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Robot Action Diagnosis and Experience Correction by Falsifying Parameterised Execution Models
(2021)
When faced with an execution failure, an intelligent robot should be able to identify the likely reasons for the failure and adapt its execution policy accordingly. This paper addresses the question of how to utilise knowledge about the execution process, expressed in terms of learned constraints, in order to direct the diagnosis and experience acquisition process. In particular, we present two methods for creating a synergy between failure diagnosis and execution model learning. We first propose a method for diagnosing execution failures of parameterised action execution models, which searches for action parameters that violate a learned precondition model. We then develop a strategy that uses the results of the diagnosis process for generating synthetic data that are more likely to lead to successful execution, thereby increasing the set of available experiences to learn from. The diagnosis and experience correction methods are evaluated for the problem of handle grasping, such that we experimentally demonstrate the effectiveness of the diagnosis algorithm and show that corrected failed experiences can contribute towards improving the execution success of a robot.
Data emerged as a central success factor for companies to benefit from digitization. However, the skills in successfully creating value from data – especially at the management level – are not always profound. To address this problem, several canvas models have already been designed. Canvas models are usually created to write down an idea in a structured way to promote transparency and traceability. However, some existing data science canvas models mainly address developers and are thus unsuitable for decision-makers and communication within interdisciplinary teams. Based on a literature review, we identified influencing factors that are essential for the success of data science projects. With the information gained, the Data Science Canvas was developed in an expert workshop and finally evaluated by practitioners to find out whether such an instrument could support data-driven value creation.
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best practices. We interviewed 26 professional AR/VR designers and developers to shed light on their tasks, approaches, tools, and challenges. Based on their work and the artifacts they generated, we found that AR/VR application creators fulfill four roles: concept developers, interaction designers, content authors, and technical developers. One person often incorporates multiple roles and faces a variety of challenges during the design process from the initial contextual analysis to the deployment. From analysis of their tool sets, methods, and artifacts, we describe critical key challenges. Finally, we discuss the importance of prototyping for the communication in AR/VR development teams and highlight design implications for future tools to create a more usable AR/VR tool chain.
Representation and Experience-Based Learning of Explainable Models for Robot Action Execution
(2021)
For robots acting in human-centered environments, the ability to improve based on experience is essential for reliable and adaptive operation; however, particularly in the context of robot failure analysis, experience-based improvement is only useful if robots are also able to reason about and explain the decisions they make during execution. In this paper, we describe and analyse a representation of execution-specific knowledge that combines (i) a relational model in the form of qualitative attributes that describe the conditions under which actions can be executed successfully and (ii) a continuous model in the form of a Gaussian process that can be used for generating parameters for action execution, but also for evaluating the expected execution success given a particular action parameterisation. The proposed representation is based on prior, modelled knowledge about actions and is combined with a learning process that is supervised by a teacher. We analyse the benefits of this representation in the context of two actions – grasping handles and pulling an object on a table – such that the experiments demonstrate that the joint relational-continuous model allows a robot to improve its execution based on experience, while reducing the severity of failures experienced during execution.