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The representation, or encoding, utilized in evolutionary algorithms has a substantial effect on their performance. Examination of the suitability of widely used representations for quality diversity optimization (QD) in robotic domains has yielded inconsistent results regarding the most appropriate encoding method. Given the domain-dependent nature of QD, additional evidence from other domains is necessary. This study compares the impact of several representations, including direct encoding, a dictionary-based representation, parametric encoding, compositional pattern producing networks, and cellular automata, on the generation of voxelized meshes in an architecture setting. The results reveal that some indirect encodings outperform direct encodings and can generate more diverse solution sets, especially when considering full phenotypic diversity. The paper introduces a multi-encoding QD approach that incorporates all evaluated representations in the same archive. Species of encodings compete on the basis of phenotypic features, leading to an approach that demonstrates similar performance to the best single-encoding QD approach. This is noteworthy, as it does not always require the contribution of the best-performing single encoding.
In this thesis it is posed that the central object of preference discovery is a co-creative process in which the Other can be represented by a machine. It explores efficient methods to enhance introverted intuition using extraverted intuition's communication lines. Possible implementations of such processes are presented using novel algorithms that perform divergent search to feed the users' intuition with many examples of high quality solutions, allowing them to take influence interactively. The machine feeds and reflects upon human intuition, combining both what is possible and preferred. The machine model and the divergent optimization algorithms are the motor behind this co-creative process, in which machine and users co-create and interactively choose branches of an ad hoc hierarchical decomposition of the solution space.
The proposed co-creative process consists of several elements: a formal model for interactive co-creative processes, evolutionary divergent search, diversity and similarity, data-driven methods to discover diversity, limitations of artificial creative agents, matters of efficiency in behavioral and morphological modeling, visualization, a connection to prototype theory, and methods to allow users to influence artificial creative agents. This thesis helps putting the human back into the design loop in generative AI and optimization.
We consider multi-solution optimization and generative models for the generation of diverse artifacts and the discovery of novel solutions. In cases where the domain's factors of variation are unknown or too complex to encode manually, generative models can provide a learned latent space to approximate these factors. When used as a search space, however, the range and diversity of possible outputs are limited to the expressivity and generative capabilities of the learned model. We compare the output diversity of a quality diversity evolutionary search performed in two different search spaces: 1) a predefined parameterized space and 2) the latent space of a variational autoencoder model. We find that the search on an explicit parametric encoding creates more diverse artifact sets than searching the latent space. A learned model is better at interpolating between known data points than at extrapolating or expanding towards unseen examples. We recommend using a generative model's latent space primarily to measure similarity between artifacts rather than for search and generation. Whenever a parametric encoding is obtainable, it should be preferred over a learned representation as it produces a higher diversity of solutions.
Optimization plays an essential role in industrial design, but is not limited to minimization of a simple function, such as cost or strength. These tools are also used in conceptual phases, to better understand what is possible. To support this exploration we focus on Quality Diversity (QD) algorithms, which produce sets of varied, high performing solutions. These techniques often require the evaluation of millions of solutions -- making them impractical in design cases. In this thesis we propose methods to radically improve the data-efficiency of QD with machine learning, enabling its application to design. In our first contribution, we develop a method of modeling the performance of evolved neural networks used for control and design. The structures of these networks grow and change, making them difficult to model -- but with a new method we are able to estimate their performance based on their heredity, improving data-efficiency by several times. In our second contribution we combine model-based optimization with MAP-Elites, a QD algorithm. A model of performance is created from known designs, and MAP-Elites creates a new set of designs using this approximation. A subset of these designs are the evaluated to improve the model, and the process repeats. We show that this approach improves the efficiency of MAP-Elites by orders of magnitude. Our third contribution integrates generative models into MAP-Elites to learn domain specific encodings. A variational autoencoder is trained on the solutions produced by MAP-Elites, capturing the common “recipe” for high performance. This learned encoding can then be reused by other algorithms for rapid optimization, including MAP-Elites. Throughout this thesis, though the focus of our vision is design, we examine applications in other fields, such as robotics. These advances are not exclusive to design, but serve as foundational work on the integration of QD and machine learning.