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Along with the success of the digitally revived stereoscopic cinema, other events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.
The documentation requirements of data published in long term archives have significantly grown over the last decade. At WDCC the data publishing process is assisted by “Atarrabi”, a web-based workflow system for reviewing and editing metadata information by the data authors and the publication agent. The system ensures high metadata quality for long-term use of the data with persistent identifiers (DOI/URN). By these well-defined references (DOI) credit can properly be given to the data producers in any publication.
At previous SIAS conferences, we presented a novel opto-electronic safety sensor system for skin detection at circular saws jointly developed with the Institute for Occupational Safety and Health of the German Social Accident Insurance (IFA). This work now presents the development results of our consecutive research on a prototype of a sensor system for more general production machine applications including robot workplaces. The system uses offthe shelf LEDs and photodiodes in combination with dedicated optics and a microcontroller system to implement a so-called spectral light curtain.
This paper describes adaptive time frequency analysis of EEG signals, both in theory as well as in practice. A momentary frequency estimation algorithm is discussed and applied to EEG time series of test persons performing a concentration experiment. The motivation for deriving and implementing a time frequency estimator is the assumption that an emotional change implies a transient in the measured EEG time series, which again are superimposed by biological white noise as well as artifacts. It will be shown how accurately and robustly the estimator detects the transient even under such complicated conditions.
Für die Entwicklung steuerungstechnischer Sicherheitsfunktionen muss ab 2012 die Normen EN ISO 13849-1 oder EN 62061 befolgt werden, die sowohl Anforderungen an die Hardware als auch Anforderungen an die Software beschreibt. Die Anforderungen an die Software spielten bis vor einigen Jahren kaum eine Rolle, da Sicherheitsfunktionen vorzugsweise in Hardware realisiert wurden. Heutzutage ist es jedoch sehr häufig üblich, Sicherheitsfunktionen mit einer dafür geeigneten programmierbaren SPS zu realisieren. Die neuen Normen bzgl. der sicheren Steuerung von Maschinen verlangen neben der Quantifizierung der Hardware-Ausfallraten von Sicherheitsfunktionen noch ein Management der Sicherheitsfunktionen. Dazu gehört auch ein Management der Softwareentwicklung für Sicherheitsfunktionen, um systematische Fehler zu minimieren. Dieses Management der Softwareentwicklung wird im Wesentlichen durch das V-Modell repräsentiert. Für die Maschinebauindustrie darf dieser Managementprozess nicht zu aufwendig sein, ansonsten wird dieser in der Praxis nur schwer angenommen. Eine Möglichkeit der Abarbeitung des V-Modells wird vorgestellt. Wahrscheinlich ist diese aufgezeigte Möglichkeit für die Industrie noch zu aufwendig.
Traditionally traffic simulations are used to predict traffic jams, plan new roads or highways, and estimate road safety. They are also used in computer games and virtual environments. There are two general concepts of modeling traffic: macroscopic and microscopic modeling. Macroscopic traffic models take vehicle collectives into account and do not consider individual vehicles. Parameters like average velocity and density are used to model the flow of traffic. In contrast, microscopic traffic models consider each vehicle individually. Therefore, vehicle specific parameters are of importance, e.g. current velocity, desired velocity, velocity difference to the lead vehicle, individual time gap.
The work presented in this paper focuses on the comparison of well-known and new techniques for designing robust fault diagnosis schemes in the robot domain. The main challenge for fault diagnosis is to allow the robot to effectively cope not only with internal hardware and software faults but with external disturbances and errors from dynamic and complex environments as well.