A Unified Triangle/Voxel Structure for GPUs and its Applications
- We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly.
Document Type: | Article |
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Language: | English |
Author: | Martin Weier, André Hinkenjann, Philipp Slusallek |
Parent Title (English): | Journal of WSCG |
Volume: | 23 |
Issue: | 2 |
First Page: | 83 |
Last Page: | 90 |
ISSN: | 1213-6972 |
URL: | http://wscg.zcu.cz/DL/wscg_DL.htm |
Publisher: | World Society for Computer Graphics |
Publication year: | 2015 |
Note: | appears also in: Journal of WSCG, Cumulative Edition, Vol.23, ISBN 978-80-86943-64-0 |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/09/09 |