006 Spezielle Computerverfahren
Refine
H-BRS Bibliography
- yes (88) (remove)
Departments, institutes and facilities
- Fachbereich Informatik (63)
- Institute of Visual Computing (IVC) (29)
- Fachbereich Wirtschaftswissenschaften (17)
- Institut für Verbraucherinformatik (IVI) (14)
- Institut für Technik, Ressourcenschonung und Energieeffizienz (TREE) (12)
- Institut für Sicherheitsforschung (ISF) (9)
- Fachbereich Ingenieurwissenschaften und Kommunikation (6)
- Graduierteninstitut (3)
- Institut für KI und Autonome Systeme (A2S) (3)
- Institut für Cyber Security & Privacy (ICSP) (2)
Document Type
- Conference Object (36)
- Article (28)
- Part of a Book (5)
- Preprint (5)
- Report (5)
- Contribution to a Periodical (4)
- Doctoral Thesis (3)
- Book (monograph, edited volume) (1)
- Research Data (1)
Year of publication
Keywords
- Augmented Reality (5)
- Machine Learning (4)
- Knowledge Graphs (3)
- Virtual Reality (3)
- haptics (3)
- virtual reality (3)
- 3D user interface (2)
- Bioinformatics (2)
- Natural Language Processing (2)
- Ray tracing (2)
- Robotics (2)
- Skin detection (2)
- Transformers (2)
- authoring tools (2)
- biometrics (2)
- guidance (2)
- mixed reality (2)
- prototyping (2)
- 3D navigation (1)
- 450 MHz (1)
- AI usage in sports (1)
- AR (1)
- AR design (1)
- AR development (1)
- AR/VR (1)
- Agile software development (1)
- Algorithmik (1)
- Altenhilfe (1)
- Aneignungsstudie (1)
- Applications in Energy Transport (1)
- Artificial Intelligence (1)
- Auditory Cueing (1)
- Automatic Differentiation (1)
- Ball Tracking (1)
- Bayesian Deep Learning (1)
- Behaviour-Driven Development (1)
- Blasendiagramm (1)
- Business Process Intelligence (1)
- Camera selection (1)
- Camera view analysis (1)
- Case study (1)
- Classifiers (1)
- Codes (1)
- Collaborating industrial robots (1)
- Community of Practice (1)
- Complex Systems Modeling and Simulation (1)
- Complexity (1)
- Compliant fingers (1)
- Computational fluid dynamics (1)
- Computergrafik (1)
- Concurrent repeated failure prognosis (1)
- Conformation (1)
- Crossmedia (1)
- Crystal structure (1)
- Current research information systems (1)
- Curriculum (1)
- Cybersickness (1)
- Data Fusion (1)
- Data structures (1)
- Datenanalyse (1)
- Dementia (1)
- Demenz (1)
- Demonstration-based training (1)
- Design (1)
- Design Recommendations (1)
- Design Theory and Practice (1)
- Diagnostic bond graph-based online fault diagnosis (1)
- Disco (1)
- Distance Perception (1)
- Drosophila (1)
- Educational Data Mining (1)
- Educational Process Mining (1)
- Embedded system (1)
- Emotion (1)
- Entropy (1)
- Exergame (1)
- Experten (1)
- Facial Emotion Recognition (1)
- Fallbeschreibung (1)
- Feedback (1)
- Flow control (1)
- Fluency (1)
- Forests (1)
- Functional safety (1)
- Fuzzy Mining (1)
- Games and Simulations for Learning (1)
- Geometry (1)
- Geschäftsprozess (1)
- Graph embeddings (1)
- Graph theory (1)
- Guidelines (1)
- HCI (1)
- HDBR (1)
- Hardware (1)
- Head-mounted Display (1)
- Higher education (1)
- Human factors (1)
- Human orientation perception (1)
- Human-Centered Design (1)
- Human-Food-Interaction (1)
- Hyperspectral image (1)
- ICT (1)
- IEC 104 (1)
- IEC 61850 (1)
- Increasing fault magnitude (1)
- Inductive Logic Programming (1)
- Inductive Visual Mining (1)
- Information Security (1)
- Instruction design (1)
- Intermittent faults (1)
- Kinect (1)
- Kollektiventscheidung (1)
- Komplexitätstheorie (1)
- LTE-M (1)
- Language learning (1)
- Langzeitbehandlung (1)
- Lattice Boltzmann Method (1)
- Ligands (1)
- Living Lab (1)
- Locomotion (1)
- MQTT (1)
- MR (1)
- Mathematical methods (1)
- Microgravity (1)
- Mixed Reality (1)
- Model-driven engineering (1)
- Molecular structure (1)
- Motion Sickness (1)
- Multi-camera (1)
- NIR-point sensor (1)
- NLP (1)
- Navigation (1)
- Negotiation of Taste (1)
- Neural representations (1)
- Neuroscience (1)
- Non-linear systems (1)
- OCT (1)
- Object-Based Image Analysis (OBIA) (1)
- Optical Flow (1)
- Out-of-view Objects (1)
- PAD (1)
- Perception (1)
- Perceptual Upright (1)
- Pflegepersonal (1)
- ProM (1)
- Process Mining (1)
- Pronunciation (1)
- Proximity (1)
- Psychology (1)
- Pytorch (1)
- Qualitative study (1)
- Raman microscopy (1)
- RapidMiner (1)
- Real-Time Image Processing (1)
- Reasoning (1)
- Recommender systems (1)
- Remaining Useful Life (RUL) estimates (1)
- Requirements (1)
- Requirements Engineering (1)
- Review (1)
- Robust grasping (1)
- SMPA loop (1)
- Semantic search (1)
- Serious Games (1)
- Slippage detection (1)
- Smart Grid (1)
- Smart Home (1)
- Smart InGaAs camera-system (1)
- Social-Choice-Theorie (1)
- Spectroscopy (1)
- Spherical Treadmill (1)
- Spieltheorie (1)
- Studenten (1)
- Studienverlauf (1)
- Survey (1)
- Taste (1)
- Technologie (1)
- Three-dimensional displays (1)
- Topology (1)
- Traffic Simulations (1)
- Travel Techniques (1)
- Tree Stumps (1)
- UAV (1)
- Ultrasonic array (1)
- Uncertainty Quantification (1)
- Underwater (1)
- Unmanned Aerial Vehicle (UAV) (1)
- Unterstützung (1)
- Usable Security and Privacy (1)
- User Experience (1)
- User Interface Design (1)
- User centered design (1)
- User experience design (1)
- User feedback (1)
- User-Centered Design (1)
- User-centered privacy engineering (1)
- VR (1)
- Videogame (1)
- View selection (1)
- Virtual Agents (1)
- Virtuelle Realität (1)
- Visual Cueing (1)
- Visual Discrimination (1)
- Visuelle Wahrnehmung (1)
- Vulnerable Groups (1)
- Wissensaustausch (1)
- XR (1)
- adaptive trigger (1)
- aerodynamics (1)
- analog/digital signal processing (1)
- assistive robotics (1)
- audio-tactile feedback (1)
- augmented reality (1)
- authentication (1)
- authoring (1)
- brightfield microscopy (1)
- co-design (1)
- collision (1)
- component analyses (1)
- computer vision (1)
- controller design (1)
- depth perception (1)
- dynamic vector fields (1)
- elite sports (1)
- explainable AI (1)
- fingerprint (1)
- fitness-fatigue model (1)
- flight zone (1)
- geofence (1)
- head down bed rest (1)
- image fusion (1)
- interaction design (1)
- interactive computer graphics (1)
- interface design (1)
- leaning-based interfaces (1)
- locomotion interface (1)
- mathematical modeling (1)
- multisensory (1)
- navigational search (1)
- near infrared (1)
- neural networks (1)
- neutral buoyancy (1)
- optic flow (1)
- optical coherence tomography (1)
- optical sensor (1)
- pansharpening (1)
- path tracing (1)
- performance modeling (1)
- performance prediction (1)
- practitioners (1)
- presentation attack detection (1)
- presentation attack detection (PAD) (1)
- psychophysics (1)
- real-time (1)
- reinforcement learning (1)
- remote sensing (1)
- robot behaviour model (1)
- robot personalisation (1)
- self-motion perception (1)
- sensor resilience (1)
- sensory perception (1)
- space flight analog (1)
- spatial orientation (1)
- spatial updating (1)
- subjective visual vertical (1)
- training performance relationship (1)
- user modelling (1)
- vection (1)
- vibration (1)
- virtual reality, XR (1)
- weight perception (1)
This paper addresses the classification of Arabic text data in the field of Natural Language Processing (NLP), with a particular focus on Natural Language Inference (NLI) and Contradiction Detection (CD). Arabic is considered a resource-poor language, meaning that there are few data sets available, which leads to limited availability of NLP methods. To overcome this limitation, we create a dedicated data set from publicly available resources. Subsequently, transformer-based machine learning models are being trained and evaluated. We find that a language-specific model (AraBERT) performs competitively with state-of-the-art multilingual approaches, when we apply linguistically informed pre-training methods such as Named Entity Recognition (NER). To our knowledge, this is the first large-scale evaluation for this task in Arabic, as well as the first application of multi-task pre-training in this context.