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Simulation of Flexible Tubes in VR

  • We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objects by a set of parameters (length, diameter and material constants) instead of rigid geometry (triangle meshes) and to give the user the possibility to add, delete and manipulate those flexible objects in a stereo projected environment in real-time.

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Metadaten
Document Type:Conference Object
Language:English
Parent Title (English):Bebis, Boyle et al. (Eds.): Advances in Visual Computing. Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007. Proceedings, Part I
First Page:130
Last Page:136
ISBN:978-3-540-76857-9
DOI:https://doi.org/10.1007/978-3-540-76858-6_13
Publisher:Springer
Publication year:2007
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/04/02