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Process-induced changes in thermo-mechanical viscoelastic properties and the corresponding morphology of biodegradable polybutylene adipate terephthalate (PBAT) and polylactic acid (PLA) blown film blends modified with four multifunctional chain-extending cross-linkers (CECL) were investigated. The introduction of CECL modified the properties of the reference PBAT/PLA blend significantly. The thermal analysis showed that the chemical reactions were incomplete after compounding, and that film blowing extended them. SEM investigations of the fracture surfaces of blown extrusion films reveal the significant effect of CECL on the morphology formed during the processing. The anisotropic morphology introduced during film blowing proved to affect the degradation processes as well. Furthermore, the reactions of CECL with PBAT/PLA induced by the processing depend on the deformation directions. The blow-up ratio parameter was altered to investigate further process-induced changes proving synergy with mechanical and morphological features. Using blown film extrusion, the elongational behavior represents a very important characteristic. However, its evaluation may be quite often problematic, but with the SER Universal Testing Platform it was possible to determine changes in the duration of time intervals corresponding to the rupture of elongated samples.
Traditional and newly developed testing methods were used for extensive application-related characterization of transdermal therapeutic systems (TTS) and pressure sensitive adhesives (PSA). Large amplitude oscillatory shear tests of PSAs were correlated to the material behavior during the patient’s motion and showed that all PSAs were located close to the gel point. Furthermore, an increasing strain amplitude results in stretching and yielding of the PSA´s microstructure causing a consolidation of the network and a release with increasing strain amplitude. RheoTack approach was developed to allow for an advanced tack characterization of TTS with visual inspection. The results showed a clear resin content and rod geometry dependent behavior, and displays the PSA´s viscoelasticity resulting in either high tack and long stretched fibrils or non-adhesion and brittle behavior. Moreover, diffusion of water / sweat during TTS´s application might influence its performance. Therefore, a dielectric analysis based evaluation method displayed occurring water diffusion into the PSA from which the diffusion coefficient can be determined, and showed clear material and resin content dependent behavior. All methods allow for an advanced product-oriented material testing that can be utilized within further TTS development.
In recent years, eXtended Reality (XR) technology like Augmented Reality and Virtual Reality became both technically feasible as well as affordable which lead to a drastic demand of professionally designed and developed applications. However, this demand combined with a rapid pace of innovation revealed a lack of design tool support for professional interaction designers as well as a knowledge gap regarding their approaches and needs. To address this gap, this thesis engages with the work of professional XR interaction designers in a qualitative research into XR interaction design approach. Therefore, this thesis applies two complementary lenses stemming from scientific design and social practice theory discourses to observe, describe, analyze, and understand professional XR interaction designers' challenges and approaches with a focus on application prototyping.
The art of nudging
(2023)
Do simple and subtle changes in the living and study environment improve the eating behaviour of students in an educational setting? This dissertation provides a not-so-simple answer to this simple question based on the outcomes of four studies that explore the effects and design of artwork nudges (specifically the artwork of Alberto Giacometti) on the eating behaviour of students by applying different research designs. Study 1 explores the effects of a Giacometti-like nudge (a more contemporary version of the original nudge) regarding the dietary behaviour of high school students in a controlled setting. Study 2 applies different artwork nudges within a virtual vignette setting to measure their effects on virtual meal choices made. Also, the degree to which individuals were aware of the nudge’s presence is included as an influential factor in nudge effectiveness. Study 3 assesses the susceptibility to nudges as measured with a questionnaire. Susceptibility to nudges is defined as nudgeability. Study 4 assesses the effects of the original Giacometti nudge in a real-world university cafeteria setting. Specifically, the immediate and sustained effects of the original Giacometti nudge on students’ meal purchases in the university cafeteria are considered. In addition, the role of awareness of the nudge’s presence as well as the acceptance of this specific nudge are discussed. The conclusion is drawn that the original Giacometti nudge should only be applied in an educational setting to improve healthy eating behaviour if the intended target groups and environment meet certain conditions. Artwork nudges in general should be applied only after rigorous testing of various types of different nudges and more research reflecting healthy eating in its entirety.
Microorganisms not only contribute to the spoilage of food but can also cause illnesses through consumption. Consumer concerns and doubts about the shelf life of the products and the resulting enormous amounts of food waste have led to a demand for a rapid, robust, and non-destructive method for the detection of microorganisms, especially in the food sector. Therefore, a rapid and simple sampling method for the Raman- and infrared (IR)-microspectroscopic study of microorganisms associated with spoilage processes was developed. For subsequent evaluation pre-processing routines, as well as chemometric models for classification of spoilage microorganisms were developed. The microbiological samples are taken using a disinfectable sampling stamp and measured by microspectroscopy without the usual pre-treatments such as purification separation, washing, and centrifugation. The resulting complex multivariate data sets were pre-processed, reduced by principal component analysis, and classified by discriminant analysis. Classification of independent unlabeled test data showed that microorganisms could be classified at genus, species, and strain levels with an accuracy of 96.5 % (Raman) and 94.5 % (IR), respectively, despite large biological differences and novel sampling strategies. As bacteria are exposed to constantly changing conditions and their adaptation mechanisms may make them inaccessible to conventional measurement methods, the methods and models developed were investigated for their suitability for microorganisms exposed to stress. Compared to normal growth conditions, spectral changes in lipids, polysaccharides, nucleic acids, and proteins were observed in microorganisms exposed to stress. Models were developed to discriminate microorganisms, independent of the involvement of various stress factors and storage times. Classification of the investigated bacteria yielded accuracies of 97.6 % (Raman) and 96.6 % (IR), respectively, and a robust and meaningful model was developed to discriminate different microorganisms at the genus, species, and strain levels. The obtained results are very promising and show that the methods and models developed for the discrimination of microorganisms as well as the investigation of stress factors on microorganisms by means of Raman- and IR-microspectroscopy have the potential to be used, for example, in the food sector for the rapid determination of surface contamination.
This research investigates the efficacy of multisensory cues for locating targets in Augmented Reality (AR). Sensory constraints can impair perception and attention in AR, leading to reduced performance due to factors such as conflicting visual cues or a restricted field of view. To address these limitations, the research proposes head-based multisensory guidance methods that leverage audio-tactile cues to direct users' attention towards target locations. The research findings demonstrate that this approach can effectively reduce the influence of sensory constraints, resulting in improved search performance in AR. Additionally, the thesis discusses the limitations of the proposed methods and provides recommendations for future research.
Risikobasierte Authentifizierung (RBA) ist ein adaptiver Ansatz zur Stärkung der Passwortauthentifizierung. Er überwacht eine Reihe von Merkmalen, die sich auf das Loginverhalten während der Passworteingabe beziehen. Wenn sich die beobachteten Merkmalswerte signifikant von denen früherer Logins unterscheiden, fordert RBA zusätzliche Identitätsnachweise an. Regierungsbehörden und ein Erlass des US-Präsidenten empfehlen RBA, um Onlineaccounts vor Angriffen mit gestohlenen Passwörtern zu schützen. Trotz dieser Tatsachen litt RBA unter einem Mangel an offenem Wissen. Es gab nur wenige bis keine Untersuchungen über die Usability, Sicherheit und Privatsphäre von RBA. Das Verständnis dieser Aspekte ist jedoch wichtig für eine breite Akzeptanz.
Diese Arbeit soll ein umfassendes Verständnis von RBA mit einer Reihe von Studien vermitteln. Die Ergebnisse ermöglichen es, datenschutzfreundliche RBA-Lösungen zu schaffen, die die Authentifizierung stärken bei gleichzeitig hoher Menschenakzeptanz.
Intelligent virtual agents provide a framework for simulating more life-like behavior and increasing plausibility in virtual training environments. They can improve the learning process if they portray believable behavior that can also be controlled to support the training objectives. In the context of this thesis, cognitive agents are considered a subset of intelligent virtual agents (IVA) with the focus on emulating cognitive processes to achieve believable behavior. The complexity of employed algorithms, however, is often limited since multiple agents need to be simulated in real-time. Available solutions focus on a subset of the indicated aspects: plausibility, controllability, or real-time capability (scalability). Within this thesis project, an agent architecture for attentive cognitive agents is developed that considers all three aspects at once. The result is a lightweight cognitive agent architecture that is customizable to application-specific requirements. A generic trait-based personality model influences all cognitive processes, facilitating the generation of consistent and individual behavior. An additional mapping process provides a formalized mechanism to transfer results of psychological studies to the architecture. Personality profiles are combined with an emotion model to achieve situational behavior adaptation. Which action an agent selects in a situation also influences plausibility. An integral element of this selection process is an agent's knowledge about its world. Therefore, synthetic perception is modeled and integrated into the architecture to provide a credible knowledge base. The developed perception module includes a unified sensor interface, a memory hierarchy, and an attention process. With the presented realization of the architecture (CAARVE), it is possible for the first time to simulate cognitive agents, whose behaviors are simultaneously computable in real-time and controllable. The architecture's applicability is demonstrated by integrating an agent-based traffic simulation built with CAARVE into a bicycle simulator for road-safety education. The developed ideas and their realization are evaluated within this work using different strategies and scenarios. For example, it is shown how CAARVE agents utilize personality profiles and emotions to plausibly resolve deadlocks in traffic simulations. Controllability and adaptability are demonstrated in additional scenarios. Using the realization, 200 agents can be simulated in real-time (50 FPS), illustrating scalability. The achieved results verify that the developed architecture can generate plausible and controllable agent behavior in real-time. The presented concepts and realizations provide sound fundamentals to everyone interested in simulating IVA in real-time environments.
Skill generalisation and experience acquisition for predicting and avoiding execution failures
(2023)
For performing tasks in their target environments, autonomous robots usually execute and combine skills. Robot skills in general and learning-based skills in particular are usually designed so that flexible skill acquisition is possible, but without an explicit consideration of execution failures, the impact that failure analysis can have on the skill learning process, or the benefits of introspection for effective coexistence with humans. Particularly in human-centered environments, the ability to understand, explain, and appropriately react to failures can affect a robot's trustworthiness and, consequently, its overall acceptability. Thus, in this dissertation, we study the questions of how parameterised skills can be designed so that execution-level decisions are associated with semantic knowledge about the execution process, and how such knowledge can be utilised for avoiding and analysing execution failures. The first major segment of this work is dedicated to developing a representation for skill parameterisation whose objective is to improve the transparency of the skill parameterisation process and enable a semantic analysis of execution failures. We particularly develop a hybrid learning-based representation for parameterising skills, called an execution model, which combines qualitative success preconditions with a function that maps parameters to predicted execution success. The second major part of this work focuses on applications of the execution model representation to address different types of execution failures. We first present a diagnosis algorithm that, given parameters that have resulted in a failure, finds a failure hypothesis by searching for violations of the qualitative model, as well as an experience correction algorithm that uses the found hypothesis to identify parameters that are likely to correct the failure. Furthermore, we present an extension of execution models that allows multiple qualitative execution contexts to be considered so that context-specific execution failures can be avoided. Finally, to enable the avoidance of model generalisation failures, we propose an adaptive ontology-assisted strategy for execution model generalisation between object categories that aims to combine the benefits of model-based and data-driven methods; for this, information about category similarities as encoded in an ontology is integrated with outcomes of model generalisation attempts performed by a robot. The proposed methods are exemplified in terms of various use cases - object and handle grasping, object stowing, pulling, and hand-over - and evaluated in multiple experiments performed with a physical robot. The main contributions of this work include a formalisation of the skill parameterisation problem by considering execution failures as an integral part of the skill design and learning process, a demonstration of how a hybrid representation for parameterising skills can contribute towards improving the introspective properties of robot skills, as well as an extensive evaluation of the proposed methods in various experiments. We believe that this work constitutes a small first step towards more failure-aware robots that are suitable to be used in human-centered environments.