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On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli

  • When navigating larger virtual environments and computer games, natural walking is often unfeasible. Here, we investigate how alternatives such as joystick- or leaning-based locomotion interfaces ("human joystick") can be enhanced by adding walking-related cues following a sensory substitution approach. Using a custom-designed foot haptics system and evaluating it in a multi-part study, we show that adding walking related auditory cues (footstep sounds), visual cues (simulating bobbing head-motions from walking), and vibrotactile cues (via vibrotactile transducers and bass-shakers under participants' feet) could all enhance participants' sensation of self-motion (vection) and involement/presence. These benefits occurred similarly for seated joystick and standing leaning locomotion. Footstep sounds and vibrotactile cues also enhanced participants' self-reported ability to judge self-motion velocities and distances traveled. Compared to seated joystick control, standing leaning enhanced self-motion sensations. Combining standing leaning with a minimal walking-in-place procedure showed no benefits and reduced usability, though. Together, results highlight the potential of incorporating walking-related auditory, visual, and vibrotactile cues for improving user experience and self-motion perception in applications such as virtual reality, gaming, and tele-presence.

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Metadaten
Document Type:Conference Object
Language:English
Author:Ernst Kruijff, Alexander Marquardt, Christina Trepkowski, Robert W. Lindeman, Andre Hinkenjann, Jens Maiero, Bernhard E. Riecke
Parent Title (English):Proceedings of the 2016 Symposium on Spatial User Interfaces (SUI '16). October 15-16, 2016, Tokyo, Japan
First Page:149
Last Page:158
ISBN:978-1-4503-4068-7
DOI:https://doi.org/10.1145/2983310.2985759
Publisher:ACM Press
Date of first publication:2016/10/15
Award:Honorable Mention Paper Award
Tag:3D user interface; Navigation interface; VR; bass-shaker; gaming; leaning; surface textures; vibration; whole-body interface
Departments, institutes and facilities:Fachbereich Informatik
Institute of Visual Computing (IVC)
Entry in this database:2016/10/31