Ray tracing on a cell cluster for virtual environments
- We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.
Document Type: | Conference Object |
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Language: | English |
Author: | Florian Bingel, Florian Mannuß, André Hinkenjann |
Parent Title (English): | CGI 2009, Computer Graphics International, Victoria, British Columbia, Canada, May 26–29, 2009 |
First Page: | 109 |
Last Page: | 113 |
ISBN: | 978-1-60558-687-8 |
DOI: | https://doi.org/10.1145/1629739.1629753 |
Publisher: | Association for Computing Machinery |
Date of first publication: | 2009/05/26 |
Copyright: | Copyright © 2009 by the Association for Computing Machinery, Inc. Abstracting with credit is permitted. |
Departments, institutes and facilities: | Fachbereich Informatik |
Institute of Visual Computing (IVC) | |
Dewey Decimal Classification (DDC): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Entry in this database: | 2015/04/02 |