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Short summary
This dataset accompanies our paper
A. Mitrevski, P. G. Plöger, and G. Lakemeyer, "Representation and Experience-Based Learning of Explainable Models for Robot Action Execution," in Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2020.
Contents
There are three zip archives included, each of them a dump of a MongoDB database corresponding to one of the three experiments in the paper:
Grasping a drawer handle (handle_drawer_logs.zip)
Grasping a fridge handle (handle_fridge_logs.zip)
Pulling an object (pull_logs.zip)
All three experiments were performed with a Toyota HSR. Only the data necessary for learning the models used in our experiments are included here.
Usage
After unzipping the archives, each database can be restored with the command
mongorestore [directory_name]
This will create a MongoDB database with the name of the directory (handle_drawer_logs, handle_fridge_logs, and pull_logs).
Code for processing the data and model learning can be found in our <a href="https://github.com/alex-mitrevski/explainable-robot-execution-models">GitHub repository.
This dataset contains data from two measurement campaigns in autumn 2018 and summer 2019 that were part of the BMWi project "MetPVNet", and serve as a supplement to the paper "Dynamic model of photovoltaic module temperature as a function of atmospheric conditions", published in the special edition of "Advances in Science and Research", the proceedings of the 19th EMS Annual Meeting: European Conference for Applied Meteorology and Climatology 2019.
Data are resampled to one minute, and include:
PV module temperature
Ambient temperature
Plane-of-array irradiance
Windspeed
Atmospheric thermal emission
The data were used for the dynamic temperature model, as presented in the paper
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews of static scenes using a caching technique that builds upon a linkless octree. Our approach allows for memory-efficient storage and constant-time lookup to cache diffuse illumination at multiple hitpoints along the traced paths. Non-diffuse surfaces are dealt with in a hybrid way in order to reconstruct view-dependent illumination while maintaining interactive frame rates. By evaluating the visual fidelity against ground truth sequences and by benchmarking, we show that our approach compares well to low-noise path traced results, but with a greatly reduced computational complexity allowing for interactive frame rates. This way, our caching technique provides a useful tool for global illumination previews and multi-view rendering.
OSC data
(2020)