Refine
Departments, institutes and facilities
Document Type
- Conference Object (66)
- Article (17)
- Part of a Book (11)
- Report (4)
- Contribution to a Periodical (3)
Year of publication
Has Fulltext
- no (101) (remove)
Keywords
- User Experience (7)
- Verbraucherinformatik (5)
- GDPR (3)
- Kompetenz (3)
- Organisation (3)
- Self-Driving Cars (3)
- Shared Autonomous Vehicles (3)
- Shared autonomous vehicles (3)
- Smart Home (3)
- Sustainability (3)
- Wizard of Oz (3)
- usable privacy (3)
- Artificial Intelligence (2)
- Autonomous Driving (2)
- Claim personal data (2)
- Data takeout (2)
- Digital Sovereignty (2)
- Digitaler Verbraucherschutz (2)
- Eco-Feedback (2)
- Evaluation (2)
- Food (2)
- Hilfsangebote (2)
- Human Factors In Software Design (2)
- Living Lab (2)
- Nachhaltigkeit (2)
- Onlinebetrug (2)
- Organisationsentwicklung (2)
- Peer-to-Peer (2)
- Privacy (2)
- Service Design (2)
- Sharing Economy (2)
- Social sustainability (2)
- Sustainable Interaction Design (2)
- Taste (2)
- Usable Privacy (2)
- User-Centered Design (2)
- Verkehrsmittelwahl (2)
- Viktimologie (2)
- appropriation (2)
- co-design (2)
- software engineering (2)
- sustainable mobility (2)
- usability (2)
- Agile software development (1)
- Alexa (1)
- Alltagsmobilität (1)
- Aneignungsstudie (1)
- Automated taxis (1)
- Automotive UI (1)
- Autonomes Fahren (1)
- Bayesian Hierarchical Model (1)
- Biometric data (1)
- Blockchain (1)
- Business Models (1)
- Car Interior Design (1)
- Car Management (1)
- Case study (1)
- Case-Study (1)
- Co-Design (1)
- Collaboration and e-Services (1)
- Communication breakdown (1)
- Community (1)
- Community of Practice (1)
- Computer Aided Software Engineering (1)
- Computer-Assisted Mobility Research (1)
- Conceptual model (1)
- Connected Car (1)
- Connected Car Services (1)
- Constructionism (1)
- Consumer protection (1)
- Consumption feedback (1)
- Context (1)
- Context-awareness (1)
- Conversational user interfaces (1)
- Customer Relationship Management (1)
- DSGVO (1)
- Data literacy (1)
- Datenschutz (1)
- Datenschutzerklärungen (1)
- Deployment (1)
- Design (1)
- Design-Fiction (1)
- Digital Energy Management (1)
- Digital Plumbing (1)
- Digitaler Kassenzettel (1)
- Digitaler Konsum (1)
- Driving Simulator (1)
- E-Business (1)
- EPCIS (Electronic Product Code Information Services) (1)
- Ecosystems (1)
- Employment (1)
- Enterprise Engineering (1)
- Enterprise Information Systems (1)
- Ethnographic Research (1)
- Experten (1)
- Explanatory dialogues (1)
- Folk theories (1)
- Food Retail (1)
- Future Work (1)
- Grassroots (1)
- HCI (1)
- HFI (1)
- Hauswirtschaft (1)
- Hems (1)
- Home energy management system (1)
- Human Food Interaction (1)
- Human autonomy (1)
- Human computer interaction (1)
- Human-Food-Interaction (1)
- Human-Robot Collaboration (1)
- Human-robot interaction (1)
- Human–Food Interaction (1)
- ICT (1)
- IIoT (1)
- IIoT (Industrial Internet of Things) (1)
- Impaired (1)
- Individual Empowerment (1)
- Indoor-positioning (1)
- Information Systems (1)
- Interview (1)
- Interview study (1)
- Interviews (1)
- Invisible AI (1)
- IoT (1)
- Jobs (1)
- Learning (1)
- Learning Environments (1)
- Lebensmittelindustrie (1)
- Legal Design (1)
- Living Labs (1)
- Machine Learning (1)
- Mental models (1)
- Methods (1)
- Millennials (1)
- Misconception (1)
- Mittelstand (1)
- Mobility (1)
- Mobility as a Service (1)
- Mobility behavior (1)
- Mobilitätsdaten (1)
- Mobilitätserhebung (1)
- Modal Shift (1)
- Negotiation of Taste (1)
- Nutzerakzeptanz (1)
- Observation (1)
- Organization Theory (1)
- Organizations (1)
- P2P-Carsharing (1)
- Partworth Utilities (1)
- Passengers (1)
- Perceived AI (1)
- Policy (1)
- Practice Theory (1)
- Privacy Awareness (1)
- Privatsphäre (1)
- Programmer Workbench (1)
- Qualitative Study (1)
- Qualitative research (1)
- Qualitative study (1)
- Recommender Systems (1)
- Relative Added Value (1)
- Relativer Mehrwert (1)
- Remote Work (1)
- Repeat Purchase Recommendations (1)
- Research through Design (1)
- Risk Perception (1)
- Robo-taxi (1)
- Robots (1)
- SID (1)
- Second Cockpit (1)
- Second Screen (1)
- Selbstfahrende Autos (1)
- Selbstfahrtechnik (1)
- Self-driving (1)
- Service robot (1)
- Sharing economies (1)
- Smart Contracts (1)
- Smart metering (1)
- Social Media (1)
- Social learning (1)
- Socio Informatics (1)
- Software (1)
- Stakeholder-Analyse (1)
- Supply Chain Management (1)
- Survey (1)
- Sustainable HCI (1)
- Taxi (1)
- Teleoperation (1)
- Traceability (1)
- Travel Mode Choice (1)
- Travel mode choice (1)
- Trust (1)
- UUX-Praxis (1)
- Ubiquity (1)
- Usability (1)
- Usage Experience (1)
- User Experience (1)
- User Acceptance (1)
- User centered design (1)
- User feedback (1)
- User studies (1)
- Users’ repair strategies (1)
- Vegan (1)
- Verbraucherforschung (1)
- Verfahren (1)
- Verification systems (1)
- Voice assistant (1)
- Voight-Kampff test (1)
- Web-Tracking (1)
- Wissensaustausch (1)
- Workplace (1)
- Zweckbindung (1)
- Zweckspezifizierung (1)
- autonomous driving (1)
- autonomous systems (1)
- breakdowns (1)
- car sharing (1)
- carsharing (1)
- connected car (1)
- consumer informatics (1)
- critical consumerism (1)
- data visualization (1)
- decision support system (1)
- democratization (1)
- design (1)
- design case study (1)
- design probe (1)
- digital receipt (1)
- eBon (1)
- eco-feedback (1)
- empirical studies in interaction design (1)
- end user development (1)
- ethics (1)
- ethnography (1)
- evolutionary development (1)
- feature selection (1)
- food consumption (1)
- hardware engineering (1)
- healthcare (1)
- interaction design (1)
- machine learning (1)
- memories (1)
- mobility intelligence (1)
- multi-sensory (1)
- nostalgia (1)
- organizational management and coordination (1)
- pervasive computing (1)
- privacy preferences (1)
- privacy settings (1)
- process infrastructure (1)
- project management (1)
- prototyping (1)
- reCAPTCHA (1)
- rebound effects (1)
- recommender systems (1)
- remembering (1)
- right to access (1)
- shared mobility (1)
- smart meters (1)
- social robots (1)
- storytelling (1)
- sustainability (1)
- thermal comfort modelling (1)
- travel mode choice (1)
- user journey (1)
- user studies (1)
- user study (1)
- voice interaction (1)
- wine (1)