Technical Report / Hochschule Bonn-Rhein-Sieg University of Applied Sciences. Department of Computer Science
Publisher: Dean Prof. Dr. Sascha Alda
Hochschule Bonn-Rhein-Sieg University of Applied Sciences, Department of Computer Science
Sankt Augustin, Germany
ISSN 1869-5272
Hochschule Bonn-Rhein-Sieg University of Applied Sciences, Department of Computer Science
Sankt Augustin, Germany
ISSN 1869-5272
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02-2008
XPERSIF: a software integration framework & architecture for robotic learning by experimentation
(2008)
The integration of independently-developed applications into an efficient system, particularly in a distributed setting, is the core issue addressed in this work. Cooperation between researchers across various field boundaries in order to solve complex problems has become commonplace. Due to the multidisciplinary nature of such efforts, individual applications are developed independent of the integration process. The integration of individual applications into a fully-functioning architecture is a complex and multifaceted task. This thesis extends a component-based architecture, previously developed by the authors, to allow the integration of various software applications which are deployed in a distributed setting. The test bed for the framework is the EU project XPERO, the goal of which is robot learning by experimentation. The task at hand is the integration of the required applications, such as planning of experiments, perception of parametrized features, robot motion control and knowledge-based learning, into a coherent cognitive architecture. This allows a mobile robot to use the methods involved in experimentation in order to learn about its environment. To meet the challenge of developing this architecture within a distributed, heterogeneous environment, the authors specified, defined, developed, implemented and tested a component-based architecture called XPERSIF. The architecture comprises loosely-coupled, autonomous components that offer services through their well-defined interfaces and form a service-oriented architecture. The Ice middleware is used in the communication layer. Its deployment facilitates the necessary refactoring of concepts. One fully specified and detailed use case is the successful integration of the XPERSim simulator which constitutes one of the kernel components of XPERO.The results of this work demonstrate that the proposed architecture is robust and flexible, and can be successfully scaled to allow the complete integration of the necessary applications, thus enabling robot learning by experimentation. The design supports composability, thus allowing components to be grouped together in order to provide an aggregate service. Distributed simulation enabled real time tele-observation of the simulated experiment. Results show that incorporating the XPERSim simulator has substantially enhanced the speed of research and the information flow within the cognitive learning loop.
03-2008
This thesis introduces and demonstrates a novel method for learning qualitative models of the world by an autonomous robot. The method makes possible generation of qualitative models that can be used for prediction as well as directing the experiments to improve the model. The qualitative models form the knowledge representation of the robot and consists of qualitative trees and non-deterministic finite automaton. An efficient exploration algorithm that lets the robot collect the most relevant learning samples is also introduced. To demonstrate the use of the methodology, representation and algorithm, two experiments are described. The first experiment is conducted using a mobile robot and a ball, where the robot observes the ball and learns the effect of its actions on the observed attributes of the world. The second experiment is conducted using a mobile robot and five boxes, two non-movable boxes and three movable boxes. The robot experiments actively with the objects and observes the changes in the attributes of the world. The main difference with the two experiments is that the first one tries to learn by observation while the second tries to learn by experimentation. In both experiments the robot learns qualitative models from its actions and observations. Although the primary objective of the robot is to improve itself by being able to predict the outcome of its actions, the models Learned were also used at each step of the learning process to direct the experiments so that the model converges to the final model as quickly as possible.
01-2008
The research of autonomous artificial agents that adapt to and survive in changing, possibly hostile environments, has gained momentum in recent years. Many of such agents incorporate mechanisms to learn and acquire new knowledge from its environment, a feature that becomes fundamental to enable the desired adaptation, and account for the challenges that the environment poses. The issue of how to trigger such learning, however, has not been as thoroughly studied as its significance suggest. The solution explored is based on the use of surprise (the reaction to unexpected events), as the mechanism that triggers learning. This thesis introduces a computational model of surprise that enables the robotic learner to experience surprise and start the acquisition of knowledge to explain it. A measure of surprise that combines elements from information and probability theory, is presented. Such measure offers a response to surprising situations faced by the robot, that is proportional to the degree of unexpectedness of such event. The concepts of short- and long-term memory are investigated as factors that influence the resulting surprise. Short-term memory enables the robot to habituate to new, repeated surprises, and to “forget” about old ones, allowing them to become surprising again. Long-term memory contains knowledge that is known a priori or that has been previously learned by the robot. Such knowledge influences the surprise mechanism, by applying a subsumption principle: if the available knowledge is able to explain the surprising event, suppress any trigger of surprise. The computational model of robotic surprise has been successfully applied to the domain of a robotic learner, specifically one that learns by experimentation. A brief introduction to the context of such application is provided, as well as a discussion on related issues like the relationship of the surprise mechanism with other components of the robot conceptual architecture, the challenges presented by the specific learning paradigm used, and other components of the motivational structure of the agent.