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Dieses Buch befasst sich mit schweren Problemen auf Graphen, für die es vermutlich keine effizienten Algorithmen gibt, und stellt verschiedene Methoden vor, wie man mit der algorithmischen Härte solcher Probleme umgehen kann. Einerseits kann man effiziente Algorithmen entwerfen, die sich eine geeignete Baumstruktur der Graphen zunutze machen; andererseits erlauben Fest-Parameter-Algorithmen eine effiziente Lösung, wenn gewisse Graphenparameter klein sind.
Noncooperative Game Theory
(2016)
Noncooperative Game Theory
(2024)
Using an Embroidery Machine to Achieve a Deeper Understanding of Electromechanical Applications
(2013)
Work in progress: Starter-project for first semester students to survey their engineering studies
(2015)
Object-oriented programming is a wonderful way to make programming of huge real life tasks much easier than by using procedural languages. In order to teach those ideas to students, it is important to find a good task that shows the advantages of OOprogramming very naturally. This paper gives an example, the game Battleship, which seems to work excellent for teaching the OO ideas (using Java, [1], [2], [3], [4]). A three-step task is presented for how to teach OO-programming using just one example suitable to convey many of the OO ideas. Observations are given at the end and conclusions about how the whole teaching course worked out.