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TREE Jahresbericht 2017
(2018)
Knapp fünf Jahre nach Gründung als Fachbereichsinstitut und zwei Jahre nach Verankerung als zentrale wissenschaftliche Einrichtung der Hochschule präsentieren wir - nicht ganz ohne Stolz - den ersten Jahresbericht des Instituts TREE. Er soll in seiner Breite als auch in seiner Tiefe die Stärken unserer gemeinschaftlichen Anstrengungen im Forschungsfeld der nachhaltigen Technologien aufzeigen: interdisziplinär, forschungsstark, nachwuchsfördernd und gesellschaftszugewandt. TREE ist weiterhin ein im Aufbruch begriffenes Institut, aber gerade das Jahr 2017 zeigt auch, dass wir uns schon in der Wissenschaftslandkarte einen Namen machen konnten: nach NaWETec konnte mit dem Themenkomplex "Effiziente Transportalternativen" ein zweiter Forschungsschwerpunkt drittmittelgefördert etabliert werden. Erste Promotionen im Rahmen des TREE konnten erfolgreich abgeschlossen und interessante Nachwuchswissenschaftler für "FHKarrierewege" gewonnen werden.
Social Assistance
(2018)
If the first Sustainable Development Goal (SDG) to “End poverty in all its forms everywhere” is to be taken seriously, most low- and middle-income countries face a huge challenge. An estimated 1 billion people have indeed escaped extreme poverty since the early 1990s, and the global poverty rate fell from 35% in 1990 to 10.7% in 2013, but the absolute number of people living below the international poverty line of $1.90 at purchasing power parity has hardly changed. Countries in Asia contributed greatly to the overall decline in poverty rates: from 2012 to 2013, over 100 million people in Asia left extreme poverty behind, notably in India, Indonesia, and the People’s Republic of China (PRC) (World Bank 2016). Yet the living standards of those still below that line have hardly improved (Ravallion 2016). The achievement of the first SDG requires additional efforts at global and national levels, particularly on policies that address chronic poverty traps and that improve the outcomes of poor and vulnerable populations.
This work discusses how to use OSM for robotic applications and aims at starting a discussion between the OSM and the robotics community. OSM contains much topological and semantic information that can be directly used in robotics and offers various advantages: 1) Standardized format with existing tooling. 2) The graph structure allows to compose the OSM models with domain-specific semantics by adding custom nodes, relations, and key-value pairs. 3) Information about many places is already available and can be used by robots since it is driven by a community effort.
Friction effects impose a requirement for the supplementary amount of torque to be produced in actuators for a robot to move, which in turn increases energy consumption. We cannot eliminate friction, but we can optimize motions to make them more energy efficient, by considering friction effects in motion computations. Optimizing motions means computing efficient joint torques/accelerations based on different friction torques imposed in each joint. Existing friction forces can be used for supporting certain types of arm motions, e.g standing still.
Reducing energy consumption of robot's arms will provide many benefits, such as longer battery life of mobile robots, reducing heat in motor systems, etc.
The aim of this project is extending an already available constrained hybrid dynamic solver, by including static friction effects in the computations of energy optimal motions. When the algorithm is extended to account for static friction factors, a convex optimization (maximization) problem must be solved.
The author of this hybrid dynamic solver has briefly outlined the approach for including static friction forces in computations of motions, but without providing a detailed derivation of the approach and elaboration that will show its correctness. Additionally, the author has outlined the idea for improving the computational efficiency of the approach, but without providing its derivation.
In this project, the proposed approach for extending the originally formulated algorithm has been completely derived and evaluated in order to show its feasibility. The evaluation is conducted in simulation environment with one DOF robot arm, and it shows correct results from the computation of motions. Furthermore, this project presents the derivation of the outlined method for improving the computational efficiency of the extended solver.
This Handbook of Applied Marketing and Personnel Services is part of the project "German-African University Partnership Platform for the Development of Entrepreneurship and SMEs", financed by the German Federal Ministry of Economic Cooperation and Development (BMZ) and the German Academic Exchange Service (DAAD), and jointly conducted by Bonn-Rhein-Sieg University of Applied Sciences, University of Cape Coast in Ghana and University of Nairobi in Kenya.
According to the International Union of Pure and Applied Chemistry (IUPAC) recommendation, analytical pyrolysis (Py) is defined as the characterization in an inert atmosphere of a material or a chemical process by a chemical degradation reaction(s) induced by thermal energy [1]. Thermal degradation under controlled conditions is often used as a part of an analytical procedure, either to render a sample into a suitable form for subsequent analysis by gas chromatography (GC), mass spectrometry (MS), gas chromatography coupled with the mass spectrometry (GC/MS), with the Fourier-transform infrared spectroscopy (GC/FTIR), or by direct monitoring as an analytical technique in its own right [2].
Gas chromatography (GC) is a type of chromatography. According to the International Union of Pure and Applied Chemistry (IUPAC) recommendation, gas chromatography is defined as a separation technique in which the mobile phase is a gas. Gas chromatography is always carried out in a column [1]. GC is a separation and detection method for sample mixtures, whose components can be volatilized without thermal decomposition.
Welcome to the first edition of the Handbook for Applied Teaching and Learning designed primarily for educators, administrators, and students interested in applied teaching and entrepreneurial education. This handbook documents some of the outcomes of a very fruitful German-African collaboration among higher education institutions in the field of entrepreneurial education which was funded by the German Academic Exchange Service (DAAD) and the German Ministry of Economic Cooperation and Development (BMZ).
Conclusion
(2018)
There is a paradigm shift from traditional content-based education and training to competencybased and practice-oriented training. This shift has occurred because practice-oriented teaching has been found to produce a training outcome that is industry focused, generating the relevant occupational standards. Competency-based training program often comprises of modules broken into segments called learning outcomes. These learning outcomes are based on criteria set by industry and assessment is designed to ensure students become competent in their respective areas of specialization.
Maintaining orientation in an environment with non-Earth gravity (1 g) is critical for an astronaut's operational performance. Such environments present a number of complexities for balance and motion. For example, when an astronaut tilts due to ascending or descending an inclined plane on the moon, the gravity vector will be tilted correctly, but the magnitude will be different from on earth. If this results in a mis-perceived tilt, then that may lead to postural and perceptual errors, such as mis-perceiving the orientation of oneself or the ground plane and corresponding errors in task judgment.
Motion capture, often abbreviated mocap, generally aims at recording any kind of motion -- be it from a person or an object -- and to transform it to a computer-readable format. Especially the data recorded from (professional and non-professional) human actors are typically used for analysis in e.g. medicine, sport sciences, or biomechanics for evaluation of human motion across various factors. Motion capture is also widely used in the entertainment industry: In video games and films realistic motion sequences and animations are generated through data-driven motion synthesis based on recorded motion (capture) data.
Although the amount of publicly available full-body-motion capture data is growing, the research community still lacks a comparable corpus of specialty motion data such as, e.g. prehensile movements for everyday actions. On the one hand, such data can be used to enrich (hand-over animation) full-body motion capture data - usually captured without hand motion data due to the drastic dimensional difference in articulation detail. On the other hand, it provides means to classify and analyse prehensile movements with or without respect to the concrete object manipulated and to transfer the acquired knowledge to other fields of research (e.g. from 'pure' motion analysis to robotics or biomechanics).
Therefore, the objective of this motion capture database is to provide well-documented, free motion capture data for research purposes.
The presented database GraspDB14 in sum contains over 2000 prehensile movements of ten different non-professional actors interacting with 15 different objects. Each grasp was realised five times by each actor. The motions are systematically named containing an (anonymous) identifier for each actor as well as one for the object grasped or interacted with.
The data were recorded as joint angles (and raw 8-bit sensor data) which can be transformed into positional 3D data (3D trajectories of each joint).
In this document, we provide a detailed description on the GraspDB14-database as well as on its creation (for reproducibility).
Chapter 2 gives a brief overview of motion capture techniques, freely available motion capture databases for both, full body motions and hand motions, and a short section on how such data is made useful and re-used. Chapter 3 describes the database recording process and details the recording setup and the recorded scenarios. It includes a list of objects and performed types of interaction. Chapter 4 covers used file formats, contents, and naming patterns. We provide various tools for parsing, conversion, and visualisation of the recorded motion sequences and document their usage in chapter 5.
Die vorliegende Forschungsarbeit setzt sich mit nachhaltigem Verhalten in Bezug auf die Nutzung von Kaffeebehältern an der HBRS auseinander. Anlass dafür ist, dass Pappbecher aufgrund einer Plastikbeschichtung nur schwer recycelbar sind und somit die Umwelt erheblich beeinträchtigen. In diesem Zusammenhang nahmen 204 Studierende an einer Online-Befragung teil. Den Ergebnissen zufolge kommen derzeit vor allem Einweg-Pappbecher zum Einsatz. Zur Modifizierung dieses umweltschädlichen Verhaltens bedarf es an geeigneten Interventionsstrategien. Basierend auf den Ergebnissen sind Maßnahmen zu implementieren, die dem Defizit an Handlungswissen und dem hohen Aufwand entgegenwirken, welcher mit der Verwendung eigens mitgebrachter Becher und den vorhandenen Porzellantassen assoziiert wird. Nach Sicherstellung der ökologischen Vorteile und finanziellen Umsetzbarkeit sollte das bestehende Pfandsystem um praktischere Becher sowie flexible Rückgabemöglichkeiten erweitert werden. Unterstützend ist eine Belohnung in Form von Freigetränken oder einem geringen finanziellen Rabatt sinnvoll, um den automatischen Verbrauch von Pappbechern zu unterbinden.
Multidisciplinary, multicultural, and multitasking has taken center stage in the global educational debate. Globalization and improvement in communication have affected the way organisations operate and hence influenced whom they hire. Today, it is common practice to work with people from diverse backgrounds and it requires competencies that go beyond general project management. Intercultural awareness, networking in different global communities, and learning to develop specific communication strategies for different stakeholders is all part of the package of skills and competencies that are required in today's interconnected world. This has indirect implication on the nature of skills and competencies institutions/universities must equip their students with to enable them to compete successfully in the working world.
Bei der Übertragung und Speicherung von Daten ist es eine wesentliche Frage, inwieweit die Daten komprimiert werden können, ohne dass deren Informationsgehalt verloren geht.
Ein Maß für den Informationsgehalt von Daten ist also von grundlegender Bedeutung. Vor etwa siebzig Jahren hat C. E. Shannon ein solches Maß eingeführt und damit das Lehr- und Forschungsgebiet der Informationstheorie begründet, welches seit dem bis heute hin wesentlich zur Konzeption und Realisierung von Informationsund Kommunikationstechnologien beigetragen hat. Etwa zwanzig Jahre später hat A. N. Kolmogorov ein anderes Maß für den Informationsgehalt von Daten eingeführt. Während die Shannonsche Informationstheorie zum Curriculum von mathematischen, informatischen und elektrotechnischen Studiengängen gehört, ist die Algorithmische Informationstheorie von Kolmogorov weit weniger bekannt und eher Gegenstand von speziellen Lehrveranstaltungen.
Seit einigen Jahren nimmt allerdings die Beschäftigung mit dieser Theorie zu, zumal in der einschlägigen Literatur von erfolgreichen praktischen Anwendungen der Theorie berichtet wird. Die vorliegende Arbeit gibt eine Einführung in grundlegende Ideen dieser Theorie und beschreibt deren Anwendungsmöglichkeiten bei einigen ausgewählten Problemstellungen der Theoretischen Informatik.
Die Ausarbeitung kann als Skript für einführende Lehrveranstaltungen in die Algorithmische Informationstheorie sowie als Lektüre zur Einarbeitung in die Thematik als Ausgangspunkt für Forschungs- und Entwicklungsarbeiten verwendet werden.
The use of wearable devices or “wearables” in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables. The application and development of wearables has to consider the characteristics of the physical training process to improve the effectiveness and efficiency as training tools. During physical training, it is essential to elicit individual optimal strain to evoke the desired adjustments to training. One important goal is to neither overstrain nor under challenge the user. Many wearables use heart rate as indicator for this individual strain. However, due to a variety of internal and external influencing factors, heart rate kinetics are highly variable making it difficult to control the stress eliciting individually optimal strain. For optimal training control it is essential to model and predict individual responses and adapt the external stress if necessary. Basis for this modeling is the valid and reliable recording of these individual responses. Depending on the heart rate kinetics and the obtained physiological data, different models and techniques are available that can be used for strain or training control. Aim of this review is to give an overview of measurement, prediction, and control of individual heart rate responses. Therefore, available sensor technologies measuring the individual heart rate responses are analyzed and approaches to model and predict these individual responses discussed. Additionally, the feasibility for wearables is analyzed.
Science Track FrOSCon 2016
(2018)
Im Jahre 2015 feierte die Free and Open Source Software Conference ihr 10 Jähriges Bestehen. Entstanden aus einer Idee von Studierenden, wissenschaftlichen Mitarbeitern und Professoren des Fachbereichs Informatik entwickelte sich eine der wichtigsten Konferenzen im Bereich der freien und quelloffenen Software in Deutschland.