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Business English: Introducing Learning Apps into a Blended Learning Course

  • This Business English course in entrepreneurship goes beyond communicative language instruction and offers a course designed to introduce students to innovative thinking, entrepreneurship and sustainable business practices. About 120 students in their first year are enrolled as part of the required foreign language module in Business Management (B.Sc.). Each week students learn new concepts and terminology in sustainable business practices while applying the material in a simulation task-based course using English as a lingua franca. It prepares students to work in an international context while offering online components for autonomous learning. This 12-14 week course is designed in a student-centered and blended learning format with a flipped classroom approach. Through a grant from the German Federal Ministry of Education and Research the “work&study project” will offer additional online materials by developing new educational apps to enhance autonomous language learning and making the app content available under the Creative Commons license. The research project focuses on offering new learning environments to enhance the opportunities for non-traditional students enrolled at Bonn-Rhein-Sieg University of Applied Sciences. This paper will focus on the development of the first apps and results of the first testing phase. It shows how game-based learning and elements of gamification were added for educational purposes to enhance teaching and learning processes that were already well established.

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Document Type:Conference Object
Author:Regina Brautlacht
Parent Title (German):11th Innovation in Language Learning International Conference, Florence, Italy, 8-9 November 2018
First Page:39
Last Page:42
Publisher:Filodiritto Editore
Date of first publication:2018/11/09
Funding:The research described in this paper is funded by the Federal Ministry of Education and Research with the research grant registration ID 16OH21054, 16OH21055, 16OH21056 & 16OH21057.
Keyword:Blended Learning; Business English; Gamification; Learning App
Departments, institutes and facilities:Einrichtungen / Sprachenzentrum
Dewey Decimal Classification (DDC):3 Sozialwissenschaften / 37 Bildung und Erziehung / 378 Hochschulbildung
4 Sprache / 40 Sprache / 407 Ausbildung, Forschung, verwandte Themen
Entry in this database:2019/01/08