Prof. Dr. André Hinkenjann
Refine
H-BRS Bibliography
- yes (70)
Departments, institutes and facilities
Document Type
- Conference Object (70) (remove)
Year of publication
Has Fulltext
- no (70)
Keywords
- Virtual Reality (3)
- 3D user interface (2)
- CUDA (2)
- Computer Graphics (2)
- Distributed rendering (2)
- Large, high-resolution displays (2)
- 2D Level Design (1)
- 3D User Interface (1)
- 3D Visualisierung (1)
- 3D interfaces (1)
- 3D user interfaces (1)
- Algorithms (1)
- Augmented Reality (1)
- Bound Volume Hierarchy (1)
- Cell Processor (1)
- Clusters (1)
- Co-located Collaboration (1)
- Co-located work (1)
- Computer graphics (1)
- Computer-supported Cooperative Work (1)
- Computing methodologies (1)
- Containerization (1)
- Docker (1)
- Echtzeit (1)
- Eye Tracking (1)
- Fixed spatial data (1)
- Garbage collection (1)
- Gaze Depth Estimation (1)
- Global Illumination (1)
- Group Behavior (1)
- Group behavior (1)
- Groupware (1)
- Hand Guidance (1)
- Hand Tracking (1)
- Higher education (1)
- Human centered computing (1)
- Image Processing (1)
- Image-based rendering (1)
- Information interaction (1)
- Java virtual machine (1)
- Lighting simulation (1)
- Main Memory (1)
- Mixed (1)
- Motion Capture (1)
- Musical Performance (1)
- Navigation interface (1)
- Performance (1)
- Radix Sort (1)
- Ray Casting (1)
- Ray Tracing (1)
- Ray tracing (1)
- Reflectance modeling (1)
- Render Cache (1)
- Split Axis (1)
- Survey (1)
- Tactile Feedback (1)
- Tactile feedback (1)
- Tiled displays (1)
- Tiled-display walls (1)
- Touchscreen interaction (1)
- Unity (1)
- User Roles (1)
- User Study (1)
- VR (1)
- VR system design (1)
- Visualization design and evaluation methods (1)
- Visualization systems and tools (1)
- Volumenrendering (1)
- augmented, and virtual realities (1)
- authoring tools (1)
- bass-shaker (1)
- co-located collaboration (1)
- collaboration (1)
- component analyses (1)
- eye-tracking (1)
- foveated rendering (1)
- gaming (1)
- hand guidance (1)
- haptics (1)
- human-centric lighting (1)
- immersion (1)
- interaction (1)
- interaction techniques (1)
- leaning (1)
- mobile projection (1)
- multi-layer display (1)
- multisensory cues (1)
- performance optimizations (1)
- peripheral vision (1)
- proxemics (1)
- scene element representation (1)
- short-term memory (1)
- software engineering (1)
- spectral rendering (1)
- stereoscopic vision (1)
- surface textures (1)
- tiled displays (1)
- user engagement (1)
- user study (1)
- vibration (1)
- virtual environment framework (1)
- virtual environments (1)
- virtual reality (1)
- visualisation (1)
- visuohaptic feedback (1)
- whole-body interface (1)
- zooming interface (1)