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„from stable to table“
(2008)
Nowadays Field Programmable Gate Arrays (FPGA) are used in many fields of research, e.g. to create prototypes of hardware or in applications where hardware functionality has to be changed more frequently. Boolean circuits, which can be implemented by FPGAs are the compiled result of hardware description languages such as Verilog or VHDL. Odin II is a tool, which supports developers in the research of FPGA based applications and FPGA architecture exploration by providing a framework for compilation and verification. In combination with the tools ABC, T-VPACK and VPR, Odin II is part of a CAD flow, which compiles Verilog source code that targets specific hardware resources. This paper describes the development of a graphical user interface as part of Odin II. The goal is to visualize the results of these tools in order to explore the changing structure during the compilation and optimization processes, which can be helpful to research new FPGA architectures and improve the workflow.
The Global Compact for Safe, Orderly and Regular Migration defines Global Skill Partnerships (GSP) as an innovative means of strengthen skills development among origin countries and countries of destination in mutually beneficial manner. However, GSPs are very limited in number and scope, and empirical analyses of them are, to date, relatively rare. This study helps fill this gap in data by presenting and examining existing GSPs or GSP-like approaches (e.g., transnational training partnerships). The aim of the study is to take stock of the various conceptual discourses on and practical experience with transnational skill partnerships. Using Kosovo as a case study, the study details the structure of such partnerships and the processes they entail. It documents the experience of those involved and catalogues the factors contributing to success. On this basis, the authors propose a means of categorizing the various practices that will help structure the empirical diversity of such approaches and render them conceptually feasible: Transnational Skills and Mobility Partnerships (TSMP).
Tracelets and Specifications
(2017)
In the accompanying paper [1] the authors study a model of concurrent programs in terms of events and a dependence relation, i.e., a set of arrows, between them. There also two simplifying interface models are presented; they abstract in different ways from the intricate network of internal points and arrows of program components. This report supplements [1] by presenting full proofs for the properties of the interface models, in particular, that both models exhibit homomorphic behaviour w.r.t. sequential and concurrent composition. [1] B. Möller, C.A.R. Hoare, M.E. Müller, G. Struth: A discrete geometric model of concurrent program execution. In H. Zhu, J. Bowen: Proc. UTP 16. LNCS 10134. Springer 2017, 1-25
Formal concept analysis (FCA) as introduced in [4] deals with contexts and concepts. Roughly speaking, a context is an environment that is equipped with some kind of "knowledge". Such contexts are also known as information or knowledge representation systems where the knowledge consists of (intensional) descriptions relating sets of objects to sets of properties. Given extsensional and intensional descriptions (the latter one in terms of binary attributes), they can be arranged in a taxonomy or concept lattice.
Technology Transfer in Developing Countries: Computer Integrated Manufacturing (CIM) in China
(1994)
SISAL: User manual
(1990)
The roadmap for quality and innovation through open educational practices has been conceived as a number of steps, a conceptual document, which can be used by organisations, leaners or professionals in order to improve their open educational practices. After the development of the core concept of the OPAL project, the guidelines for OEP, it became clear that these guidelines, would have to play an important part on the roadmap exercise, because they represent the very essence of how to foster and stimulate open educational practices. The roadmap therefore is meant to be an instrument, a tool which helps the different stakeholders to use the guidelines for their own context and purpose.
Data management is a challenge in both scientific and technical environments. Therefore researchers have developed a special interest in this field. Modern approaches (i.e. Subversion, CVS) already offer authoring and versioning in distributed systems. However this might be insufficient in a vast number of scenarios, where not only the data resulting from a process, but also data which describes the process that generated those results is crucial.
For many practical problems an efficient solution of the one-dimensional shallow water equations (Saint-Venant equations) is important, especially when large networks of rivers, channels or pipes are considered. In order to test and develop numerical methods four test problems are formulated. These tests include the well known dam break and hydraulic jump problems and two steady state problems with varying channel bottom, channel width and friction.
This report summarises and integrates two different tracks of research for the purpose of envisioning and preparing a joint research project proposal. Soft- and hardware systems have become increasingly complex and act "concurrently", both with respect to memory access (i.e. information flow) and computational resources (i.e. "services"). The software development metaphor of cloud-storage, cloud-computing and service-oriented design has been anticipated by artificial intelligence (AI) research at least 30 years ago (parallel and distributed computation already dates back to the 1950’s and 1970s). What is known as a "service" today is what in AI is known as the capability of an agent; and the problem of information flow and consistency has been a headstone of information processing ever since. Based on a real-world robotics application we demonstrate how an increasingly abstract description of collaborating or competing agents correspond to a set of concurrent processes.
Having multiple talkers on a bus system rises the bandwidth on this bus. To monitor the communication on a bus, tools that constantly read the bus are needed. This report shows an implementation of a monitoring system for the CAN bus utilizing the Altera DE2 development board. The Biomedical Institute of the University of New Brunswick is currently developing together with different partners a prosthetic limb device, the UNB hand. Communication in this device is done via two CAN buses, which operate at a bit-rate of 1 Mbit/s. The developed monitoring system has been completely designed in Verilog HDL. It monitors the CAN bus in real-time and allows monitoring of different modules as well as of the overall load. The calculated data is displayed on the built-in LCD and also transmitted via UART to a PC. A sample receiver programmed in C is also given. The evaluation of this system has been done by using the Microchip CAN Bus Analyzer Tool connected to the GPIO port of the development board that simulates CAN communication.
In this paper, we provide a participatory design study of a mobile health platform for older adults that provides an integrative perspective on health data collected from different devices and apps. We illustrate the diversity and complexity of older adults’ perspectives in the context of health and technology use, the challenges which follow on for the design of mobile health platforms that support active and healthy ageing (AHA) and our approach to addressing these challenges through a participatory design (PD) process. Interviews were conducted with older adults aged 65+ in a two-month study with the goal of understanding perspectives on health and technologies for AHA support. We identified challenges and derived design ideas for a mobile health platform called “My-AHA”. For researchers in this field, the structured documentation of our procedures and results, as well as the implications derived provide valuable insights for the design of mobile health platforms for older adults.
Low Cost Displays
(2010)
The problem of filtering relevant information from the huge amount of available data is tackled by using models of the user's interest in order to discriminate interesting information from un-interesting data. As a consequence, Machine Learning for User Modeling (ML4UM) has become a key technique in recent adaptive systems. This article presents the novel approach of conceptual user models which are easy to understand and which allow for the system to explain its actions to the user. We show that ILP can be applied for the task of inducing user models from even sparse feedback by mutual sample enlargement. Results are evaluated independently of domain knowledge within a clear machine learning problem definition. The whole concept presented is realized in a meta web search engine, OySTER.
Designing consumption feedback to support sustainable behavior is an active research topic. In recent years, relevant work has suggested a variety of possible design strategies. Addressing the more recent developments in this field, this paper presents a structured literature review, providing an overview of current information design approaches and highlighting open research questions. We suggest a literature-based taxonomy of used strategies, data source and output media with a special focus on design. In particular, we analyze which visual forms are used in current research to reach the identified strategy goals. Our survey reveals that the trend is towards more complex and contextualized feedback and almost every design within sustainable HCI adopts common visualization forms. Furthermore, adopting more advanced visual forms and techniques from information visualization research is helpful when dealing with ever-increasing data sources at home. Yet so far, this combination has often been neglected in feedback design.
CASTLE is a co-design platform developed at GMD SET institute. It provides a number of design tools for configuring application specific design flows. This paper presents a walk through the CASTLE co-design environment, following the design flow of a video processing system. The design methodology and the tool usage for this real life example are described, as seen from a designers point of view. The design flow starts with a C/C++ program and gradually derives a register-transfer level description of a processor hardware, as well as the corresponding compiler for generating the processor opcode. The main results of each design step are presented and the usage of the CASTLE tools at each step is explained.
The increasing ubiquity of Artificial Intelligence (AI) poses significant political consequences. The rapid proliferation of AI over the past decade has prompted legislators and regulators to attempt to contain AI’s technological consequences. For Germany, relevant design requirements have been expressed by the European Commission’s High-Level Expert Group on Artificial Intelligence (HLEG AI), and, at the national level, by the German government’s Data Ethics Commission (DEK) as well as the German Bundestag’s Commission of Inquiry on Artificial Intelligence (EKKI).