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Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio

  • In interactive multi-screen visualization environments, every output device has to be constantly supplied with video information. Such visualization environments often use large projection screens, which require high resolution visualization data. An efficient approach to master this challenge is to distribute the workload to multiple low-cost computer systems. Nowadays’ game consoles are very powerful and specialized for interactive graphics applications; therefore they are well suited to be applied for computational expensive rendering purposes in real-time applications. The proposed solution (dXNA) has been developed on Microsoft’s XNA Game Studio. It supports interactive distributed rendering on multiple Xbox 360 and PC setups. Application logic synchronization and network session management are completely handled by dXNA. The interface of dXNA is similar to XNA Game Studio’s interface, which allows for efficient porting of existing projects. It has been proven that dXNA is an efficient and lightweight solution for distributed rendering for interactive multi-screen visualization environments.

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Metadaten
Document Type:Conference Object
Language:English
Parent Title (English):Gavrilova, Tan et al. (Eds.): Transactions on Computational Science XVIII. Lecture Notes in Computer Science (LNCS), Vol 7848
First Page:1
Last Page:20
ISBN:978-3-642-38802-6
DOI:https://doi.org/10.1007/978-3-642-38803-3_1
Publisher:Springer
Place of publication:Berlin, Heidelberg
Publication year:2013
Tag:XNA Game Studio; interactive distributed rendering; multi-screen visualization environments; multiple Xbox 360; multiple computer systems; virtual environments
Departments, institutes and facilities:Fachbereich Informatik
Dewey Decimal Classification (DDC):000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/11/11