Fachbereich Wirtschaftswissenschaften
Refine
H-BRS Bibliography
- yes (148)
Departments, institutes and facilities
- Fachbereich Wirtschaftswissenschaften (148) (remove)
Document Type
- Conference Object (148) (remove)
Year of publication
Keywords
- User Experience (6)
- Sustainability (5)
- Eco-Feedback (4)
- ICT (4)
- Sustainable Interaction Design (4)
- Augmented Reality (3)
- Dementia (3)
- Information Systems (3)
- Peer-to-Peer (3)
- Privacy (3)
- Public Transport (3)
- Smart Home (3)
- Wizard of Oz (3)
- Workplace (3)
- Adoption (2)
- Agilität (2)
- Appropriation (2)
- Artificial Intelligence (2)
- Blockchain (2)
- Design (2)
- Digital Sovereignty (2)
- Exergame (2)
- IT management (2)
- Kompetenz (2)
- Living Lab (2)
- Machine Learning (2)
- Mixed Reality (2)
- Organisation (2)
- Organizational Culture (2)
- Qualitative Study (2)
- Risk Perception (2)
- Self-Driving Cars (2)
- Service Design (2)
- Shared Autonomous Vehicles (2)
- Shopping Experience (2)
- Trust (2)
- User Acceptance (2)
- User-Centered Design (2)
- biodiversity (2)
- caregivers (2)
- co-design (2)
- farmers (2)
- interaction design (2)
- participatory design (2)
- prototyping (2)
- sustainable mobility (2)
- usability (2)
- AI-Systems (1)
- AR design (1)
- AR development (1)
- AR/VR (1)
- Accessibility (1)
- Adoption Factors (1)
- Advances in Design Science Research (1)
- Agil (1)
- Alexa (1)
- Aneignungsstudie (1)
- Anthropocene (1)
- Applied and Practice-Oriented Research (1)
- Attention mechanism (1)
- Automotive UI (1)
- Autonomous Driving (1)
- Bayesian Hierarchical Model (1)
- Betriebliches Informationssystem (1)
- Biometric data (1)
- Black-box models (1)
- Business Models (1)
- Business Sector (1)
- Car Interior Design (1)
- Car Management (1)
- Care (1)
- Caregiver (1)
- Carsharing (1)
- Case-Study (1)
- Co-Design (1)
- Cognitive processing (1)
- Collaboration and e-Services (1)
- Communication breakdown (1)
- Community of Practice (1)
- Conceptual model (1)
- Connected Car (1)
- Connected Car Services (1)
- Consumer Informatics (1)
- Consumer Online Behaviour (1)
- Consumer behavior (1)
- Consumer protection (1)
- Consumption feedback (1)
- Context-awareness (1)
- Conversational user interfaces (1)
- Corporate Social Responsibility (1)
- Crisis Communication (1)
- Curse of dimensionality (1)
- Data Integration (1)
- Data literacy (1)
- Data visualization (1)
- Delphi-method (1)
- Design Probe (1)
- Design Recommendations (1)
- Design Theory and Practice (1)
- Design-Fiction (1)
- Digital Receipt (1)
- Digitalisierung (1)
- Digitalisierungsstrategie (1)
- Domestic Technology (1)
- Driving Simulator (1)
- E-Business (1)
- EPCIS (Electronic Product Code Information Services) (1)
- Echo chamber (1)
- Economics (1)
- Electric micromobility (1)
- Empirical Study (1)
- Empirical studies (1)
- Engaging Experience (1)
- Enterprise Engineering (1)
- Enterprise Information Systems (1)
- Ethnographic Research (1)
- Evaluation (1)
- Experten (1)
- Explanatory dialogues (1)
- Factor- and cluster analyses (1)
- Folk theories (1)
- Food (1)
- Food Practices (1)
- Food Process Quality (1)
- Food Retail (1)
- Food Safety and Security (1)
- Framing (1)
- Fully Autonomous Driving (1)
- Future Work (1)
- Gamification (1)
- German paper production industry (1)
- Guidelines (1)
- Hems (1)
- Home energy management system (1)
- Human Factors (1)
- Human Food Interaction (1)
- Human autonomy (1)
- Human computer interaction (HCI) (1)
- Human-Food-Interaction (1)
- Human-Robot Collaboration (1)
- Human-centered computing (1)
- Human-robot interaction (1)
- IIoT (Industrial Internet of Things) (1)
- IT organisation (1)
- IT-CMF (1)
- IT-Controlling (1)
- IT-Management (1)
- IT-Projektmanagement (1)
- IT-Strategie (1)
- Individual Empowerment (1)
- Indoor-positioning (1)
- Integrated Household Information System (1)
- Integration Platform as a Service (1)
- Intelligent Process Automation (1)
- Interactive Artifacts (1)
- Internet (1)
- Interpretability (1)
- Interview (1)
- Invisible AI (1)
- IoT (1)
- Issues Monitoring (1)
- KMU (1)
- Kanban (1)
- Last mile problem (1)
- Lebensmittelindustrie (1)
- Legal Aspects (1)
- Life Cycle Assessment (LCA) (1)
- MR (1)
- Management (1)
- Marketplaces (1)
- Medienverhalten (1)
- Mental models (1)
- Mergers and acquisitions (1)
- Methods (1)
- Milieu-specific differences (1)
- Misconception (1)
- Mittelstand (1)
- Mixed / augmented reality (1)
- Mixed-methods (1)
- Model surrogation (1)
- Multimodal Mobility (1)
- NLP (1)
- Negotiation of Taste (1)
- Neuroscience (1)
- Nutzerakzeptanz (1)
- Observation (1)
- Organisationsentwicklung (1)
- Organization Theory (1)
- Partworth Utilities (1)
- Passengers (1)
- Perceived AI (1)
- Performance (1)
- Policy (1)
- Post-merger phase (1)
- Practice Theory (1)
- Privacy Awareness (1)
- Q-Method, stakeholder perceptions (1)
- Recommender Systems (1)
- Relative Added Value (1)
- Relativer Mehrwert (1)
- Remote Work (1)
- Repeat Purchase Recommendations (1)
- Research through Design (1)
- Robo-taxi (1)
- Robotic Process Automation (1)
- Robots (1)
- SME (1)
- Scan and Go (1)
- Schwartz's portrait value questionnaire (PVQ) (1)
- Scrum (1)
- Second Cockpit (1)
- Second Screen (1)
- Selbstfahrende Autos (1)
- Self-checkout (1)
- Self-driving (1)
- Self-service (1)
- Semantic representation (1)
- Service robot (1)
- Sharing Economy (1)
- Smart Contracts (1)
- Social Media (1)
- Social Media Analysis (1)
- Software as a Service (1)
- Spatial Proximity (1)
- Stakeholder-Analyse (1)
- Supply Chain Management (1)
- Survey (1)
- Sustainable development (1)
- Taste (1)
- Teleoperation (1)
- Textual entailment (1)
- Traceability (1)
- Travel Mode Choice (1)
- UUX-Praxis (1)
- Ubiquity (1)
- Umfrage (1)
- Unattended Train Operation (1)
- Unternehmen (1)
- Usability (1)
- Usable Privacy (1)
- User Experience (1)
- User Interface Design (1)
- User Requirements (1)
- User research (1)
- User studies (1)
- Users’ repair strategies (1)
- Value-Added Chain (1)
- Vegan (1)
- Verbraucherinformatik (1)
- Verification systems (1)
- Verkehrsmittelwahl (1)
- Virtual Reality (1)
- Voice Assistants (1)
- Voice assistant (1)
- Voight-Kampff test (1)
- Web Content Analysis (1)
- Web Data Mining (1)
- Web Mining (1)
- Well-being (1)
- Wicked Problems (1)
- Wissensaustausch (1)
- Word embedding (1)
- XR (1)
- accessibility information and communication technology (1)
- adl (1)
- appropriation (1)
- attitude-behaviour-gap (1)
- augmented reality (1)
- authoring (1)
- authoring tools (1)
- autonomous driving (1)
- autonomous systems (1)
- behavioural economics (1)
- car sharing (1)
- carsharing (1)
- citizen participation (1)
- civil society (1)
- computer system (1)
- computer-supported collaborative learning (1)
- connected car (1)
- consumer decision models (1)
- consumer informatics (1)
- crisis exercise (1)
- critical consumerism (1)
- cross-disciplinary (1)
- data literacy (1)
- data science (1)
- data science canvas (1)
- decision support system (1)
- dementia (1)
- demographic transition (1)
- design (1)
- digital receipt (1)
- diversity (1)
- drivers (1)
- education (1)
- engage exchange model (1)
- environmental impact analysis (1)
- ethical values (1)
- ethics (1)
- evolutionary development (1)
- exergame (1)
- exergames (1)
- explainable AI (1)
- feature selection (1)
- field study (1)
- food consumption (1)
- food systems (1)
- forecast (1)
- grass-based pulp (1)
- healthcare (1)
- homo oeconomicus (1)
- insect protection (1)
- intercultural learning (1)
- interdisciplinarity (1)
- interface design (1)
- international (1)
- land use (1)
- machine learning (1)
- mathematics (1)
- memories (1)
- methodical limits of LCA (1)
- mixed methods (1)
- mixed reality (1)
- mobility intelligence (1)
- municipality (1)
- nature-protected areas (1)
- nostalgia (1)
- organic food (1)
- outbreak management (1)
- participation (1)
- practitioners (1)
- process model (1)
- qualitative empirical research (1)
- quality of life (1)
- questionnaire (1)
- reCAPTCHA (1)
- recommender systems (1)
- reference model (1)
- regional food production (1)
- relatives (1)
- remembering (1)
- responsible consumer (1)
- risk communication (1)
- screening (1)
- shared mobility (1)
- small and medium enterprises (1)
- small-group collaboration (1)
- smart heating system (1)
- social empirical research (1)
- social interactions (1)
- social media analysis (1)
- social robots (1)
- social support (1)
- socio economic impact (1)
- stakeholder analysis (1)
- stakeholder communication (1)
- storytelling (1)
- sustainable development (1)
- sustainable transition (1)
- synchronous online & hybrid teaching (1)
- thermal comfort modelling (1)
- travel mode choice (1)
- universal design (1)
- urban food strategy (1)
- urban food supply (1)
- urban green spaces (1)
- user interface (1)
- user study (1)
- user-centered AI (1)
- video (1)
- virtual reality, XR (1)
- web-conferencing (1)
Befunde und Reflexion zur Studie: Internetnutzung in den Unternehmen der Region Bonn/Rhein-Sieg
(2002)
As from the beginning of the late 70's an impressive number of innovative electronic payment systems have been developed and tested commercially. However, the resulting variety and complexity of the systems have turned out to be one of the obstacles for the broad acceptance of electronic payment. In this paper we propose a process and service oriented framework, which offers a structural and conceptual orientation in the field of electronic payment. It renders possible an integral view on electronic payment that goes beyond the frame of an individual system. To do this, we have generalized the systems-oriented approaches to a phase-oriented payment model. Using this model, requirements and supporting services for electronic payment can be sorted systematically and described from both the customers' and the merchants' viewpoint. Providing integrated payment processes and services is proving to be a difficult task. With this paper we would like to outline the necessity for a Payment Service Provider to act as a mediator for suppliers and users of electronic payment systems.
IT–Servicemanagement in KMU
(2006)
IT performance measurement is often associated by chief executive officers with IT cost cutting although IT protects business processes from increasing IT costs. IT cost cutting only endangers the company’s efficiency. This opinion discriminates those who do IT performance measurement in companies as a bean-counter. The present paper describes an integrated reference model for IT performance measurement based on a life cycle model and a performance oriented framework. The presented model was created from a practical point of view. It is designed lank compared with other known concepts and is very appropriate for small and medium enterprises (SME).
Mergers and acquisitions take place all over the world and in many industries, typically motivated by corporate politics. While IT management is often not involved in the decision-making, it has to solve a wide range of problems in the post-merger phase. Indeed, merging two or more companies implies not only merging their core businesses, but also creating a new and efficiently integrated IT organisation from the individual ones, since persistence of the current IT organisations usually does not make sense. In addition, corporate management frequently imposes constraints, e.g., cost reductions, on the IT infrastructure. The principal critical success factor when merging IT organisations is the uninterrupted operation of the IT business, because a service gap is neither acceptable for in-house functional departments nor for external customers. Therefore, the IT rebuilding phase has to focus on IT services that facilitate the processes of functional departments, support processes, and processes of customers and suppliers, so that any transformation work is transparent to internal and external customers. In this article we describe a real-world but anonymous case study. Our goals are to highlight the points important for merging IT organisations, and to help decision-makers, particularly in the areas of IT organisation and IT personnel. We focus on the arising organisational and non-technical issues from a management perspective, i.e., the CIO's view, and provide checklists intended to help IT managers to address the most pressing issues. To assist CIOs surviving in the post merger phase, we give check lists for merging IT organisations, check lists for merging IT human resources, check lists for IT budgets and reporting, and assess activities in a merger scenario. IT hardware, software and IT infrastructure as well as running IT projects are not considered in this paper.
In this paper, we present the results of a controlled human experiment where students in a business process modelling course had to model a business process from a case study as part of their coursework. One group could take advantage of the continuous validation feature that is implemented in the bflow modelling tool, i.e. they were provided with alerts about modelling errors. A control group had to create a model for the same case study without using continuous validation. The results of the experiment indicate that the presence of continuous validation indeed has had a positive effect on the number of syntactic errors in business process models.
Measuring the Understandability of Business Process Models - Are We Asking the Right Questions?
(2011)
This article concerns the design and development of Information- and Communication Technology, in particular computer systems in regard to the demographic transition which will influence user capabilities. It is questionable if current applied computer systems are able to meet the requirements of altered user groups with diversified capabilities. Such an enquiry is necessary based on actual forecasts leading to the assumption that the average age of employees in enterprises will increase significantly within the next 50-60 years, while the percentage of computer aided business tasks, operated by human individuals, rises from year to year. This progress will precipitate specific consequences for enterprises regarding the design and application of computer systems. If computer systems are not adapted to altered user requirements, efficient and productive utilisation could be negatively influenced. These consequences constitute the motivation to extend traditional design methodologies and thereby ensure the application of computer systems that are usable, independent of user capabilities.
The Federal Ministry of Labour and Social Affairs (Bundesministerium für Arbeit und Soziales, BMA) is supporting 73 projects in Germany using European Union (EU) funds in the amount of € 26 million. By providing the subsidies, the European Commission and the German Federal Government are hoping to implement Corporate Social Responsibility (CSR) among German small and medium-sized businesses (SMBs). The project run by Bonn-Rhein-Sieg University is one of these CSR projects. It is aimed at providing comprehensive information on CSR to the businesses in question and at emphasizing their responsibility along the supply chain.