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During exercise, heart rate has proven to be a good measure in planning workouts. It is not only simple to measure but also well understood and has been used for many years for workout planning. To use heart rate to control physical exercise, a model which predicts future heart rate dependent on a given strain can be utilized. In this paper, we present a mathematical model based on convolution for predicting the heart rate response to strain with four physiologically explainable parameters. This model is based on the general idea of the Fitness-Fatigue model for performance analysis, but is revised here for heart rate analysis. Comparisons show that the Convolution model can compete with other known heart rate models. Furthermore, this new model can be improved by reducing the number of parameters. The remaining parameter seems to be a promising indicator of the actual subject’s fitness.
Cognitive robotics aims at understanding biological processes, though it has also the potential to improve future robotics systems. Here we show how a biologically inspired model of motor control with neural fields can be augmented with additional components such that it is able to solve a basic robotics task, that of obstacle avoidance. While obstacle avoidance is a well researched area, the focus here is on the extensibility of a biologically inspired framework. This work demonstrates how easily the biological inspired system can be used to adapt to new tasks. This flexibility is thought to be a major hallmark of biological agents.
This paper presents the b-it-bots RoboCup@Work team and its current hardware and functional architecture for the KUKA youBot robot.We describe the underlying software framework and the developed capabilities required for operating in industrial environments including features such as reliable and precise navigation, flexible manipulation and robust object recognition.
We propose an artificial slime mould model (ASMM) inspired by the plasmodium of Physarum polucephalum (P. polucephalum). ASMM consists of plural slimes, and each slime shares energy via a tube with neighboring slimes. Outer slimes sense their environment and conform to it. Outer slimes periodically transmit information about their surrounding environment via a contraction wave to inner slimes. Thus, ASMM shows how slimes can sense a better environment even if that environment is not adjacent to the slimes. The slimes subsequently can move in the direction of an attractant.
Domestic Robotics
(2016)
Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays
(2016)
Synchronous cooperative work of multiple collaborators in large, high-resolution display systems comprises such psychological phenomena like workspace awareness and human territoriality. The phenomena and interplay between them can cause a significant impact on human-human and human-environment interaction. In a non-digital environment humans rely on their own physical abilities, utilities, and social protocols to control those phenomena (e.g. close eyes, or use earplugs to reduce workspace awareness; rotate oneself towards collaborators to increase workspace awareness). Digital environments, on the other hand, provide us with a possibility to ease, automate, and unify control processes, thus taking off that burden from users. Yet, we have to understand first, what effects workspace awareness and territoriality have within a collaborative environment. The aim of this doctoral thesis is to investigate effects of workspace awareness and territoriality on users and interaction processes in mixed-focus scenarios of various collaborative settings.
The work at hand outlines a recording setup for capturing hand and finger movements of musicians. The focus is on a series of baseline experiments on the detectability of coloured markers under different lighting conditions. With the goal of capturing and recording hand and finger movements of musicians in mind, requirements for such a system and existing approaches are analysed and compared. The results of the experiments and the analysis of related work show that the envisioned setup is suited for the expected scenario.
SDN and WMN evolved to be sophisticated technologies used in a variety of applications. However, a combined approach called wmSDN has not been widely addressed in the research community. Our idea in this field consists of WiFi-based point-to-point links managed by the OpenFlow protocol. We investigate two different issues regarding this idea. First, which WiFi operational mode is suitable in an OpenFlow managed broadcast domain? Second, does the performance decrease compared with other routing or switching principles? Therefore, we set up a real-world testbed and a suitable simulation environment. Unlike previous work, we show that it is possible to use WiFi links without conducting MAC address rewriting at each hop by utilizing the 4-address-mode.
Fault-Channel Watermarks
(2016)
In this paper, several blocking techniques are applied to matrices that do not have a strong blocked structure. The aim is to efficiently use vectorization with current CPUs, even for matrices without an explicit block structure on nonzero elements. Different approaches are known to find fixed or variable sized blocks of nonzero elements in a matrix. We present a new matrix format for 2D rectangular blocks of variable size, allowing fill-ins per block of explicit zero values up to a user definable threshold. We give a heuristic to detect such 2D blocks in a sparse matrix. The performance of a Sparse Matrix Vector Multiplication for chosen block formats is measured and compared. Results show that the benefit of blocking formats depend – as to be expected – on the structure of the matrix and that variable sized block formats can have advantages over fixed size formats.