 μJy corresponding to the 3σ noise rms level. The re‐processed Spitzer MIPS 24μm data presented previously by Wang et al. [2] show some indication of flux enhancement at the position of the neutron star, albeit below the 3σ statistical significance limit. At far infrared wavelengths the source flux densities are probably below the Herschel confusion limits.
Microwave Kinetic Inductance Detectors have great potential for large very sensitive detector arrays for use in, for example, ground and spaced based sub?mm imaging. Being intrinsically readout in the frequency domain, they are particularly suited for frequency domain multiplexing allowing 1000s of devices to be readout with one pair of coaxial cables. However, this moves the complexity of the detector from the cryogenics to the warm electronics. We present the use of a readout based on a Fast Fourier transform Spectrometer, showing no deterioration of the noise performance compared to low noise analog mixing while allowing high multiplexing ratios (>100). We present use of this technique to multiplex 44 MKIDs, while this and similar setups are regularly now being used in our array development. This development will help the realization of large cameras, particularly in the short term for ground based astronomy.
We review the development of our digital broadband Fast Fourier Transform Spectrometers (FFTS). In just a few years, FFTS back-ends - optimized for a wide range of radio astronomical applications - have become a new standard for heterodyne receivers, particularly in the mm and sub-mm wavelength range. They offer high instantaneous bandwidths with many thousands spectral channels on a small electronic board (100 x 160 mm). Our FFT spectrometer make use of the latest versions of GHz analog-to-digital converters (ADC) and the most complex field programmable gate array (FPGA) chips commercially available today. These state-of-the-art chips have made possible to build digital spectrometers with instantaneous bandwidths up to 1.8 GHz and 8192 spectral channels.
GREAT, the German REceiver for Astronomy at THz frequencies, has successfully passed its pre-shipment acceptance review conducted by DLR and NASA on December 4-5, 2008. Shipment to DAOF/Palmdale, home of the SOFIA observatory, has been released; airworthiness was stated by NASA. Since, due to schedule slips on the SOFIA project level, first science flights with GREAT were delayed to mid 2010. Here we present GREAT’s short science flight configuration: two heterodyne channels will be operated simultaneously in the frequency ranges of 1.25-1.50 and 1.82-1.91 THz, respectively, driven by solid-state type local oscillator systems, and supported by a wide suite of back-ends. The receiver was extensively tested for about 6 month in the MPIfR labs, showing performances compliant with specifications. This short science configuration will be available to the interested SOFIA user communities in collaboration with the GREAT PI team during SOFIA’s upcoming Basic Science flights.
Kinetic Inductance Detectors with Integrated Antennas for Ground and Space-Based Sub-mm Astronomy
(2009)
Very large arrays of Microwave Kinetic Inductance Detectors (MKIDs) have the potential to revolutionize ground and space based astronomy. They can offer in excess of 10.000 pixels with large dynamic range and very high sensitivity in combination with very efficient frequency division multiplexing at GHz frequencies. In this paper we present the development of a 400 pixel MKID demonstration array, including optical coupling, sensitivity measurements, beam pattern measurements and readout. The design presented can be scaled to any frequency between 80 GHz and >5 THz because there is no need for superconducting structures that become lossy at frequencies above the gap frequency of the materials used. The latter would limit the frequency coverage to below 1 THz for relatively high gap materials such as NbTiN. An individual pixels of the array consist of a distributed Aluminium CPW MKID with an integrated twin slot antenna at its end. The antenna is placed in the in the second focus of an elliptical high purity Si lens. The lens-antenna coupling design allows room for the MKID resonator outside of the focal point of the lens. The best dark noise equivalent power of these devices is measured to be NEP = 7×10-19 W/[square root]Hz and the optical coupling efficiency is around 30%, in which no antireflection coating was used on the Si lens. For the readout we use a commercial arbitrary waveform generator and a 1.5 GHz FFTS. We show that using this concept it is possible to read out in excess of 400 pixels with 1 board and 1 pair of coaxial cables.
The RoCKIn@Home Challenge
(2014)
The RoCKIn@Work Challenge
(2014)
We present herein a new class of resin formulations for stereolithography, named FlexSL, with a broad bandwidth of tunable mechanical properties. The novel polyether(meth)acrylate based material class has outstanding material characteristics in combination with the advantages of being a biocompatible (meth)acrylate based processing material. FlexSL shows very promising results in several initial biocompatibility tests. This emphasizes its non-toxic behavior in a biomedical environment, caused mainly by the (meth)acrylate based core components. A short overview of mechanical and processing properties will be given in the end. The herein presented novel FlexSL materials show a significant lower cytotoxicity in contrast to commercial applied acrylic stereolithography resins. Further biocompatibility tests according to ISO 10993 protocols are planned. On the one hand, there are technical applications for this material (e.g. flaps, tubes, hoses, cables, sealing parts, connectors and other technical rubber-like applications), and on the other hand, broad fields of potential biomedical applications in which the FlexSL materials can be beneficial are obvious. Especially these could be small series production of medical products with special flexible material requirements. In addition, the usage for individual soft hearing aid shells, intra-operative planning services and tools like intra-op cutting templates and sawing guides is very attractive. The possibility to modify the FlexSL resins also for high-resolution applications makes it possible to manufacture now very flexible micro-prototypes with outstanding material characteristics and very fine structures with a minimum resolution of 20 mym and a layer thickness of minimal 5 myrn. These resin formulations are applicable and adjustable to other stereolithographic equipment available on the market.
Most VE-frameworks try to support many different input and output devices. They do not concentrate so much on the rendering because this is tradi- tionally done by graphics workstation. In this short paper we present a modern VE framework that has a small kernel and is able to use different renderers. This includes sound renderers, physics renderers and software based graphics renderers. While our VE framework, named basho is still under development we have an alpha version running under Linux and MacOS X.
In verteilten und offenen Systemen wollen Kommunikationspartner beim Electronic Commerce Dokumente vertraulich, integer und rechtsverbindlich sowie zuordnungsbar authentisch und nachweisbar senden und empfangen. Für die an der Kommunikation beteiligten Kommunikationspartner muß dazu nachvollziehbar sein, wer wann mit wem welche Dokumente ausgetauscht hat. Zur Erreichung des Sachziels 'Vertraulichkeit' werden Dokumente bei der Speicherung auf einem Server und bei der Übertragung (über lokale Netzte, Intranets, Extranets und im Internet) vom Endanwender verschlüsselt. Dazu müssen die benutzten Schlüssel gegen unberechtigte Kenntnisnahme geschützt werden. Gleichzeitig muß auch die Verfügbarkeit der Schlüssel sichergestellt werden: Verschlüsselte Dokumente können nämlich nur dann wieder benutzbar gemacht werden, wenn sie bei berechtigtem Bedarf wieder entschlüsselt werden können. Im Unternehmen ist es deshalb erforderlich, Verfahren einzuführen, die die Verfügbarkeit gespeicherter Dokumente sicherstellen - auch wenn der originäre Inhaber dieser Dokumente nicht verfügbar ist (Reise, Urlaub, Krankheit, Ausscheiden). Schlüssel-Archive - sog. Enterprise Key Recovery Server - bieten die Möglichkeit, verschlüsselt gespeicherte Konzelationsschlüssel Berechtigten wieder zu Verfügung zu stellen. Damit können verschlüsselt gespeicherte Dokumente gespeichert werden. Enterprise Key Recovery Server werden im Rahmen des Projekts SECFORS - Secure Electronic Commerce an der Fachhochschule Rhein-Sieg zusammen mit Studierenden installiert und unter einer Reihe von Aspekten im Rahmen des vom Bundeswirtschaftsministerium geförderten Kompetenzzentrums Electronic Commerce Bonn Rhein-Sieg (KompEC) evaluiert; dazu werden Anforderungen an vertrauenswürdige Enterprise Key Recovery Server formuliert. Der Einsatz von Enterprise Key Recovery Servern ist in den USA Stand der Technik; in deutschen Unternehmen wird der Bedarf insbesondere deswegen differenziert gesehen, weil eine Verschlüsselung gespeicherter und übertragener Daten noch nicht flächendeckend durchgeführt wird.
The study of locomotion in virtual environments is a diverse and rewarding research area. Yet, creating effective and intuitive locomotion techniques is challenging, especially when users cannot move around freely. While using handheld input devices for navigation may often be good enough, it does not match our natural experience of motion in the real world. Frequently, there are strong arguments for supporting body-centered self-motion cues as they may improve orientation and spatial judgments, and reduce motion sickness. Yet, how these cues can be introduced while the user is not moving around physically is not well understood. Actuated solutions such as motion platforms can be an option, but they are expensive and difficult to maintain. Alternatively, within this article we focus on the effect of upper-body tilt while users are seated, as previous work has indicated positive effects on self-motion perception. We report on two studies that investigated the effects of static and dynamic upper body leaning on perceived distances traveled and self-motion perception (vection). Static leaning (i.e., keeping a constant forward torso inclination) had a positive effect on self-motion, while dynamic torso leaning showed mixed results. We discuss these results and identify further steps necessary to design improved embodied locomotion control techniques that do not require actuated motion platforms.
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method for stochastic global illumination rendering. Based on the CPU implementation of the original algorithm, we present a naive GPU implementation and the necessary optimization steps. Eventually, we show that our optimizations increase the performance of RHF by two orders of magnitude when compared to the original CPU implementation and one order of magnitude compared to the naive GPU implementation. We show how the quality for identical rendering times relates to unfiltered path tracing and how much time is needed to achieve identical quality when compared to an unfiltered path traced result. Finally, we summarize our work and describe possible future applications and research based on this.