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Interactive Shader Development Using Python Scripts

  • We present the interactive shader development subsystem of our ray tracing framework. Using this technique shaders can be developed or modified at run time without the need to recompile or restart the system. Python has been chosen as scripting language.

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Document Type:Conference Object
Author:Florian Mannuß, André Hinkenjann
Parent Title (English):18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 05), Natal, Brazil, Poster Presentation
Publication year:2005
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Dewey Decimal Classification (DDC):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Entry in this database:2015/09/09