Refine
Departments, institutes and facilities
- Institut für Verbraucherinformatik (IVI) (252) (remove)
Document Type
- Conference Object (134)
- Article (59)
- Part of a Book (32)
- Report (7)
- Book (monograph, edited volume) (5)
- Doctoral Thesis (5)
- Working Paper (5)
- Contribution to a Periodical (4)
- Conference Proceedings (1)
Year of publication
Keywords
- ICT (8)
- User Experience (8)
- Sustainability (7)
- Verbraucherinformatik (6)
- Dementia (5)
- Exergame (5)
- Shared autonomous vehicles (5)
- Design (4)
- Eco-Feedback (4)
- GDPR (4)
- Global Software Engineering (4)
- Mobility (4)
- Nachhaltigkeit (4)
- Public Transport (4)
- Qualitative research (4)
- Smart Home (4)
- Sustainable Interaction Design (4)
- usability (4)
- Autonomous Driving (3)
- Consumer Informatics (3)
- Exergames (3)
- Fall prevention (3)
- HCI (3)
- Internetökonomie (3)
- Kompetenz (3)
- Living Lab (3)
- Offshoring (3)
- Older adults (3)
- Organisation (3)
- Peer-to-Peer (3)
- Privacy (3)
- Self-Driving Cars (3)
- Shared Autonomous Vehicles (3)
- Trust (3)
- User-Centered Design (3)
- Wertschöpfung (3)
- Wizard of Oz (3)
- Workplace (3)
- software engineering (3)
- usable privacy (3)
- Adoption (2)
- Appropriation (2)
- Artificial Intelligence (2)
- Augmented Reality (2)
- Autonomes Fahren (2)
- Blockchain (2)
- Business Ethnography (2)
- Claim personal data (2)
- Data literacy (2)
- Data takeout (2)
- Digital Sovereignty (2)
- Digitaler Verbraucherschutz (2)
- Digitalisierung (2)
- E-Business (2)
- Empirical Study (2)
- Evaluation (2)
- Food (2)
- Global Software Development (2)
- Hilfsangebote (2)
- Human Factors In Software Design (2)
- Information Systems (2)
- IoT (2)
- Lehrbuch (2)
- Machine Learning (2)
- Management (2)
- Methodology (2)
- Modal Shift (2)
- Onlinebetrug (2)
- Organisationsentwicklung (2)
- Organizational Culture (2)
- Practice Theory (2)
- Qualitative Study (2)
- Qualitative study (2)
- Risk Perception (2)
- Service Design (2)
- Sharing Economy (2)
- Social sustainability (2)
- Software (2)
- Taste (2)
- Usability (2)
- Usable Privacy (2)
- User Acceptance (2)
- Verkehrsmittelwahl (2)
- Videogame (2)
- Viktimologie (2)
- Virtual Reality (2)
- Voice Assistants (2)
- appropriation (2)
- autonomous driving (2)
- caregivers (2)
- co-design (2)
- end user development (2)
- feature selection (2)
- interaction design (2)
- machine learning (2)
- participatory design (2)
- prototyping (2)
- rebound effects (2)
- recommender systems (2)
- sustainability (2)
- sustainable mobility (2)
- travel mode choice (2)
- 3D Printer (1)
- AI-Systems (1)
- AR design (1)
- AR development (1)
- AR/VR (1)
- Accessibility (1)
- Accounting practices (1)
- Active and Healthy Aging Technologies (1)
- Active healthy ageing (1)
- Ad Hoc Kommunikation (1)
- Administrative work (1)
- Adoption Factors (1)
- Advances in Design Science Research (1)
- Agile software development (1)
- Alexa (1)
- Alltagsmobilität (1)
- Alternde Gesellschaft (1)
- Aneignungsstudie (1)
- Appropriation Infras-tructure (1)
- Arbeitsproduktivität (1)
- Articulation Work (1)
- Attention mechanism (1)
- Augmented reality en (1)
- Automated taxis (1)
- Automotive UI (1)
- Autonomous vehicles (1)
- Backorder prediction (1)
- Balance (1)
- Bayesian Hierarchical Model (1)
- Beratung (1)
- Beschäftigungsschwelle (1)
- Bewegungsmotivation (1)
- Bildungspolitik (1)
- Biometric data (1)
- Black-box models (1)
- Business Models (1)
- CNN (1)
- Car Interior Design (1)
- Car Management (1)
- Car Telematics (1)
- Care (1)
- Caregiver (1)
- Carsharing (1)
- Case study (1)
- Case-Study (1)
- Co-Design (1)
- Co-performance (1)
- Cognitive processing (1)
- Collaboration and e-Services (1)
- Collaborative design (1)
- Communication breakdown (1)
- Community (1)
- Community of Practice (1)
- Computer Aided Software Engineering (1)
- Computer Support (1)
- Computer-Assisted Mobility Research (1)
- Computing Milieux (1)
- Conceptual model (1)
- Connected Car (1)
- Connected Car Services (1)
- Constructionism (1)
- Consumer protection (1)
- Consumption (1)
- Consumption feedback (1)
- Context (1)
- Context-awareness (1)
- Conversational user interfaces (1)
- Cooperative Work (1)
- Country Risks (1)
- Crisis management (1)
- Curse of dimensionality (1)
- Customer Relationship Management (1)
- DSGVO (1)
- Data Integration (1)
- Data Literacy (1)
- Data Science (1)
- Data Storytelling (1)
- Data Storytelling Process (1)
- Data collection (1)
- Data protection by design (1)
- Data visualization (1)
- Data-Storytelling-Prozess (1)
- Datenkompetenz (1)
- Datenschutz (1)
- Datenschutzerklärungen (1)
- Datenwissenschaft (1)
- Demands of Older Adults (1)
- Demografische Entwicklung (1)
- Deployment (1)
- Design Case Study (1)
- Design Probe (1)
- Design Recommendations (1)
- Design Theory and Practice (1)
- Design-Fiction (1)
- Dienstleistung (1)
- Digital Energy Management (1)
- Digital Plumbing (1)
- Digital Receipt (1)
- Digitaler Kassenzettel (1)
- Digitaler Konsum (1)
- Digitalisation (1)
- Direktinvestitionen (1)
- Disclosive ethics (1)
- Distribute Software Development (1)
- Domestic Technology (1)
- Domestic workplace studies (1)
- Driving Simulator (1)
- Dynamic passenger information (1)
- Dynamische Fahrgastinformationen (1)
- E-hailing (1)
- ELSI (1)
- EPCIS (Electronic Product Code Information Services) (1)
- Economics (1)
- Ecosystems (1)
- Effective purpose specification (1)
- Elderly (1)
- Electric micromobility (1)
- Electronic Commerce (1)
- Elektronische Märkte (1)
- Embodied knowledge (1)
- Empfehlungssystem (1)
- Empfehlungssysteme (1)
- Employment (1)
- End-User Development (1)
- Engaging Experience (1)
- Enterprise Engineering (1)
- Enterprise Information Systems (1)
- Erweiterte Realität <Informatik> de (1)
- Erwerbspersonen (1)
- Ethnographic Research (1)
- Experten (1)
- Explanatory dialogues (1)
- Extended reality (1)
- Fahrgastinformation (1)
- Fake review cues (1)
- Fake review detection (1)
- Financial practices (1)
- Folk theories (1)
- Food Practices (1)
- Food Retail (1)
- Food literacy (1)
- Fully Autonomous Driving (1)
- Future Work (1)
- Game design (1)
- Gesundheit (1)
- Geteilte autonome Fahrzeuge (1)
- Global explanati (1)
- Grassroots (1)
- Grounded Theory (1)
- Guidelines (1)
- HFI (1)
- Haltestelle (1)
- Hauswirtschaft (1)
- Health Technology Design (1)
- Hedonische Preisindizes (1)
- Hems (1)
- Home energy management system (1)
- Household management (1)
- Human Factors (1)
- Human Food Interaction (1)
- Human autonomy (1)
- Human computer interaction (1)
- Human computer interaction (HCI) (1)
- Human review fraud detection (1)
- Human-Food-Interaction (1)
- Human-Robot Collaboration (1)
- Human-centered computing (1)
- Human-food interaction (1)
- Human-robot interaction (1)
- Human–Food Interaction (1)
- ICT Design (1)
- IIoT (1)
- IIoT (Industrial Internet of Things) (1)
- IT-CMF (1)
- IT-Controlling (1)
- IT-Management (1)
- Impaired (1)
- Individual Empowerment (1)
- Indoor-positioning (1)
- Industrie 4.0 (1)
- Industrielle Revolution (1)
- Informations- und Kommunikationstechnologien (1)
- Infrastructuring (1)
- Infrastruktur (1)
- Innerstädtische Bushaltestelle (1)
- Innovation (1)
- Integrated Household Information System (1)
- Integration Platform as a Service (1)
- Integration of New Technologies for the Elderly (1)
- Integration of Technologies for Active and Healthy Aging (1)
- Intelligence Amplification (1)
- Intelligence Augmentation (1)
- Intelligent Process Automation (1)
- Interaction design en (1)
- Interactive Artifacts (1)
- Interaktionsdesign de (1)
- Internationalisierung (1)
- Internationalization (1)
- Internet (1)
- Internet of Things (1)
- Internet-Ökonomie (1)
- Interpretability (1)
- Interview (1)
- Interview study (1)
- Interviews (1)
- Investitionsentscheidung (1)
- Invisible AI (1)
- Jobs (1)
- Kapitalintensität (1)
- Kinect (1)
- Komponentenzerlegung der Produktivitätsrate (1)
- Konsum (1)
- Last mile problem (1)
- Learning (1)
- Learning Environments (1)
- Lebensmittelindustrie (1)
- Legal Aspects (1)
- Legal Design (1)
- Living Labs (1)
- Local explanation (1)
- Lohnstückkosten (1)
- MR (1)
- Marketplaces (1)
- Mental models (1)
- Methods (1)
- Millennials (1)
- Ministerium (1)
- Misconception (1)
- Mittelstand (1)
- Mixed / augmented reality (1)
- Mixed Reality (1)
- Mixed methods (1)
- Mixed-methods (1)
- Mobile technologies (1)
- Mobility as a Service (1)
- Mobility behavior (1)
- Mobilität (1)
- Mobilitätsdaten (1)
- Mobilitätserhebung (1)
- Mobiltelefone (1)
- Model surrogation (1)
- Multimodal Mobility (1)
- NLP (1)
- Nearshoring (1)
- Negotiation of Taste (1)
- Neuroscience (1)
- Nutzerakzeptanz (1)
- Nutzerorientierte Methoden (1)
- Observation (1)
- Older people (1)
- Opinion scam (1)
- Organization Theory (1)
- Organizations (1)
- P2P carsharing (1)
- P2P-Carsharing (1)
- Participatory Design (1)
- Participatory Design (1)
- Participatory Design Approach (1)
- Participatory design studies (1)
- Partworth Utilities (1)
- Passengers (1)
- Perceived AI (1)
- Performance (1)
- Personal thermal comfort (1)
- Personennahverkehr (1)
- Persuasive Systeme (1)
- Platform economy (1)
- Policy (1)
- Politikberatung (1)
- Privacy Awareness (1)
- Privatsphäre (1)
- Produktionsfunktion (1)
- Produktionspotenzial (1)
- Produktivitätsorientierte Lohnpolitik (1)
- Produktivitätsparadoxon (1)
- Programmer Workbench (1)
- Projektmanagement (1)
- Prozessmanagement (1)
- Public transport (1)
- Qualitative Interviews (1)
- Qualitative Research (1)
- Qualitative interviews (1)
- Recommender Systems (1)
- Relative Added Value (1)
- Relativer Mehrwert (1)
- Remote Work (1)
- Repeat Purchase Recommendations (1)
- Reputation systems (1)
- Research Trajectories (1)
- Research methods (1)
- Research through Design (1)
- Resilienz (1)
- Review scam (1)
- Risikoindex (1)
- Risikoplanung (1)
- Risk Analysis (1)
- Robo-taxi (1)
- Robotic Process Automation (1)
- Robots (1)
- SID (1)
- SME (1)
- SOS calls (1)
- Sachverständigenrat (1)
- Scan and Go (1)
- Scenarios (1)
- Scoring (1)
- Second Cockpit (1)
- Second Screen (1)
- Selbstfahrende Autos (1)
- Selbstfahrtechnik (1)
- Self-checkout (1)
- Self-driving (1)
- Self-service (1)
- Semantic representation (1)
- Sensor-based (1)
- Sensorbasierte Systeme (1)
- Service expansion (1)
- Service robot (1)
- Sharing economies (1)
- Shopping Experience (1)
- Small to medium-sized enterprises (1)
- Smart Contracts (1)
- Smart metering (1)
- Sociable Technologies (1)
- Social Capital (1)
- Social Media (1)
- Social learning (1)
- Social practice theory en (1)
- Social practices (1)
- Socio Informatics (1)
- Software Development (1)
- Software as a Service (1)
- Soziale Praktiken (1)
- Stakeholder-Analyse (1)
- Standortentscheidung (1)
- Standortwahl (1)
- Strategic Planning (1)
- Strategische Planung (1)
- Strength (1)
- Strukturwandel (1)
- Supply Chain Management (1)
- Survey (1)
- Sustainable HCI (1)
- TNC (1)
- Taxi (1)
- Taxi app (1)
- Taxi driver (1)
- Technikfolgenabschätzung (1)
- Technischer Fortschritt (1)
- Technology Assessment (1)
- Technology acceptance (1)
- Teleoperation (1)
- Textual entailment (1)
- Theorie der sozialen Praxis (1)
- Totale Faktorproduktivität (1)
- Traceability (1)
- Transportation (1)
- Travel Mode Choice (1)
- Travel mode choice (1)
- UUX-Praxis (1)
- UXD (1)
- Ubiquity (1)
- Unattended Train Operation (1)
- Urban bus stop (1)
- Usage Experience (1)
- User Experience (1)
- User Interface Design (1)
- User Requirements (1)
- User centered design (1)
- User feedback (1)
- User studies (1)
- User-oriented methods (1)
- User-perspective (1)
- Users’ repair strategies (1)
- Vegan (1)
- Verbrauch (1)
- Verbraucherforschung (1)
- Verfahren (1)
- Verification systems (1)
- Virtuelle Realität de (1)
- Voice assistant (1)
- Voight-Kampff test (1)
- Wahrnehmung (1)
- Wearables (1)
- Web-Tracking (1)
- Web. 2.0 (1)
- Well-being (1)
- Wirtschaftstheorie (1)
- Wissensaustausch (1)
- Wissenschaftler (1)
- Wissenstransfer (1)
- Word embedding (1)
- Work (1)
- XR (1)
- Zweckbindung (1)
- Zweckspezifizierung (1)
- accessibility information and communication technology (1)
- adl (1)
- augmented reality (1)
- authoring (1)
- authoring tools (1)
- autonomous systems (1)
- breakdowns (1)
- car sharing (1)
- carsharing (1)
- computer system (1)
- connected car (1)
- consumer informatics (1)
- consumption shifting (1)
- critical consumerism (1)
- culture (1)
- culture of participation (1)
- data inadequacy (1)
- data literacy (1)
- data science (1)
- data science canvas (1)
- data visualization (1)
- decision support system (1)
- dementia (1)
- democratization (1)
- demographic transition (1)
- design (1)
- design case study (1)
- design probe (1)
- digital fabrication (1)
- digital receipt (1)
- eBon (1)
- eXplainable artifcial intelligence (XAI) (1)
- eco-feedback (1)
- emergency response (1)
- empirical studies in interaction design (1)
- ethics (1)
- ethnographically informed studies (1)
- ethnography (1)
- evolutionary development (1)
- exergame (1)
- exergames (1)
- explainable AI (1)
- fall prevention (1)
- fall risk (1)
- field study (1)
- food consumption (1)
- food waste (1)
- generative adversarial network (1)
- hardware engineering (1)
- healthcare (1)
- indirect rebound effects (1)
- interface design (1)
- knowledge management (1)
- knowledge sharing practices (1)
- long-term study (1)
- maker communities (1)
- memories (1)
- mixed reality (1)
- mobile computing (1)
- mobility intelligence (1)
- multi-sensory (1)
- nostalgia (1)
- older adults (1)
- organizational management and coordination (1)
- pervasive computing (1)
- practitioners (1)
- preference migration (1)
- privacy preferences (1)
- privacy settings (1)
- process infrastructure (1)
- project management (1)
- prosumption (1)
- qualitative research (1)
- qualitative research methods (1)
- quality of life (1)
- reCAPTCHA (1)
- relatives (1)
- remembering (1)
- right to access (1)
- shared autonomous vehicles (1)
- shared mobility (1)
- sharing (1)
- small enterprises (1)
- smart heating system (1)
- smart meters (1)
- social interactions (1)
- social robots (1)
- social support (1)
- storytelling (1)
- technological platform (1)
- thermal comfort modelling (1)
- universal design (1)
- user interface (1)
- user journey (1)
- user preferences (1)
- user studies (1)
- user study (1)
- user-centered AI (1)
- validity (1)
- virtual reality, XR (1)
- visibility (1)
- voice interaction (1)
- wine (1)
- Öffentlicher Personennahverkehr (1)
- Öffentlichkeit (1)
The digitization of financial activities in consumers' lives is increasing, and the digitalization of invoicing processes is expected to play a significant role, although this area is not well understood regarding the private sector. Human-Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW) research have a long history of analyzing the socio-material and temporal aspects of work practices that are relevant for the domestic domain. The socio-material structuring of invoicing work and the working styles of consumers must be considered when designing effective consumer support systems. In this ethnomethodologically-informed, design-oriented interview study, we followed 17 consumers in their daily practices of dealing with invoices to make the invisible administrative work involved in this process visible. We identified and described the meaningful artifacts that were used in a spatial-temporal process within various storage locations such as input, reminding, intermediate (for postponing cases) buffers, and archive systems. Furthermore, we identified three different working styles that consumers exhibited: direct completion, at the next opportunity, and postpone as far as possible. This study contributes to our understanding of household economics and domestic workplace studies in the tradition of CSCW and has implications for the design of electronic invoicing systems.