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006 Spezielle Computerverfahren

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  • Fachbereich Informatik (3) (remove)

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  • 2019 (1)
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  • image fusion (1)
  • pansharpening (1)

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Navigation interfaces for virtual reality and gaming: Theory and practice (2017)
Kruijff, Ernst ; Riecke, Bernhard E.
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that allow for locomotion in digital 3D environments such as games, virtual environments or even the exploration of abstract data sets. We will closely look into the basics of navigation, unraveling the psychophysics (including wayfinding) and actual navigation (travel) aspects. The theoretical foundations form the basis for the practical skillset we will develop, by providing an in-depth discussion of navigation devices and techniques, and a step-by-step discussion of multiple real-world case studies. Doing so, we will cover the full range of navigation techniques from handheld to full-body, highly engaging and partly unconventional methods and tackle spatial navigation with hands-on-experience and tips for design and validation of novel interfaces. In particular, we will be looking at affordable setups and ways to “trick” out users to enable a realistic feeling of self-motion in the explored environments. As such, the course unites the theory and practice of spatial navigation, serving as entry point to understand and improve upon currently existing methods for the application domain at hand.
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement (2017)
Kitson, Alexandra ; Hashemian, Abraham M. ; Stepanova, Ekaterina R. ; Kruijff, Ernst ; Riecke, Bernhard E.
We describe here a pilot user study comparing five different locomotion interfaces for virtual reality (VR) locomotion. We compared a standard non-motion cueing interface, Joystick, with four leaning-based seated motion-cueing interfaces: NaviChair, MuvMan, Head-Directed and Swivel Chair. The aim of this mixed methods study was to investigate the usability and user experience of each interface, in order to better understand relevant factors and guide the design of future ground-based VR locomotion interfaces. We asked participants to give talk-aloud feedback and simultaneously recorded their responses while they were performing a search task in VR. Afterwards, participants completed an online questionnaire. Although the Joystick was rated as more comfortable and precise than the other interfaces, the leaning-based interfaces showed a trend to provide more enjoyment and a greater sense of self-motion. There were also potential issues of using velocity-control for rotations in leaning-based interfaces when using HMDs instead of stationary displays. Developers need to focus on improving the controllability and perceived safety of these seated motion cueing interfaces.
Application of Pansharpening Algorithms for the Fusion of Raman and Conventional Brightfield Microscopy Images (2019)
Pomrehn, Christoph ; Klein, Daniel ; Kolb, Andreas ; Kaul, Peter ; Herpers, Rainer
This contribution investigates the application of established pansharpening algorithms for the fusion of hyperspectral images from Raman microspectroscopy and panchromatic images from conventional brightfield microscopy. Seven different methods based on multiresolution analysis and component substitution were applied and evaluated through visual assessment and quantitative quality measures at full and reduced resolution. The results indicate that, among the considered concepts, multiresolution methods are the more promising approaches for a physically and chemically meaningful fusion of the considered modalities. Here, pansharpening based on high-pass filtering led to the best results.
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