Refine
Departments, institutes and facilities
- Fachbereich Informatik (121)
- Institute of Visual Computing (IVC) (105)
- Institut für Sicherheitsforschung (ISF) (7)
- Institut für funktionale Gen-Analytik (IFGA) (6)
- Fachbereich Angewandte Naturwissenschaften (3)
- Fachbereich Ingenieurwissenschaften und Kommunikation (3)
- Fachbereich Wirtschaftswissenschaften (3)
- Präsidium (1)
Document Type
- Conference Object (86)
- Article (20)
- Report (12)
- Part of a Book (7)
Year of publication
Keywords
- FPGA (3)
- Image Processing (3)
- Virtual Reality (3)
- virtual reality (3)
- Hyperspectral image (2)
- Intelligent virtual agents (2)
- Perceptual Upright (2)
- Raman microscopy (2)
- Serious Games (2)
- Virtuelle Realität (2)
- Visualization (2)
- computer vision (2)
- image fusion (2)
- machine vision (2)
- pansharpening (2)
- serious games (2)
- AR (1)
- Adaptive Behavior (1)
- Agents (1)
- Algorithms (1)
- Aufrecht (1)
- BLOB Detection (1)
- Blob Detection (1)
- Bounding Box (1)
- Cell/B.E. (1)
- Center-of-Mass (1)
- Centrifugation (1)
- Chemical imaging (1)
- Datalog (1)
- Design automation (1)
- Discrete cosine transform (1)
- Displacement (1)
- EEG (1)
- ERP (1)
- Educational institutions (1)
- Emotion (1)
- Event detection (1)
- Exercise (1)
- Expert system (1)
- Eye Tracking (1)
- FIVIS (1)
- Fahrradfahrsimulator (1)
- Fahrsimulator (1)
- Field programmable gate arrays (1)
- Five Factor Model (1)
- Foreground segmentation (1)
- Forschungsbericht (1)
- Games and Simulations for Learning (1)
- Gaze Behavior (1)
- Gefahrenprävention (1)
- Gender Issues in Computer Science Education (1)
- Grailog (1)
- Graphical user interfaces (1)
- Gravitation (1)
- HDBR (1)
- Handzeichenerkennung (1)
- Hardware (1)
- Head-mounted Display (1)
- Heat shrink tubing (1)
- Human Factors (1)
- Human orientation perception (1)
- Integrated circuit interconnections (1)
- Interaktion (1)
- Internet (1)
- Interoperability (1)
- Inventory (1)
- JavaScript (1)
- Künstliche Gravitation (1)
- Management (1)
- Measurement (1)
- Mikrogravitation (1)
- Motion (1)
- Multimodal hyperspectral data (1)
- Multiuser (1)
- N200 (1)
- NVIDIA Tesla (1)
- Orientierung (1)
- P300 (1)
- Parallel Processing (1)
- Parallelization (1)
- Pattern recognition (1)
- Perception (1)
- Personality (1)
- Pointing (1)
- Pointing devices (1)
- Pose Estimation (1)
- Radfahren (1)
- Raumfahrt (1)
- Raumwahrnehmung (1)
- Reasoning (1)
- Reversible Logic Synthesis (1)
- RuleML (1)
- SLIDE algorithm (1)
- SVG (1)
- Saccades (1)
- Saccadic suppression (1)
- Second Life (1)
- Sense of presence (1)
- Shadow detection (1)
- Signal detection (1)
- Signal processing (1)
- Social Virtual Reality (1)
- Somatogravic Illusion (1)
- Standards (1)
- Supervised classification (1)
- Swim Stroke Analysis (1)
- Synthetic perception (1)
- SystemVerilog (1)
- Three-dimensional displays (1)
- Tracking (1)
- Traffic Simulations (1)
- Usability (1)
- VR (1)
- Verilog (1)
- Verkehrserziehung (1)
- Verkehrssimulation (1)
- Vibrational microspectroscopy (1)
- Video surveillance (1)
- Virtual Agents (1)
- Virtual Environments (1)
- Virtual attention (1)
- Virtual environments (1)
- Virtual reality (1)
- Visual perception (1)
- Wahrnehmung (1)
- Watermarking (1)
- Weltraumforschung (1)
- XML (1)
- XNA Game Studio (1)
- XSLT (1)
- Zentrifuge (1)
- adaptive agents (1)
- analysis (1)
- automation (1)
- background motion (1)
- bicycle (1)
- brightfield microscopy (1)
- bus load (1)
- camera (1)
- can bus (1)
- computational logic (1)
- computer games (1)
- cooperative path planning (1)
- correlation (1)
- data logging (1)
- data visualisation (1)
- directed hypergraphs (1)
- distance perception (1)
- distributed processing (1)
- fiducial marker (1)
- fpga (1)
- graphs (1)
- gravito-inertial force (1)
- head down bed rest (1)
- heat shrink tubes (1)
- image sequence processing (1)
- immersive Visualisierung (1)
- infrared pattern (1)
- intelligente virtuelle Agenten (1)
- interactive computer graphics (1)
- interactive distributed rendering (1)
- measurement (1)
- medical training (1)
- mesoscopic agents (1)
- microcomputers (1)
- microcontroller (1)
- mixed reality (1)
- monitoring (1)
- mood (1)
- morphological operator (1)
- motion estimation (1)
- motion platform (1)
- motion trajectory enhancement (1)
- multi-screen visualization environments (1)
- multi-user VR (1)
- multiple Xbox 360 (1)
- multiple computer systems (1)
- multiresolution analysis (1)
- neural networks (1)
- neuro-cognitive performance (1)
- noise suppression (1)
- optic flow (1)
- optical tracking (1)
- perception of upright (1)
- physical activity (1)
- physical model immersive (1)
- prefrontal cortex (1)
- projection (1)
- rendering (computer graphics) (1)
- robotic arm (1)
- robotic evaluation (1)
- rules (1)
- screens (display) (1)
- security (1)
- self-motion perception (1)
- semantic image seg-mentation (1)
- simulator (1)
- space flight analog (1)
- subjective visual vertical (1)
- submillimeter precision (1)
- un-manned aerial vehicle (1)
- unmanned ground vehicle (1)
- user input (1)
- user interaction (1)
- vection (1)
- vestibular system (1)
- virtual environments (1)
- virtuelle Umgebungen (1)
- visual quality control (1)
- workday breaks (1)
This contribution presents an easy to implement 3D tracking approach that works with a single standard webcam. We describe the algorithm and show that it is well suited for being used as an intuitive interaction method in 3D video games. The algorithm can detect and distinguish multiple objects in real-time and obtain their orientation and position relative to the camera. The trackable objects are equipped with planar patterns of five visual markers. By tracking (stereo) glasses worn by the user and adjusting the in-game camera's viewing frustum accordingly, the well-known immersive "screen as a window" effect can be achieved, even without the use of any special tracking equipment.