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H-BRS Bibliography
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This contribution describes an optical laser-based user interaction system designed for virtual reality (VR) environments. The project's objective is to realize a 6-DoF user input device for interaction with VR applications running in CAVE-type visualization environments with flat projections walls. In case of a back-projection VR system, in contrast to optical tracking systems, no camera has to be placed within the visualization environment. Instead, cameras observe patterns of laser beam projections from behind the screens. These patterns are emitted by a hand-held input device. The system is robust with respect to partial occlusion of the laser pattern. An inertial measurement unit is integrated into the device in order to improve robustness and precision.
This paper picks up on one of the ways reported in the literature to represent hybrid models of engineering systems by bond graphs with static causalities. The representation of a switching device by means of a modulated transformer (MTF) controlled by a Boolean variable in conjunction with a resistor has been used so far to build a model for simulation. In this paper, it is shown that it can also constitute an approach to bond graph based quantitative fault detection and isolation in hybrid system models. Advantages are that Analytical Redundancy Relations (ARRs) do not need to be derived again after a switch state has changed. ARRs obtained from the bond graph are valid for all system modes. Furthermore, no adaption of the standard sequential causality assignment procedure (SCAP) with respect to fault detection and isolation (FDI) is needed.