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As competition for tourists becomes more global, understanding and accommodating the needs of international tourists, with their different cultural backgrounds, has become increasingly important. This study highlights the variations in tourist industry service--particularly as they relate to different cultures. Specifically, service failures experienced by Japanese and German tourists in the U.S. were categorized using the Critical Incident Technique (CIT). The results were compared with earlier studies of service failures experienced by American consumers in the tourist industry. The sample consists of 128 Japanese and 94 “Germanic” (German, Austrian, Swiss-German) respondents. The Japanese and German sample rated “Inappropriate employee behavior” most significant category of service failure. More than half of these respondents said that, because of the failure, they would avoid the offending U.S. business. This is a much stronger response than an American sample had reported in an earlier study. The implications for managers and researchers are discussed.
The study of locomotion in virtual environments is a diverse and rewarding research area. Yet, creating effective and intuitive locomotion techniques is challenging, especially when users cannot move around freely. While using handheld input devices for navigation may often be good enough, it does not match our natural experience of motion in the real world. Frequently, there are strong arguments for supporting body-centered self-motion cues as they may improve orientation and spatial judgments, and reduce motion sickness. Yet, how these cues can be introduced while the user is not moving around physically is not well understood. Actuated solutions such as motion platforms can be an option, but they are expensive and difficult to maintain. Alternatively, within this article we focus on the effect of upper-body tilt while users are seated, as previous work has indicated positive effects on self-motion perception. We report on two studies that investigated the effects of static and dynamic upper body leaning on perceived distances traveled and self-motion perception (vection). Static leaning (i.e., keeping a constant forward torso inclination) had a positive effect on self-motion, while dynamic torso leaning showed mixed results. We discuss these results and identify further steps necessary to design improved embodied locomotion control techniques that do not require actuated motion platforms.
The device (10) has a handrail (18) provided with an optical contactless monitoring device formed as an active sensor system, where the monitoring device is arranged in a region of a guide (14) of the handrail at a front base (16) of an escalator (12) or a moving pavement. The monitoring device has two transmission paths (28, 30) with wavelength bands that are different from each other, where one of the paths includes the handrail. Ratio or difference between signals of the paths is used for recognizing foreign bodies e.g. hands of adults and children.
Mobile Kundenbindung
(2015)
Since being introduced in the sixties and seventies, semi-implicit RosenbrockWanner (ROW) methods have become an important tool for the timeintegration of ODE and DAE problems. Over the years, these methods have been further developed in order to save computational effort by regarding approximations with respect to the given Jacobian [5], reduce effects of order reduction by introducing additional conditions [2, 4] or use advantages of partial explicit integration by considering underlying Runge-Kutta formulations [1]. As a consequence, there is a large number of different ROW-type schemes with characteristic properties for solving various problem formulations given in literature today.
Noncooperative Game Theory
(2016)
Der Nutzen von Prozessmanagement für die Effizienz und Effektivität der Organisation von Unternehmen ist vielfach bestätigt. Eine Studie der gfo-Gesellschaft für Organisation stellt fest, dass der Umsetzungsgrad der Prozessorganisation in Unternehmen dennoch mangelhaft ist. Es fehlt die Unterstützung der Leitung, die selbst noch überwiegend funktional organisiert ist.
We propose a high-performance GPU implementation of Ray Histogram Fusion (RHF), a denoising method for stochastic global illumination rendering. Based on the CPU implementation of the original algorithm, we present a naive GPU implementation and the necessary optimization steps. Eventually, we show that our optimizations increase the performance of RHF by two orders of magnitude when compared to the original CPU implementation and one order of magnitude compared to the naive GPU implementation. We show how the quality for identical rendering times relates to unfiltered path tracing and how much time is needed to achieve identical quality when compared to an unfiltered path traced result. Finally, we summarize our work and describe possible future applications and research based on this.
Rendering techniques for design evaluation and review or for visualizing large volume data often use computationally expensive ray-based methods. Due to the number of pixels and the amount of data, these methods often do not achieve interactive frame rates. A view direction based rendering technique renders the users central field of view in high quality whereas the surrounding is rendered with a level of detail approach depending on the distance to the users central field of view thus giving the opportunity to increase rendering efficiency. We propose a prototype implementation and evaluation of a focus-based rendering technique based on a hybrid ray tracing/sparse voxel octree rendering approach.
This presentation gives an overview of current research in the area of high quality rendering and visualization at the Institute of Visual Computing (IVC). Our research facility has some unique software and hardware installations of which we will describe a large, ultra- high resolution (72 megapixel) video wall in this presentation.
We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.
A recent trend in interactive environments are large, ultra high resolution displays (LUHRDs). Compared to other large interactive installations, like the CAVE tm , LUHRDs are usually flat or (slightly) curved and have a significantly higher resolution, offering new research and application opportunities.
This tutorial provides information for researchers and engineers who plan to install and use a large ultra-high resolution display. We will give detailed information on the hardware and software of recently created and established installations and will show the variety of possible approaches. Also, we will talk about rendering software, rendering techniques and interaction for LUHRDs, as well as applications.
Traffic simulations for virtual environments are concerned with the behavior of individual traffic participants. The complexity of behavior in these simulations is often rather simple to abide by the constraints of processing resources. In sophisticated traffic simulations, the behavior of individual traffic participants is also modeled, but the focus lies on the overall behavior of the entire system, e.g. to identify possible bottle necks of traffic flow [8].
We present basho, a light weight and easily extendable virtual environment (VE) framework. Key benefits of this framework are independence of the scene element representation and the rendering API. The main goal was to make VE applications flexible without the need to change them, not only by being independent from input and output devices. As an example, with basho it is possible to switch from local illumination models to ray tracing by just replacing the renderer. Or to replace the graphical representation of the scene elements without the need to change the application. Furthermore it is possible to mix rendering technologies within a scene. This paper emphasises on the abstraction of the scene element representation.
At previous SIAS conferences, we presented a novel opto-electronic safety sensor system for skin detection at circular saws jointly developed with the Institute for Occupational Safety and Health of the German Social Accident Insurance (IFA). This work now presents the development results of our consecutive research on a prototype of a sensor system for more general production machine applications including robot workplaces. The system uses offthe shelf LEDs and photodiodes in combination with dedicated optics and a microcontroller system to implement a so-called spectral light curtain.
With the increasing average age of the population in many developed countries, afflictions like cardiovascular diseases have also increased. Exercising has a proven therapeutic effect on the cardiovascular system and can counteract this development. To avoid overstrain, determining an optimal training dose is crucial. In previous research, heart rate has been shown to be a good measure for cardiovascular behavior. Hence, prediction of the heart rate from work load information is an essential part in models used for training control. Most heart-rate-based models are described in the context of specific scenarios, and have been evaluated on unique datasets only. In this paper, we conduct a joint evaluation of existing approaches to model the cardiovascular system under a certain strain, and compare their predictive performance. For this purpose, we investigated some analytical models as well as some machine learning approaches in two scenarios: prediction over a certain time horizon into the future, and estimation of the relation between work load and heart rate over a whole training session.
Familienunternehmen tragen maßgeblich zur Bruttowertschöpfung der Bundesrepublik Deutschland bei: der Anteil von Familienunternehmen an allen Unternehmen der deutschen Volkswirtschaft am Ende des Jahres 2010 betrug etwa 78 % bei einem Anteil von 56 % an der Gesamtbeschäftigung. Bei allen Familienunternehmen kommt es früher oder später zu einem Wechsel der Leitung und des Eigentums. Die Unternehmensnachfolge ist unvermeidlicher Bestandteil des Lebenszyklus eines Familienunternehmens. Im Zeitraum von 2014 bis 2018 werden pro Jahr etwa 27.000 Nachfolgen in deutschen Familienunternehmen prognostiziert: dies bedeutet rein mathematisch im Durchschnitt etwa eine Nachfolge alle zwanzig Minuten.
Augmented Reality (AR) findet heutzutage sehr viele Anwendungsbereiche. Durch die Überlagerung von virtuellen Informationen mit der realen Umgebung eignet sich diese Technologie besonders für die Unterstützung der Benutzer bei technischen Wartungs- oder Reparaturvorgängen. Damit die virtuellen Daten korrekt mit der realen Welt überlagert werden, müssen Position und Orientierung der Kamera durch ein Trackingverfahren ermittelt werden. In dieser Arbeit wurde für diesen Zweck ein markerloses, modellbasiertes Trackingsystem implementiert. Während einer Initialisierungs-Phase wird die Kamerapose mithilfe von kalibrierten Referenzbildern, sogenannten Keyframes, bestimmt. In einer darauffolgenden Tracking-Phase wird das zu trackende Objekt weiterverfolgt. Evaluiert wurde das System an dem 1:1 Trainingsmodell des biologischen Forschungslabors Biolab, welches von der Europäischen Weltraumorganisation ESA zur Verfügung gestellt wurde.
信息时代的制造业及信息的价值 任守
(1995)
A framework of decision‐support systems in advanced manufacturing enterprises ‐ a systems view
(1997)
改进科技教育和科研工作--一位德国学者的几点看法
(1997)
While industrialized countries are becoming service economies, all countries are becoming global. As competition becomes more global, understanding and accommodating the needs of international customers with different cultural backgrounds has become increasingly important. This study highlights cross-cultural perceptions of service problems in the tourist industry.
Microcontroller-based sensor systems offer great opportunities for the implementation of safety features for potentially dangerous machinery. However, in general they are difficult to assess with regard to their reliability and failure rate. This paper describes the safety assessment of hardware and software of a new and innovative sensor system. The hardware is assessed by standardized methods according to norm EN ISO 13849-1, while the use of model checking is presented as an approach to solve the problem of validating the software.
Das Management von Sicherheit und Gesundheit bei der Arbeit beinhaltet die Praevention psychischer Fehlbelastungen und psychischer Erkrankungen. Die gesetzliche Grundlage der Praeventionsaktivitaeten der gesetzlichen Unfallversicherung wird aufgefuehrt. Anschliessend wird verdeutlicht, in welchen Handlungsfeldern und mit welchen Instrumenten die gesetzliche Unfallversicherung die Praevention psychischer Erkrankungen in den Betrieben unterstuetzt. Als theoretischer Rahmen fuer Praeventionsmassnahmen werden das Dreiebenenmodell psychischer Belastungen (Mitarbeiter, Unternehmen, Gesellschaft) und das Dreiebenen-Interventionsmodell psychischer Erkrankungen skizziert. Die betriebliche Praevention erfolgt im Idealfall auf der Basis konkreter innerbetrieblicher Regelungen. Dies wird beispielhaft fuer den Umgang mit E-Mails und die Regelungen zur Erreichbarkeit naeher beschrieben.
In this work, preceramic papers containing 85 wt% Al2O3 were heat-treated at 1600 °C to obtain paper-derived ceramics. In order to increase the preceramic paper density prior to sintering, the papers were calendered at different roll temperatures and pressures. The influences of the calendering parameters on the microstructure and mechanical properties of the preceramic papers and the paper-derived ceramics were investigated. It was expected that especially the mechanical properties of the papers and derived ceramics would be improved by calendering.
Lignin ist bereits ein intensives Gebiet der Forschung, allerdings werden Verknüpfungen zwischen Quelle, Aufschlussmethode und Einsatz in der Literatur kaum beschrieben. In der vorliegenden Arbeit werden Lignine von verschiedenen Quellen (Weizenstroh, Buche, Nadelholz) und Aufschlussmethoden (AFEX, Wasserdampfaufschluss, Organosolv, Saure Hydrolyse) analytisch erfasst und hinsichtlich ihres Einsatzes in polymeren Materialien charakterisiert. Eine breite Auswahl an Methoden wurden eingesetzt, FT-IR- Spektroskopie, UV-Vis, 31P-NMR, GPC, Pyrolyse-GC/MS, sowie HPLC zur Bestimmung der Reinheit gemäß des NREL-Standard-Protokolls. Thermische Analysen, wie TGA und DSC zeigten Glasübergangstemperaturen um 120°C, sowie Zersetzungstemperaturen zwischen 340°C und 380°C. Die Ergebnisse weisen für das Organosolv-Buchenholz-Lignin hochreine Fraktionen auf, die bis dato noch nicht erreicht wurden. Die Ergebnisse dieser Arbeit identifizien die Organosolv-Buchenholz-Lignine als ein verwertbares Produkt im Hinblick auf die Anwendung in Polyurethanen sowie Phenol-Formaldehydharzen.
This paper gives an overview of the development of Fair Trade in six European countries: Austria, France, Germany, the Netherlands, Switzerland and the United Kingdom. After the description of the food retail industry and its market structures in these countries, the main European Fair Trade organizations are analyzed regarding their role within the Fair Trade system. The following part deals with the development of Fair Trade sales in general and with respect to the products coffee, tea, bananas, fruit juice and sugar. An overview of the main activities of national Fair Trade organizations, e.g. public relation activities, completes the analysis. This study shows the enormous upswing of Fair Trade during the last decade and the reasons for this development. Nevertheless, it comes to the conclusion that Fair Trade is still far away from being an essential part of the food retail industry in Europe.
Macht in Unternehmen
(2012)
Kaum ein Begriff ist so diskreditiert wie der der Macht. Sie wird mit Missbrauch, Willkür und Irrationalität verbunden, allein das Streben danach gilt als verdächtig. Dabei ist die regulierende und gestaltende Funktion der Macht für und in Organisationen aus dem Blick geraten, aber auch die Frage nach den Ursprüngen und den Regulativen von Macht. Das Buch untersucht diese Thematik aus der Perspektive von Wissenschaftlern verschiedener Disziplinen und von "Praktikern der Macht" aus Unternehmen und Politik.
Warum wir tun, was andere wollen: Psychologische Determinanten informeller Macht in Organisationen
(2012)
Traffic simulations are typically concerned with modeling human behavior as closely as possible to create realistic results. In conventional traffic simulations used for road planning or traffic jam prediction only the overall behavior of an entire system is of interest. In virtual environments, like digital games, simulated traffic participants are merely a backdrop to the player’s experience and only need to be “sufficiently realistic”. Additionally, restricted computational resources, typical for virtual environment applications, usually limit the complexity of simulated behavior in this field. More importantly, two integral aspects of real-world traffic are not considered in current traffic simulations from both fields: misbehavior and risk taking of traffic participants. However, for certain applications like the FIVIS bicycle simulator, these aspects are essential.
Traditionally traffic simulations are used to predict traffic jams, plan new roads or highways, and estimate road safety. They are also used in computer games and virtual environments. There are two general concepts of modeling traffic: macroscopic and microscopic modeling. Macroscopic traffic models take vehicle collectives into account and do not consider individual vehicles. Parameters like average velocity and density are used to model the flow of traffic. In contrast, microscopic traffic models consider each vehicle individually. Therefore, vehicle specific parameters are of importance, e.g. current velocity, desired velocity, velocity difference to the lead vehicle, individual time gap.
In this paper, we introduce an optical sensor system, which is integrated into an industrial push-button. The sensor allows to classify the type of material that is in contact with the button when pressed into different material categories on the basis of the material's so called "spectral signature". An approach for a safety sensor system at circular table saws on the same base has been introduced previously on SIAS-2007. This contactless working sensor is able to distinguish reliably between skin, textiles, leather and various other kinds of materials. A typical application for this intelligent push-button is the use at possibly dangerous machines, whose operating instructions include either the prohibition or the obligation to wear gloves during the work at the machine. An exemple of machines at which no gloves are allowed are pillar drilling machines, because of the risk of getting caught in the drill chuck and being turned in by the machine. In many cases this causes very serious hand injuries. Depending on the application needs, the sensor system integrated into the push-button can be configured flexibly by software to prevent the operator from accidentally starting a machine with or without gloves, which can decrease the risk of severe accidents significantly. Especially two-hand controls are incentive to manipulation for easier handling. By equipping both push-buttons of a two-hand control with material classification properties, the user is forced to operate the controls with his bare fingers. That limitation disallows the manipulation of a two-hand control by a simple rodding device.
Computers will soon be powerful enough to simulate consciousness. The artificial life community should start to try to understand how consciousness could be simulated. The proposal is to build an artificial life system in which consciousness might be able to evolve. The idea is to develop internet-wide artificial universe in which the agents can evolve. Users play games by defining agents that form communities. The communities have to perform tasks, or compete, or whatever the specific game demands. The demands should be such that agents that are more aware of their universe are more likely to succeed. The agents reproduce and evolve within their user’s machine, but can also sometimes transfer to other machine across the internet. Users will be able to choose the capabilities of their agents from a fixed list, but may also write their own powers for their agents.
A novel approach to produce 2D designs by adapting the HyperNEAT algorithm to evolve non-uniform rational basis splines (NURBS) is presented. This representation is proposed as an alternative to previous pixel-based approaches primarily motivated by aesthetic interests, and not designed for optimization tasks. This spline representation outperforms previous pixel-based approaches on target matching tasks, performing well even in matching irregular target shapes. In addition to improved evolvability in the face of a well defined fitness metric, a NURBS representation has the added virtues of being continuous rather than discrete, as well as being intuitive and easily modified by graphic and industrial designers.
Nowadays, we input text not only on stationary devices, but also on handheld devices while walking, driving, or commuting. Text entry on the move, which we term as nomadic text entry, is generally slower. This is partially due to the need for users to move their visual focus from the device to their surroundings for navigational purposes and back. To investigate if better feedback about users' surroundings on the device can improve performance, we present a number of new and existing feedback systems: textual, visual, textual & visual, and textual & visual via translucent keyboard. Experimental comparisons between the conventional and these techniques established that increased ambient awareness for mobile users enhances nomadic text entry performance. Results showed that the textual and the textual & visual via translucent keyboard conditions increased text entry speed by 14% and 11%, respectively, and reduced the error rate by 13% compared to the regular technique. The two methods also significantly reduced the number of collisions with obstacles.
Software repository data, for example in issue tracking systems, include natural language text and technical information, which includes anything from log files via code snippets to stack traces. However, data mining is often only interested in one of the two types e.g. in natural language text when looking at text mining. Regardless of which type is being investigated, any techniques used have to deal with noise caused by fragments of the other type i.e. methods interested in natural language have to deal with technical fragments and vice versa. This paper proposes an approach to classify unstructured data, e.g. development documents, into natural language text and technical information using a mixture of text heuristics and agglomerative hierarchical clustering. The approach was evaluated using 225 manually annotated text passages from developer emails and issue tracker data. Using white space tokenization as a basis, the overall precision of the approach is 0.84 and the recall is 0.85.
IT-Offshoring ist lediglich ein zur Zeit viel diskutierter Spezialfall des IT-Outsourcings, d. h. der Verlagerung von Aufgaben im Zusammenhang mit der Planung, Entwicklung und dem Betrieb von Informationssystemen auf Dritte. Insbesondere geht es um die Verlagerung von Programmier- und Testaufgaben aber auch um den Betrieb von Rechenzentren oder Hotlines für Endanwender. Wurden zunächst einfachere Aufgaben wie die Programmierung von mathematischen Algorithmen oder grafischen Anwendungen verlagert, werden zunehmend auch komplexere Tätigkeiten mit hoher Wertschöpfung wie z. B. die Entwicklung von ERP-Systemen in Betracht gezogen.
Viele Controller verzeichnen steigende IT-Kosten, die zum Teil durch Lizenzkosten verursacht werden. Oft werden Kosteneinsparungen durch ineffizientes oder fehlendes Lizenzmanagement nicht realisiert, zudem sehen sich zahlreiche Unternehmen zusehends mit dem Problem nicht budgetierter Nachlizenzierungen, aufgrund steigender Aktivitäten der Softwarehersteller im Bereich der Lizenzierungsüberprüfung, konfrontiert. Der Beitrag zeigt die Problematik des IT-Lizenzmanagements und grundsätzliche Lösungsmöglichkeiten auf. Ein Referenzmodell demonstriert, wie im praktischen Anwendungsfall eine Kostensenkung und Prozessverbesserung realisiert werden kann.
Digitales Geld
(2015)
Industrie 4.0: Digitale Wirtschaft – Herausforderung und Chance für Unternehmen und Arbeitswelt
(2015)
Seit Mitte der 1990er Jahre werden neue Informations- und Kommunikationstechnologien in der Arbeitswelt genutzt, in wachsendem Ausmaß und mit wachsender Bedeutung. Die verstärkte Digitalisierung verändert sowohl die Wirtschaft als auch die Gesellschaft. Es wird sogar von der "vierten industriellen Revolution" gesprochen, denn traditionelle Geschäftsmodelle geraten unter Druck.
We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design principles for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time-pressured spatial conflicts. The game collects detailed S3D player metrics and allows players to choose between different, evenly matched strategies. We conducted a between subjects study comparing S3D and monoscopic versions of Deepress3D that examined player behavior and performance and measured user-reported data on presence, simulator sickness, and game experience.
Deep Gaming
(2014)
How to create a distinct user experience of Stereo 3D in Interactive Entertainment & Virtual Reality Gaming Stereoscopic 3D (S3D) vision offers spatial visual perception by presenting two separate and different This article or re envision the, creative economy different versions of games in it up. By authors behind the same sheet, of primary medical dental and operator. If I gently rubbed miles chest wouldn't know. Listing infohere at a way through, sixth grade level by the layout and memory. Hats off adjust the bass and restart automatic benefit. Try to be fooled into serious topics by playing with a lot. Creating general many other people, with new digital games allow their impact! The hunt for example my google, searches has learned. These badges this development phases to work it is in my year.
The topic of this PhD project is in the context of cross-reality, a term that defines mixed reality environments that tunnel dense real-world data acquired through the use of sensor/actuator device networks into virtual worlds. It is part of the ongoing academia and industry efforts to achieve interoperability between virtual and real devices and services.