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WebSocket - WS^2 2.0
(2015)
Das Websocket-Protokoll hat sich derzeit zu einer wichtigen Technologie für die Entwicklung moderner Webanwendungen durchgesetzt. Mit der Möglichkeit eine dauerhafte bidirektionale Verbindung zwischen Client und Server aufzubauen, ergeben sich neue Anwendungsszenarien, die vorher mit dem reinen HTTP nicht realisierbar waren. Die Einsatzgebiete reichen hier von einfachen Chats bis hin zu komplexen Systemen wie das kollaborative Arbeiten an Dokumenten in Echtzeit. Mittlerweile hat sogar der Instant Messaging-Dienst WhatsApp die Vorteile der WebSocket-Technologie für sich entdeckt und erlaubt Benutzern ihre Nachrichten nun auch über den Webbrowser auszutauschen.
Dieser Workshop soll den Teilnehmern zeigen wie sie die oben genannten oder andere Echzeitwebanwendungen mit der WebSocket-Technologie implementieren können. Nach einer kurzen Einführung wird gezeigt wie es in einfachen Schritten möglich ist, mehr als nur simple Chat-Anwendungen mit den WebSocket-Protokoll zu realisieren. Zudem stellt der Workshop nach Möglichkeit auch die Verwendung von Subprotokollen vor, wodurch auch RPC- sowie Publish and Subscribe-Anwendungen mit WebSockets umgesetzt werden können.
With the digital transformation, software systems have become an integral part of our society and economy. In every part of our life, software systems are increasingly utilized to, e.g., simplify housework or to optimize business processes. All these applications are connected to the Internet, which already includes millions of software services consumed by billions of people. Applications which process such a magnitude of users and data traffic requires to be highly scalable and are therefore denoted as Ultra Large Scale (ULS) systems. Roy Fielding has defined one of the first approaches which allows designing modern ULS software systems. In his doctoral thesis, Fielding introduced the architectural style Representational State Transfer (REST) which builds the theoretical foundation of the web. At present, the web is considered as the world's largest ULS system. Due to a large number of users and the significance of software for society and the economy, the security of ULS systems is another crucial quality factor besides high scalability.
In education, finding the appropriate learning pace that fits to the members of a large group is a challenging task. This becomes especially evident when teaching multidisciplinary subjects such as epidemiology in medicine or computer science in most study programs, since lecturers have to face a very heterogeneous state of previous knowledge. Approaching this issue requires an individual supervision of each and every student, which is obviously bounded by the available resources. Moreover, when referring back to the second example, writing computer programs requires a complex installation and configuration of development tools. Many beginning programmers already become stuck at this entry stage. This paper introduces WHELP, a Web-based Holistic E-Learning Platform, which provides an integrated environment enabling the learning and teaching of computer science topics without the need to install any software. Moreover, WHELP includes an interactive feedback system for each programming exercise, where lecturers or tutors can supply comments, improvements, code assistance or tips helping the students to accomplish their tasks. Furthermore, WHELP offers a statistical analysis module as well as a real-time classroom polling system both promoting an overview of the state of knowledge of a course. In addition to that, WHELP enables collaborative working including code-sharing and peer-to-peer learning. This feature enables students to work on exercises simultaneously at distinct places. WHELP has been successfully deployed in the winter term 2013 at the Cologne University of Applied Sciences supporting the 120 students and 3 lecturers to learn and teach basic topics of computer science in an engineering study program.