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Year
Title
Title
Author
Author
Triangulation of Molecular Surfaces
(1990)
Heiden, W.
;
Schlenkrich, M.
;
Zachmann, C.-D.
;
Brickmann, J.
Marching Cube Algorithms for Fast Generation of Isosurfaces on the Basis of 3D-Data Fields
(1990)
Heiden, W.
;
Goetze, T.
;
Brickmann, J.
"Marching Cube"-Algorithmen zur schnellen Generierung von Isoflächen auf der Basis dreidimensionaler Datenfelder
(1991)
Heiden, W.
;
Goetze, T.
;
Brickmann, J.
Investigation of N-Nitrosamine Structure-Activity Relationship Applying Molecular Modelling and ab-initio Calculations
(1991)
Moeckel, G.
;
Spiegelhalder, B.
;
Preussmann, R.
;
Heiden, W.
;
Waldherr-Teschner, M.
;
Brickmann, J.
Fast generation of molecular surfaces from 3D data fields with an enhanced "marching cube" algorithm
(1993)
Heiden, W.
;
Goetze, T.
;
Brickmann, J.
Interaktive Berechnung, Darstellung und Klassifizierung von molekularen Oberflächen
(1993)
Heiden, W.
;
Goetze, T.
;
Brickmann, J.
Zurück zur Natur - Metamorphose einer Industrielandschaft
(1994)
Brickmann, J.
;
Heiden, W.
Substrate model for the activation of nitrosamines by cytochrome P450
(1995)
Moeckel, G.
;
Spiegelhalder, B.
;
Bartsch, H.
;
Heiden, W.
;
Brickmann, J.
Interactive Visualization of Molecular Scenarios with MOLCAD/SYBYL
(1995)
Brickmann, J.
;
Goetze, T.
;
Heiden, W.
;
Moeckel, G.
;
Reiling, S.
;
Vollhardt, H.
;
Zachmann, C.-D.
New man-machine communication strategies in molecular modelling
(1995)
Brickman, J.
;
Heiden, W.
;
Vollhardt, H.
;
Zachmann, C.-D.
Benches and CAVEs
(1997)
Eckel, G.
;
Göbel, M.
;
Hasenbrink, F.
;
Heiden, W.
;
Lechner, U.
;
Tramberend, H.
;
Wesche, G.
;
Wind, J.
Virtual Balance: an input device for VR environments
(1997)
Fleischmann, M.
;
Sikora, T.
;
Heiden, W.
;
Strauss, W.
;
Sikora, K.
;
Speier, J.
Engineering on the Responsive Workbench
(1997)
Wesche, G.
;
Wind, J.
;
Heiden, W.
;
Hasenbrink, F.
;
Göbel, M.
Benches and Caves
(1998)
Eckel, G.
;
Göbel, M.
;
Hasenbrink, F.
;
Heiden, W.
;
Lechner, U.
;
Tramberend, H.
;
Wesche, G.
;
Wind, J.
Encountering virtual Worlds - State-of-the-art Report Virtual Environments
(1998)
Strassner, J.
;
Heiden, W.
Virtuelle Umgebungen zur Visualisierung und Kooperation im Ingenieurbereich
(1998)
Göbel, M.
;
Fröhlich, B.
;
Wesche, G.
;
Wind, J.
;
Heiden, W.
;
Hasenbrink, F.
Virtuelle Umgebungen
(2000)
Heiden, W.
;
Göbel, M.
The Immersion Square - Immersive VR with Standard Components
(2002)
Hetmann, F.
;
Herpers, R.
;
Heiden, W.
Software-Driven Visual Depth-Perception
(2003)
Matthes, E.
;
Schmitz, D.
;
Heiden, W.
Augmented Perception - AuPer
(2004)
Kemmet, V.
;
Heiden, W.
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