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Preleukemic clones carrying BCR-ABLp190 oncogenic lesions are found in neonatal cord blood, where the majority of preleukemic carriers do not convert into precursor B-cell acute lymphoblastic leukemia (pB-ALL). However, the critical question of how these preleukemic cells transform into pB-ALL remains undefined. Here we model a BCR-ABLp190 preleukemic state and show that limiting BCR-ABLp190 expression to hematopoietic stem/progenitor cells (HS/PC) in mice (Sca1-BCR-ABLp190) causes pB-ALL at low penetrance, which resembles the human disease. pB-ALL blast cells were BCR-ABL-negative and transcriptionally similar to pro-B/pre-B cells, suggesting disease onset upon reduced Pax5 functionality. Consistent with this, double Sca1-BCR-ABLp190+Pax5+/- mice developed pB-ALL with shorter latencies, 90% incidence, and accumulation of genomic alterations in the remaining wild-type Pax5 allele. Mechanistically, the Pax5-deficient leukemic pro-B cells exhibited a metabolic switch towards increased glucose utilization and energy metabolism. Transcriptome analysis revealed that metabolic genes (IDH1, G6PC3, GAPDH, PGK1, MYC, ENO1, ACO1) were upregulated in Pax5-deficient leukemic cells, and a similar metabolic signature could be observed in human leukemia. Our studies unveil the first in vivo evidence that the combination between Sca1-BCR-ABLp190 and metabolic reprogramming imposed by reduced Pax5 expression is sufficient for pB-ALL development. These findings might help to prevent conversion of BCR-ABLp190 preleukemic cells.
For many different applications, current information about the bandwidth-related metrics of the utilized connection is very useful as they directly impact the performance of throughput sensitive applications such as streaming servers, IPTV and VoIP applications. In literature, several tools have been proposed to estimate major bandwidth-related metrics such as capacity, available bandwidth and achievable throughput. The vast majority of these tools fall into one of Packet Pair (PP), Variable Packet Size (VPS), Self-Loading of Periodic Streams (SLoPS) or Throughput approaches. In this study, seven popular bandwidth estimation tools including nettimer, pathrate, pathchar, pchar, clink, pathload and iperf belonging to these four well-known estimation techniques are presented and experimentally evaluated in a controlled testbed environment. Differently from the rest of studies in literature, all tools have been uniformly classified and evaluated according to an objective and sophisticated classification and evaluation scheme. The performance comparison of the tools incorporates not only the estimation accuracy but also the probing time and overhead caused.
This work discusses how to use OSM for robotic applications and aims at starting a discussion between the OSM and the robotics community. OSM contains much topological and semantic information that can be directly used in robotics and offers various advantages: 1) Standardized format with existing tooling. 2) The graph structure allows to compose the OSM models with domain-specific semantics by adding custom nodes, relations, and key-value pairs. 3) Information about many places is already available and can be used by robots since it is driven by a community effort.
Friction effects impose a requirement for the supplementary amount of torque to be produced in actuators for a robot to move, which in turn increases energy consumption. We cannot eliminate friction, but we can optimize motions to make them more energy efficient, by considering friction effects in motion computations. Optimizing motions means computing efficient joint torques/accelerations based on different friction torques imposed in each joint. Existing friction forces can be used for supporting certain types of arm motions, e.g standing still.
Reducing energy consumption of robot's arms will provide many benefits, such as longer battery life of mobile robots, reducing heat in motor systems, etc.
The aim of this project is extending an already available constrained hybrid dynamic solver, by including static friction effects in the computations of energy optimal motions. When the algorithm is extended to account for static friction factors, a convex optimization (maximization) problem must be solved.
The author of this hybrid dynamic solver has briefly outlined the approach for including static friction forces in computations of motions, but without providing a detailed derivation of the approach and elaboration that will show its correctness. Additionally, the author has outlined the idea for improving the computational efficiency of the approach, but without providing its derivation.
In this project, the proposed approach for extending the originally formulated algorithm has been completely derived and evaluated in order to show its feasibility. The evaluation is conducted in simulation environment with one DOF robot arm, and it shows correct results from the computation of motions. Furthermore, this project presents the derivation of the outlined method for improving the computational efficiency of the extended solver.
Speech understanding is a fundamental feature for many applications focused on human-robot interaction. Although many techniques and several services for speech recognition and natural language understanding have been developed in the last years, specific implementation and validation on domestic service robots have not been performed. In this paper, we describe the implementation and the results of a functional benchmark for speech understanding in service robotics that has been developed and tested in the context of different robot competitions: RoboCup@Home, RoCKIn@Home and within the European Robotics League on Service Robots. Different approaches used by the teams in the competitions are presented and the evaluation results obtained in the competitions are discussed.
In recent years, a variety of methods have been introduced to exploit the decrease in visual acuity of peripheral vision, known as foveated rendering. As more and more computationally involved shading is requested and display resolutions increase, maintaining low latencies is challenging when rendering in a virtual reality context. Here, foveated rendering is a promising approach for reducing the number of shaded samples. However, besides the reduction of the visual acuity, the eye is an optical system, filtering radiance through lenses. The lenses create depth-of-field (DoF) effects when accommodated to objects at varying distances. The central idea of this article is to exploit these effects as a filtering method to conceal rendering artifacts. To showcase the potential of such filters, we present a foveated rendering system, tightly integrated with a gaze-contingent DoF filter. Besides presenting benchmarks of the DoF and rendering pipeline, we carried out a perceptual study, showing that rendering quality is rated almost on par with full rendering when using DoF in our foveated mode, while shaded samples are reduced by more than 69%.
Maintaining orientation in an environment with non-Earth gravity (1 g) is critical for an astronaut's operational performance. Such environments present a number of complexities for balance and motion. For example, when an astronaut tilts due to ascending or descending an inclined plane on the moon, the gravity vector will be tilted correctly, but the magnitude will be different from on earth. If this results in a mis-perceived tilt, then that may lead to postural and perceptual errors, such as mis-perceiving the orientation of oneself or the ground plane and corresponding errors in task judgment.
Motion capture, often abbreviated mocap, generally aims at recording any kind of motion -- be it from a person or an object -- and to transform it to a computer-readable format. Especially the data recorded from (professional and non-professional) human actors are typically used for analysis in e.g. medicine, sport sciences, or biomechanics for evaluation of human motion across various factors. Motion capture is also widely used in the entertainment industry: In video games and films realistic motion sequences and animations are generated through data-driven motion synthesis based on recorded motion (capture) data.
Although the amount of publicly available full-body-motion capture data is growing, the research community still lacks a comparable corpus of specialty motion data such as, e.g. prehensile movements for everyday actions. On the one hand, such data can be used to enrich (hand-over animation) full-body motion capture data - usually captured without hand motion data due to the drastic dimensional difference in articulation detail. On the other hand, it provides means to classify and analyse prehensile movements with or without respect to the concrete object manipulated and to transfer the acquired knowledge to other fields of research (e.g. from 'pure' motion analysis to robotics or biomechanics).
Therefore, the objective of this motion capture database is to provide well-documented, free motion capture data for research purposes.
The presented database GraspDB14 in sum contains over 2000 prehensile movements of ten different non-professional actors interacting with 15 different objects. Each grasp was realised five times by each actor. The motions are systematically named containing an (anonymous) identifier for each actor as well as one for the object grasped or interacted with.
The data were recorded as joint angles (and raw 8-bit sensor data) which can be transformed into positional 3D data (3D trajectories of each joint).
In this document, we provide a detailed description on the GraspDB14-database as well as on its creation (for reproducibility).
Chapter 2 gives a brief overview of motion capture techniques, freely available motion capture databases for both, full body motions and hand motions, and a short section on how such data is made useful and re-used. Chapter 3 describes the database recording process and details the recording setup and the recorded scenarios. It includes a list of objects and performed types of interaction. Chapter 4 covers used file formats, contents, and naming patterns. We provide various tools for parsing, conversion, and visualisation of the recorded motion sequences and document their usage in chapter 5.
Bei der Übertragung und Speicherung von Daten ist es eine wesentliche Frage, inwieweit die Daten komprimiert werden können, ohne dass deren Informationsgehalt verloren geht.
Ein Maß für den Informationsgehalt von Daten ist also von grundlegender Bedeutung. Vor etwa siebzig Jahren hat C. E. Shannon ein solches Maß eingeführt und damit das Lehr- und Forschungsgebiet der Informationstheorie begründet, welches seit dem bis heute hin wesentlich zur Konzeption und Realisierung von Informationsund Kommunikationstechnologien beigetragen hat. Etwa zwanzig Jahre später hat A. N. Kolmogorov ein anderes Maß für den Informationsgehalt von Daten eingeführt. Während die Shannonsche Informationstheorie zum Curriculum von mathematischen, informatischen und elektrotechnischen Studiengängen gehört, ist die Algorithmische Informationstheorie von Kolmogorov weit weniger bekannt und eher Gegenstand von speziellen Lehrveranstaltungen.
Seit einigen Jahren nimmt allerdings die Beschäftigung mit dieser Theorie zu, zumal in der einschlägigen Literatur von erfolgreichen praktischen Anwendungen der Theorie berichtet wird. Die vorliegende Arbeit gibt eine Einführung in grundlegende Ideen dieser Theorie und beschreibt deren Anwendungsmöglichkeiten bei einigen ausgewählten Problemstellungen der Theoretischen Informatik.
Die Ausarbeitung kann als Skript für einführende Lehrveranstaltungen in die Algorithmische Informationstheorie sowie als Lektüre zur Einarbeitung in die Thematik als Ausgangspunkt für Forschungs- und Entwicklungsarbeiten verwendet werden.
The use of wearable devices or “wearables” in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables. The application and development of wearables has to consider the characteristics of the physical training process to improve the effectiveness and efficiency as training tools. During physical training, it is essential to elicit individual optimal strain to evoke the desired adjustments to training. One important goal is to neither overstrain nor under challenge the user. Many wearables use heart rate as indicator for this individual strain. However, due to a variety of internal and external influencing factors, heart rate kinetics are highly variable making it difficult to control the stress eliciting individually optimal strain. For optimal training control it is essential to model and predict individual responses and adapt the external stress if necessary. Basis for this modeling is the valid and reliable recording of these individual responses. Depending on the heart rate kinetics and the obtained physiological data, different models and techniques are available that can be used for strain or training control. Aim of this review is to give an overview of measurement, prediction, and control of individual heart rate responses. Therefore, available sensor technologies measuring the individual heart rate responses are analyzed and approaches to model and predict these individual responses discussed. Additionally, the feasibility for wearables is analyzed.
Science Track FrOSCon 2016
(2018)
Im Jahre 2015 feierte die Free and Open Source Software Conference ihr 10 Jähriges Bestehen. Entstanden aus einer Idee von Studierenden, wissenschaftlichen Mitarbeitern und Professoren des Fachbereichs Informatik entwickelte sich eine der wichtigsten Konferenzen im Bereich der freien und quelloffenen Software in Deutschland.
Design optimization techniques are often used at the beginning of the design process to explore the space of possible designs. In these domains illumination algorithms, such as MAP-Elites, are promising alternatives to classic optimization algorithms because they produce diverse, high-quality solutions in a single run, instead of only a single near-optimal solution. Unfortunately, these algorithms currently require a large number of function evaluations, limiting their applicability. In this article we introduce a new illumination algorithm, Surrogate-Assisted Illumination (SAIL), that leverages surrogate modeling techniques to create a map of the design space according to user-defined features while minimizing the number of fitness evaluations. On a two-dimensional airfoil optimization problem SAIL produces hundreds of diverse but high-performing designs with several orders of magnitude fewer evaluations than MAP-Elites or CMA-ES. We demonstrate that SAIL is also capable of producing maps of high-performing designs in realistic three-dimensional aerodynamic tasks with an accurate flow simulation. Data-efficient design exploration with SAIL can help designers understand what is possible, beyond what is optimal, by considering more than pure objective-based optimization.
General Chair Message
(2018)
3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation
(2018)
In this course, we will take a detailed look at different topics in the field of 3D user interfaces (3DUIs) for Virtual Reality and Gaming. With the advent of Augmented and Virtual Reality in numerous application areas, the need and interest in more effective interfaces becomes prevalent, among others driven forward by improved technologies, increasing application complexity and user experience requirements. Within this course, we highlight key issues in the design of diverse 3DUIs by looking closely into both simple and advanced 3D selection/manipulation and spatial navigation interface design topics. These topics are highly relevant, as they form the basis for most 3DUI-driven application, yet also can cause major issues (performance, usability, experience. motion sickness) when not designed properly as they can be difficult to handle. Within this course, we build on top of a general understanding of 3DUIs to discuss typical pitfalls by looking closely at theoretical and practical aspects of selection, manipulation, and navigation and highlight guidelines for their use.
The increasing complexity of tasks that are required to be executed by robots demands higher reliability of robotic platforms. For this, it is crucial for robot developers to consider fault diagnosis. In this study, a general non-intrusive fault diagnosis system for robotic platforms is proposed. A mini-PC is non-intrusively attached to a robot that is used to detect and diagnose faults. The health data and diagnosis produced by the mini-PC is then standardized and transmitted to a remote-PC. A storage device is also attached to the mini-PC for data logging of health data in case of loss of communication with the remote-PC. In this study, a hybrid fault diagnosis method is compared to consistency-based diagnosis (CBD), and CBD is selected to be deployed on the system. The proposed system is modular and can be deployed on different robotic platforms with minimum setup.
More and more low-power wide-area networks (LPWANs) are being deployed and planning the gateway locations plays a significant role for the network range, performance and profitability. We choose LoRa as one LPWAN technology and evaluated the accuracy of the Received Signal Strength Indication (RSSI) of different chipsets in a laboratory environment. The results show the chipsets report significantly different RSSI. To estimate the range of a LPWAN beforehand, path loss models have been proposed. Compared to previous work, we evaluated the Longley-Rice Irregular Terrain Model which makes use of real-world elevation data to predict the path loss. To verify the results of that prediction, an extensive measurements campaign in a semi-urban area in Germany has been conducted. The results show that terrain data can increase the prediction accuracy.
Surrogate-assistance approaches have long been used in computationally expensive domains to improve the data-efficiency of optimization algorithms. Neuroevolution, however, has so far resisted the application of these techniques because it requires the surrogate model to make fitness predictions based on variable topologies, instead of a vector of parameters. Our main insight is that we can sidestep this problem by using kernel-based surrogate models, which require only the definition of a distance measure between individuals. Our second insight is that the well-established Neuroevolution of Augmenting Topologies (NEAT) algorithm provides a computationally efficient distance measure between dissimilar networks in the form of "compatibility distance", initially designed to maintain topological diversity. Combining these two ideas, we introduce a surrogate-assisted neuroevolution algorithm that combines NEAT and a surrogate model built using a compatibility distance kernel. We demonstrate the data-efficiency of this new algorithm on the low dimensional cart-pole swing-up problem, as well as the higher dimensional half-cheetah running task. In both tasks the surrogate-assisted variant achieves the same or better results with several times fewer function evaluations as the original NEAT.
Improving the Performance of Parallel SpMV Operations on NUMA Systems with Adaptive Load Balancing
(2018)
For a parallel Sparse Matrix Vector Multiply (SpMV) on a multiprocessor, rather simple and efficient work distributions often produce good results. In cases where this is not true, adaptive load balancing can improve the balance and performance. This paper introduces a low overhead framework for adaptive load balancing of parallel SpMV operations. It uses statistical filters to gather relevant runtime performance data and detects an imbalance situation. Three different algorithms were compared that adaptively balance the load with high quality and low overhead. Results show that for sparse matrices, where the adaptive load balancing was enabled, an average speedup of 1.15 (regarding the total execution time) could be achieved with our best algorithm over 4 different matrix formats and two different NUMA systems.
Almost unnoticed by the e-learning community, the underlying technology of the WWW is undergoing massive technological changes on all levels these days. In this paper we draw the attention to the emerging game changer and discuss the consequences for online learning. In our e-learning project "Work & Study", funded by the German Federal Ministry of Education and Research, we have experimented with several new technological approaches such as Mobile First, Responsive Design, Mobile Apps, Web Components, Client-side Components, Progressive Web Apps, Course Apps, e-books, and web sockets for real time collaboration and report about the results and consequences for online learning practice. The modular web is emerging where e-learning units are composed from and delivered by universally embeddable web components.
In this paper we propose an architecture to integrate classical planning and real autonomous mobile robots. We start by providing with a high level description of all necessary components to set the goals, generate plans and execute them on real robots and monitor the outcome of their actions. At the core of our method and to deal with execution issues we code the agent actions with automatas. We prove the flexibility of the system by testing on two different domains: industrial (Basic Transportation Test) and domestic (General Purpose Service Robot) in the context of the international RoboCup competition. Additionally we benchmark the scalability of the planning system in two domains on a set of planning problems with increasing complexity. The proposed framework is open source1 and can be easily extended.
Quantifying the spectrum occupancy in an outdoor 5 GHz WiFi network with directional antennas
(2018)
WiFi-based Long Distance networks are seen as a promising alternative for bringing broadband connectivity to rural areas. A key factor for the profitability of these networks is using license free bands. This work quantifies the current spectrum occupancy in our testbed, which covers rural and urban areas alike. The data mining is conducted on the same WiFi card and in parallel with an operational network. The presented evaluations reveal tendencies for various aspects: occupancy compared to population density, occupancy fluctuations, (joint)-vacant channels, the mean channel vacant duration, different approaches to model/forecast occupancy, and correlations among related interfaces.
In presence of conflicting or ambiguous visual cues in complex scenes, performing 3D selection and manipulation tasks can be challenging. To improve motor planning and coordination, we explore audio-tactile cues to inform the user about the presence of objects in hand proximity, e.g., to avoid unwanted object penetrations. We do so through a novel glove-based tactile interface, enhanced by audio cues. Through two user studies, we illustrate that proximity guidance cues improve spatial awareness, hand motions, and collision avoidance behaviors, and show how proximity cues in combination with collision and friction cues can significantly improve performance.
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding hand motor planning and coordination. In particular, we aim to improve hand motion and pose actions related to selection and manipulation tasks. Through our user studies, we illustrate how tactile patterns can guide the user, by triggering hand pose and motion changes, for example to grasp (select) and manipulate (move) an object. We discuss the potential and limitations of the interface, and outline future work.
The elucidation of conformations and relative potential energies (rPEs) of small molecules has a long history across a diverse range of fields. Periodically, it is helpful to revisit what conformations have been investigated and to provide a consistent theoretical framework for which clear comparisons can be made. In this paper, we compute the minima, first- and second-order saddle points, and torsion-coupled surfaces for methanol, ethanol, propan-2-ol, and propanol using consistent high-level MP2 and CCSD(T) methods. While for certain molecules more rigorous methods were employed, the CCSD(T)/aug-cc-pVTZ//MP2/aug-cc-pV5Z theory level was used throughout to provide relative energies of all minima and first-order saddle points. The rPE surfaces were uniformly computed at the CCSD(T)/aug-cc-pVTZ//MP2/aug-cc-pVTZ level. To the best of our knowledge, this represents the most extensive study for alcohols of this kind, revealing some new aspects. Especially for propanol, we report several new conformations that were previously not investigated. Moreover, two metrics are included in our analysis that quantify how the selected surfaces are similar to one another and hence improve our understanding of the relationship between these alcohols.
Serine/threonine kinase 4 (STK4) deficiency is an autosomal recessive genetic condition that leads to primary immunodeficiency (PID) typically characterized by lymphopenia, recurrent infections and Epstein Barr Virus (EBV) induced lymphoproliferation and -lymphoma. State-of-the-art treatment regimens consist of prevention or treatment of infections, immunoglobulin substitution (IVIG) and restoration of the immune system by hematopoietic stem cell transplantation. Here, we report on two patients from two consanguineous families of Turkish (patient P1) and Moroccan (patient P2) decent, with PID due to homozygous STK4 mutations. P1 harbored a previously reported frameshift (c.1103 delT, p.M368RfsX2) and P2 a novel splice donor site mutation (P2; c.525+2 T>G). Both patients presented in childhood with recurrent infections, CD4 lymphopenia and dysregulated immunoglobulin levels. Patient P1 developed a highly malignant B cell lymphoma at the age of 10 years and a second, independent Hodgkin lymphoma 5 years later. To our knowledge she is the first STK4 deficient case reported who developed lymphoma in the absence of detectable EBV or other common viruses. Lymphoma development may be due to the lacking tumor suppressive function of STK4 or the perturbed immune surveillance due to the lack of CD4+ T cells. Our data should raise physicians' awareness of [1] lymphoma proneness of STK4 deficient patients even in the absence of EBV infection and [2] possibly underlying STK4 deficiency in pediatric patients with a history of recurrent infections, CD4 lymphopenia and lymphoma and unknown genetic make-up. Patient P2 experienced recurrent otitis in childhood, but when she presented at the age of 14, she showed clinical and immunological characteristics similar to patients suffering from Autoimmune Lymphoproliferative Syndrome (ALPS): elevated DNT cell number, non-malignant lymphadenopathy and hepatosplenomegaly, hematolytic anemia, hypergammaglobulinemia. Also patient P1 presented with ALPS-like features (lymphadenopathy, elevated DNT cell number and increased Vitamin B12 levels) and both were initially clinically diagnosed as ALPS-like. Closer examination of P2, however, revealed active EBV infection and genetic testing identified a novel STK4 mutation. None of the patients harbored typically ALPS-associated mutations of the Fas receptor mediated apoptotic pathway and Fas-mediated apoptosis was not affected. The presented case reports extend the clinical spectrum of STK4 deficiency.
Females are influenced more than males by visual cues during many spatial orientation tasks; but females rely more heavily on gravitational cues during visual-vestibular conflict. Are there gender biases in the relative contributions of vision, gravity and the internal representation of the body to the perception of upright? And might any such biases be affected by low gravity? 16 participants (8 female) viewed a highly polarized visual scene tilted ±112° while lying supine on the European Space Agency's short-arm human centrifuge. The centrifuge was rotated to simulate 24 logarithmically spaced g-levels along the long axis of the body (0.04-0.5g at ear-level). The perception of upright was measured using the Oriented Character Recognition Test (OCHART). OCHART uses the ambiguous symbol "p" shown in different orientations. Participants decided whether it was a "p" or a "d" from which the perceptual upright (PU) can be calculated for each visual/gravity combination. The relative contribution of vision, gravity and the internal representation of the body were then calculated. Experiments were repeated while upright. The relative contribution of vision on the PU was less in females compared to males (t=-18.48, p≤0.01). Females placed more emphasis on the gravity cue instead (f:28.4%, m:24.9%) while body weightings were constant (f:63.0%, m:63.2%). When upright (1g) in this and other studies (e.g., Barnett-Cowan et al. 2010, EJN, 31,1899) females placed more emphasis on vision in this task than males. The reduction in weight allocated by females to vision when in simulated low-gravity conditions compared to when upright under normal gravity may be related to similar female behaviour in response to other instances of visual-vestibular conflict. Why this is the case and at which point the perceptual change happens requires further research.
Analytical redundancy relations are fundamental in model-based fault detection and isolation. Their numerical evaluation yields a residual that may serve as a fault indicator. Considering switching linear time-invariant system models that use ideal switches, it is shown that analytical redundancy relations can be systematically deduced from a diagnostic bond graph with fixed causalities that hold for all modes of operation. Moreover, as to a faultless system, the presented bond graph–based approach enables to deduce a unique implicit state equation with coefficients that are functions of the discrete switch states. Devices or phenomena with fast state transitions, for example, electronic diodes and transistors, clutches, or hard mechanical stops are often represented by ideal switches which give rise to variable causalities. However, in the presented approach, fixed causalities are assigned only once to a diagnostic bond graph. That is, causal strokes at switch ports in the diagnostic bond graph reflect only the switch-state configuration in a specific system mode. The actual discrete switch states are implicitly taken into account by the discrete values of the switch moduli. The presented approach starts from a diagnostic bond graph with fixed causalities and from a partitioning of the bond graph junction structure and systematically deduces a set of equations that determines the wanted residuals. Elimination steps result in analytical redundancy relations in which the states of the storage elements and the outputs of the ideal switches are unknowns. For the later two unknowns, the approach produces an implicit differential algebraic equations system. For illustration of the general matrix-based approach, an electromechanical system and two small electronic circuits are considered. Their equations are directly derived from a diagnostic bond graph by following causal paths and are reformulated so that they conform with the matrix equations obtained by the formal approach based on a partitioning of the bond graph junction structure. For one of the three mode-switching examples, a fault scenario has been simulated.
This paper introduces a random number generator (RNG) based on the avalanche noise of two diodes. A true random number generator (TRNG) generates true random numbers with the use of the electronic noise produced by two avalanche diodes. The amplified outputs of the diodes are sampled and digitized. The difference between the two concurrently sampled and digitized outputs is calculated and used to select a seed and to drive a pseudo-random number generator (PRNG). The PRNG is an xorshift generator that generates 1024 bits in each cycle. Every sequence of 1024 bits is moderately modified and output. The TRNG delivers the next seed and the next cycle begins. The statistical behavior of the generator is analyzed and presented.
Robot deployment in realistic environments is challenging despite the fact that robots can be quite skilled at a large number of isolated tasks. One reason for this is that robots are rarely equipped with powerful introspection capabilities, which means that they cannot always deal with failures in an acceptable manner; in addition, manual diagnosis is often a tedious task that requires technicians to have a considerable set of robotics skills. In this paper, we discuss our ongoing efforts to address some of these problems. In particular, we (i) present our early efforts at developing a robotic black box and consider some factors that complicate its design, (ii) explain our component and system monitoring concept, and (iii) describe the necessity for remote monitoring and experimentation as well as our initial attempts at performing those. Our preliminary work opens a range of promising directions for making robots more usable and reliable in practice.
Entering the work envelope of an industrial robot can lead to severe injury from collisions with moving parts of the system. Conventional safety mechanisms therefore mostly restrict access to the robot using physical barriers such as walls and fences or non-contact protective devices including light curtains and laser scanners. As none of these mechanisms applies to human-robot-collaboration (HRC), a concept in which human and machine complement one another by working hand in hand, there is a rising need for safe and reliable detection of human body parts amidst background clutter. For this application camera-based systems are typically well suited. Still, safety concerns remain, owing to possible detection failures caused by environmental occlusion, extraneous light or other adverse imaging conditions. While ultrasonic proximity sensing can provide physical diversity to the system, it does not yet allow to reliably distinguish relevant objects from background objects.This work investigates a new approach to detecting relevant objects and human body parts based on acoustic holography. The approach is experimentally validated using a low-cost application-specific ultrasonic sensor system created from micro-electromechanical systems (MEMS). The presented results show that this system far outperforms conventional proximity sensors in terms of lateral imaging resolution and thus allows for more intelligent muting processes without compromising the safety of people working close to the robot. Based upon this work, a next step could be the development of a multimodal sensor systems to safeguard workers who collaborate with robots using the described ultrasonic sensor system.
Large, high-resolution displays demonstrated their effectiveness in lab settings for cognitively demanding tasks in single user and collaborative scenarios. The effectiveness is mostly reached through inherent displays' properties - large display real estate and high resolution - that allow for visualization of complex datasets, and support of group work and embodied interaction. To raise users' efficiency, however, more sophisticated user support in the form of advanced user interfaces might be needed. For that we need profound understanding of how large, tiled displays impact users work and behavior. We need to extract behavioral patterns for different tasks and data types. This paper reports on study results of how users, while working collaboratively, process spatially fixed items on large, tiled displays. The results revealed a recurrent pattern showing that users prefer to process documents column wise rather than row wise or erratic.
Robot deployment in realistic dynamic environments is a challenging problem despite the fact that robots can be quite skilled at a large number of isolated tasks. One reason for this is that robots are rarely equipped with powerful introspection capabilities, which means that they cannot always deal with failures in a reasonable manner; in addition, manual diagnosis is often a tedious task that requires technicians to have a considerable set of robotics skills.
Large, high-resolution displays are highly suitable for creation of digital environments for co-located collaborative task solving. Yet, placing multiple users in a shared environment may increase the risk of interferences, thus causing mental discomfort and decreasing efficiency of the team. To mitigate interferences coordination strategies and techniques were introduced. However, in a mixed-focus collaboration scenarios users switch now and again between loosely and tightly collaboration, therefore different coordination techniques might be required depending on the current collaboration state of team members. For that, systems have to be able to recognize collaboration states as well as transitions between them to ensure a proper adjustment of the coordination strategy. Previous studies on group behavior during collaboration in front of large displays investigated solely collaborative coupling states, not transitions between them though. To address this gap, we conducted a study with 12 participant dyads in front of a tiled display and let them solve two tasks in two different conditions (focus and overview). We looked into group dynamics and categorized transitions by means of changes in proximity, verbal communication, visual attention, visual interface, and gestures. The findings can be valuable for user interface design and development of group behavior models.